Turtleman

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Alexander82
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Turtleman

Post by Alexander82 » Thu Oct 06, 2016 11:19 am

Heavy armored and heavy hitter (something similar to the orc cave troll. maybe 20 attack but more armor and far more pierce armor, obviously trample
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Skelegonsans
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Re: Turtleman

Post by Skelegonsans » Thu Oct 06, 2016 11:31 am

Nice idea, but i think a crocodile man would be better for this position :)
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Alexander82
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Re: Turtleman

Post by Alexander82 » Thu Oct 06, 2016 11:45 am

I can make one in that position too :D

I generally start from big images to underline the unit silhouette
I will make a crocodile warrior too
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MightyGuy
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Re: Turtleman

Post by MightyGuy » Thu Oct 06, 2016 8:47 pm

cool image!
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Midonik
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Re: Turtleman

Post by Midonik » Fri Oct 07, 2016 12:22 pm

Cool! He looks little like https://goo.gl/images/2PYGfy he!
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Alexander82
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Re: Turtleman

Post by Alexander82 » Fri Oct 07, 2016 12:40 pm

It is true. I used that armor a lot in darksoul 2 :D
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Midonik
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Re: Turtleman

Post by Midonik » Fri Oct 07, 2016 12:47 pm

Too heavy,how for me. Tank arent my favorite play style.
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Re: Turtleman

Post by Midonik » Fri Oct 07, 2016 12:50 pm

When I play as warrior,I used drangerlic/farams armor,and at early game drangerlic sword,later Claymore I used Murmuroku too.
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Re: Turtleman

Post by Midonik » Fri Oct 07, 2016 2:34 pm

Ok,lets back to the topic.
Hp: 35-40
Attack: 20-25
Speed: 2-3
Priece and normal armor: 5-10
Cost: 8-10
Bulid at mega-buliding.
Somethink like this?
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DoomCarrot
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Re: Turtleman

Post by DoomCarrot » Fri Oct 07, 2016 3:19 pm

pierce and normal armor should be switched.
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Alpha
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Re: Turtleman

Post by Alpha » Fri Oct 07, 2016 3:23 pm

Cost:6
Hp:40
Attack Power:18
Range:1
Armor:2
Pierce Armor:2
Speed:2
Sight:5
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Alexander82
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Re: Turtleman

Post by Alexander82 » Fri Oct 07, 2016 5:41 pm

Armor and pierce are too low. It should like a troll but less attack (20 is ok), normal waterwalking and a bit more armor
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Re: Turtleman

Post by Alpha » Fri Oct 07, 2016 7:17 pm

Cost:6
Hp:40
Attack Power:18
Range:1
Armor:4
Pierce Armor:6
Speed:2 land 4 Water
Sight:5
Last edited by Alpha on Fri Oct 07, 2016 7:34 pm, edited 2 times in total.
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Alexander82
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Re: Turtleman

Post by Alexander82 » Fri Oct 07, 2016 7:26 pm

Wait, i meant normal walking on watr (not slowed down) It might be ok a 3 or 4 waterwalking but 7 it is a bit much xD
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Re: Turtleman

Post by Alpha » Fri Oct 07, 2016 7:27 pm

Sorry! I edited it!
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Alexander82
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Re: Turtleman

Post by Alexander82 » Fri Oct 07, 2016 7:28 pm

I think that if you make pierce 6 will be ok too
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Re: Turtleman

Post by MightyGuy » Fri Oct 07, 2016 7:31 pm

there are 3 factories only on scaledfolks race.

-Swamp Barracks - Train Infantry Units
-Hunters Hut - Train Range Units
-Dragon Pit (Not Discussed)
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Alexander82
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Re: Turtleman

Post by Alexander82 » Sat Oct 08, 2016 10:41 am

I would also make a shaman hut and a snakepit
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Re: Turtleman

Post by MightyGuy » Sat Oct 08, 2016 10:58 am

those should be nice! :P
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Re: Turtleman

Post by MightyGuy » Sat Oct 08, 2016 11:07 am

Factories now in progress

-Swamp Barracks - Train Infantry Units
-Hunters Hut - Train Range Units
-Dragon Pit (Not Discussed)
-Redoubt - Train Special/Other Units
-Snake Pit (Planning by Alexander)
-Shaman Hut (Planning by Alexander)
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Re: Turtleman

Post by Skelegonsans » Sun Oct 09, 2016 11:05 pm

Stats look good imo. Sprite also nice.
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Re: Turtleman

Post by Skelegonsans » Tue Nov 08, 2016 11:03 am

I think the unit is good to go, but where do we build it
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Alexander82
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Re: Turtleman

Post by Alexander82 » Tue Nov 08, 2016 2:39 pm

I would totally rework how we want to make buildings. We need to decide if we want to set buidings by race (kobold, lizard, snake) or by role (melee, rnged, caster, giants)
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Re: Turtleman

Post by MightyGuy » Tue Nov 08, 2016 5:45 pm

training at the great statue, a reptile species.
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Re: Turtleman

Post by Skelegonsans » Tue Nov 08, 2016 9:26 pm

Good idea alex. Structures created so far are a bit disorganized, so we should create a topic to discuss ALL buildings, something like race trait topic (a general rule)
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Alexander82
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Re: Turtleman

Post by Alexander82 » Tue Nov 08, 2016 9:33 pm

Yes, definitely ;)
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Re: Turtleman

Post by MightyGuy » Wed Nov 09, 2016 8:37 am

All structures are here! viewtopic.php?f=119&t=3258&start=30
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Re: Turtleman

Post by Skelegonsans » Tue Nov 29, 2016 12:04 am

Ok now that thats settled:

I think unit is good to go. But we still need to decide where to build it. Id say it can be built at ... that huge dragon head temple (I FORGOT THE NAME!! :mrgreen: )
"I'm sorry, but there was never enough room on this stage for both of us!"
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Re: Turtleman

Post by MightyGuy » Tue Nov 29, 2016 7:39 am

It's called Great Statue
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Re: Turtleman

Post by Skelegonsans » Tue Nov 29, 2016 4:07 pm

Yeh, that one! I think it should be spawned there.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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