Cobold slinger

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Alexander82
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Cobold slinger

Post by Alexander82 » Thu Oct 06, 2016 2:21 pm

ranged cobold
low damage, range 3 or 4, double action
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Alpha
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Re: Cobold slinger

Post by Alpha » Thu Oct 06, 2016 4:46 pm

Cost:3
Hp:15
Attack Power:5
Range:4
Armor:0
Pierce Armor:0
Speed:3
Sight:5

Has Double Attack
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MightyGuy
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Re: Cobold slinger

Post by MightyGuy » Fri Oct 07, 2016 8:18 am

Cool image and nice stays! nice job! :P
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Hardeep
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Re: Cobold slinger

Post by Hardeep » Fri Oct 07, 2016 10:11 pm

Isn't it spelt with a K?
As in Kobold
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Skelegonsans
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Re: Cobold slinger

Post by Skelegonsans » Mon Oct 10, 2016 1:03 am

Yeah, Cobold sounds a bit wrong.. :lol:
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Alexander82
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Re: Cobold slinger

Post by Alexander82 » Mon Oct 10, 2016 1:08 am

I've found it with both c and k. We can use kobold if you like
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Skelegonsans
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Re: Cobold slinger

Post by Skelegonsans » Mon Oct 10, 2016 1:09 am

I didnt know it could spell with C too! Btw use the one u like, theres not much difference
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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MightyGuy
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Re: Cobold slinger

Post by MightyGuy » Mon Oct 10, 2016 6:05 am

me too with alexander, i like "k" sound.. best name for campaign map ex: Revenges of Kobolds, The Forbidden Island of Kobolds, Escape To Kobold Terrorism, Creepness Of Kobolds, Attack of Kobolds, Kobold Terror, Journey Of Kobolds, Kibolds Reborn, Kobold Phenomenon, War against Kobolds, Prevent the Kobolds, Defeat the Kobolds, Guardian of the Kobolds' Gate. Kobold Wars, History of the Kobolds, Frontland Kobolds, Hell of the Kobolds, The Kobolds path. Great Kobolds. Amazing Kobolds, Justice Kobolds, Clash of Kobolds.
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Alexander82
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Re: Cobold slinger

Post by Alexander82 » Mon Oct 10, 2016 8:35 am

So let them be Kobolds :D
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MightyGuy
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Re: Cobold slinger

Post by MightyGuy » Mon Oct 10, 2016 9:12 am

ok.. nice!!! :lol: :D :)
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Skelegonsans
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Re: Cobold slinger

Post by Skelegonsans » Sun Oct 16, 2016 12:34 pm

Maybe u didnt need so many exemples :geek: :lol:
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Skelegonsans
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Re: Cobold slinger

Post by Skelegonsans » Sun Oct 16, 2016 12:36 pm

Btw, i think the kobold sprite looks too diferent from other kobolds. Try changing the body color to the other kobolds' color and also make it slightly less bulky
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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Skelegonsans
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Re: Cobold slinger

Post by Skelegonsans » Sun Oct 16, 2016 12:37 pm

And also i think cost should be 2, especially now thats agreed in the race traits that all kobolds should cost 2 since theyre basic units.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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Alexander82
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Re: Cobold slinger

Post by Alexander82 » Sun Oct 16, 2016 5:25 pm

The idea about reptiles is that they might vary in colors (i've made different color kobolds too)

I agree with the 2 cost
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Skelegonsans
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Re: Cobold slinger

Post by Skelegonsans » Tue Nov 08, 2016 10:49 am

Then stats should be lowered cuz 5x2 damage is too much for cost 2 range unit. I think 3x2 or 4x2 is good.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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MightyGuy
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Re: Cobold slinger

Post by MightyGuy » Tue Nov 08, 2016 11:18 am

5x2 is better without bonuses or small bonuses.

Slinger is a weaker and useful unit but often using. Please improve the slingers only for scaledfolk.
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Skelegonsans
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Re: Cobold slinger

Post by Skelegonsans » Tue Nov 08, 2016 11:21 am

Hmm, yeah, with no bonuses, it makes sense to have 5x2 damage.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Alexander82
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Re: Cobold slinger

Post by Alexander82 » Tue Nov 08, 2016 2:29 pm

We should make it with a lower attack but bonus against giants
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MightyGuy
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Re: Cobold slinger

Post by MightyGuy » Tue Nov 08, 2016 5:55 pm

ok.... 4x2????
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Skelegonsans
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Re: Cobold slinger

Post by Skelegonsans » Tue Nov 08, 2016 9:23 pm

Ok, sounds good too.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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MightyGuy
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Re: Cobold slinger

Post by MightyGuy » Wed Nov 09, 2016 8:23 am

good! :mrgreen: :mrgreen: :mrgreen:
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Skelegonsans
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Re: Cobold slinger

Post by Skelegonsans » Wed Nov 09, 2016 9:49 am

I guess the unit is ready now.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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MightyGuy
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Re: Cobold slinger

Post by MightyGuy » Wed Nov 09, 2016 1:04 pm

maybe
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Skelegonsans
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Re: Cobold slinger

Post by Skelegonsans » Thu Nov 10, 2016 11:45 am

Evryone think its good?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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Alpha
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Re: Cobold slinger

Post by Alpha » Thu Nov 10, 2016 2:21 pm

It sounsd good.
Awoo~ my dudes!

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Alpha
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Re: Cobold slinger

Post by Alpha » Thu Nov 10, 2016 2:21 pm

It sounds good.
Awoo~ my dudes!

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MightyGuy
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Re: Cobold slinger

Post by MightyGuy » Thu Nov 10, 2016 3:21 pm

souunds good.........
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