Lurker

Midonik
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Re: Lurker

Post by Midonik » Thu Jan 04, 2018 3:59 pm

I don't think it will be possible without coding,idea above is better becouse it will only require json editing. Thanks to it, it will be implemented faster and Daniel cloud work in something else.
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General Brave
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Re: Lurker

Post by General Brave » Thu Jan 04, 2018 11:38 pm

That will require some coding, I think it's better to leave it as a transformation like the centaur. Once you get in water you transformation it to be submerged. But the problem will be that someone's going to try to transformation it on land. At less it could go underground too.
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Skelegonsans
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Re: Lurker

Post by Skelegonsans » Sat Jan 06, 2018 12:20 am

Then it should just have one image to avoid complexity.
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General Brave
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Re: Lurker

Post by General Brave » Sat Jan 06, 2018 1:30 am

Good it seems agreed-upon, one image would be enough. Now should it be modeled after a frog? Because the image we are provided looks like a tadpole half way into a frog.
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Skelegonsans
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Re: Lurker

Post by Skelegonsans » Sat Jan 06, 2018 2:36 pm

Maybe? It looks a bit frog-ish to me, but don't forget to make it a bit alien-looking too to fit the description
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Lynx Shafir
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Re: Lurker

Post by Lynx Shafir » Fri Dec 14, 2018 6:57 am

I see potencial in it :)
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Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
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Savra
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Re: Lurker

Post by Savra » Fri Dec 14, 2018 3:01 pm

Needs image.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Lurker

Post by Lynx Shafir » Mon Jan 07, 2019 6:12 pm

Lurker
Image

Desc
...

Counts as amphibian

Cost 6 TC
hp 32
Atk 16(bonus to sea infantry - 25%)
Arm 2/2
Range 1-2
Speed 2-land (4/5water)
Sight 5
Sp res 40%
Convert res 100

Abilities -

Invisible - always

mind blast strong mental attack - flesh n blood units deals 10 blank dmg to single target -
Range 4 CD 2
Applies - Stun - Last 1 turn
Lay egg -lurkers can
*summon 1 egg next to lurker! ONLY water tile
CD 8 turn

Lurker egg

Image
Hp 7
Atk 0
Arm0/3
Spd 0
Sp res 100%

SPECIAL - hatch after 6 turns ("vanishig tipe) becomes a grown/mature lurker
-permanens -


Last edited by Lynx Shafir on Tue Jan 08, 2019 7:37 am, edited 2 times in total.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Lynx Shafir
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Re: Lurker

Post by Lynx Shafir » Mon Jan 07, 2019 6:16 pm

Pic.
Image

Egg
Image
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Lynx Shafir
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Re: Lurker

Post by Lynx Shafir » Mon Jan 07, 2019 6:17 pm

Ill update with description later
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
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Re: Lurker

Post by makazuwr32 » Mon Jan 07, 2019 7:31 pm

Lower damage from ability to 10 and cooldown to 2 turns and raise cooldown for lay egg ability to 8 turns.
Egg must be visible.
Also i don't like perma invisibility for it.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Gral.Sturnn
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Re: Lurker

Post by Gral.Sturnn » Mon Jan 07, 2019 9:23 pm

Lynx Shafir wrote:
Mon Jan 07, 2019 6:16 pm
Pic.
Image

Egg
Image
Very cool sprites lynx
~Gral.Sturnn

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Lynx Shafir
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Re: Lurker

Post by Lynx Shafir » Wed Jan 09, 2019 8:37 pm

makazuwr32 wrote:
Mon Jan 07, 2019 7:31 pm
Lower damage from ability to 10 and cooldown to 2 turns and raise cooldown for lay egg ability to 8 turns.
Egg must be visible.
Also i don't like perma invisibility for it.
May i have the simplest solotion for last point.

Self enchant - "shadow robe" (wip but 2 units will use this name, eg. lich ¿)
Last 3 CD 3
And May get movement penalty during efffect
Land, , water 4 to 2

1.Simplest to code - not like water tile invusibility mentiined ab.
2.make sence,has strong mental powers
Can deceive his prey, maniputing their Mind concept wise

3.I dont have to draw a 2nd stance :roll:

(thoug i have to edit a bit...)
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
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Re: Lurker

Post by makazuwr32 » Thu Jan 10, 2019 4:19 am

I also thought about this.
It sounds better but increase cooldown to 6 turns for ability.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Stratego (dev)
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Re: Lurker

Post by Stratego (dev) » Sat Jan 12, 2019 6:48 pm

good images! make jsons please! thanks+

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General Brave
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Re: Lurker

Post by General Brave » Sat Jan 12, 2019 6:49 pm

So the stats and abilities are agreed on?
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Stratego (dev)
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Re: Lurker

Post by Stratego (dev) » Sat Jan 12, 2019 7:13 pm

ok! we can tune it later if we come that it is not ok

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Savra
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Re: Lurker

Post by Savra » Sun Jan 13, 2019 12:49 am

Moved from swamp hut? Well, I guess it's kinda understandable, considering tc looks a little empty. (Then again, my scaledfolk faction does look rather sad in numbers. :lol: )
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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