Acid Spitter

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samuelch
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Acid Spitter

Post by samuelch » Wed Oct 05, 2016 5:37 pm

A snakeman that spits acid that melts buildings, non and flesh and blood units. The acid effect is similiar to poisoned but unhealable.
My pfp is made by Chiefchirpa.
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy » Wed Oct 05, 2016 8:25 pm

it would be nice if you add more ability
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Thu Oct 06, 2016 11:34 am

Stats?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Alexander82
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Re: Acid Spitter

Post by Alexander82 » Thu Oct 06, 2016 1:37 pm

By unhealable you mean that you can't heal its damage or you can't just heal the effect?
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy » Thu Oct 06, 2016 6:17 pm

he say that the acid or the effect cant heal (endless) The effect will disappeared after the death of enemy who affected of it.
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Thu Oct 06, 2016 10:43 pm

Well, its like an infinite poison then? Well then u should make it with cost 3-4 and stats of a cost 2 unit, or something like that. Else, its gonna be tooo op.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Acid Spitter

Post by MightyGuy » Fri Oct 07, 2016 5:39 am

my suggestion is what if this unit attacks 3 times (3x) with acid effect on enemy then the acid effect on enemy will be permanently is in it.
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samuelch
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Re: Acid Spitter

Post by samuelch » Fri Oct 07, 2016 2:10 pm

Cost=4
Speed=2
Power=1
Ressist=0
Armor=1
P.armor=1
Action=1
Built in mega buildings.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

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Alexander82
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Re: Acid Spitter

Post by Alexander82 » Fri Oct 07, 2016 2:13 pm

I don't like permanent effects. Ok a stronger effect that affect alsowooden units
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samuelch
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Re: Acid Spitter

Post by samuelch » Fri Oct 07, 2016 2:16 pm

I also have another version: not permanent effect but can only dissappear by itselves.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Tue Oct 18, 2016 7:52 pm

Stats are way too low
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Alpha
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Re: Acid Spitter

Post by Alpha » Tue Oct 18, 2016 7:55 pm

Cost=3
Speed=4
Power=6
Resist=3
Armor=1
P.armor=1
Action=1
Built in mega buildings.
Awoo~ my dudes!

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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Tue Oct 18, 2016 9:24 pm

Sounds a bit better but i still dont like the unit general idea. Imo its acid shouldnt poison, but should do great damage to buildings. In short, id turn this unit into a "siege" unit.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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samuelch
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Re: Acid Spitter

Post by samuelch » Wed Oct 19, 2016 1:14 pm

My concept for siege version:
Giant snake that spit acidic balls to melt down buildings. Acts like the scalefolks catapults that also give buildings poison-like effect.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

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MightyGuy
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Re: Acid Spitter

Post by MightyGuy » Wed Oct 19, 2016 7:15 pm

stats: (upgrade gem basic)
cost:5
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: snake pit, mega building
Abilities:
-Permanent Acid

description: a giant snake with acid body can spits acid really deadly & can melt anything.

has bonus against structures 200% (-10), mega buildings 2000% (-100)
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Thu Oct 20, 2016 2:52 pm

MightyGuy wrote:stats: (upgrade gem basic)
cost:5
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: snake pit, mega building
Abilities:
-Permanent Acid

description: a giant snake with acid body can spits acid really deadly & can melt anything.

has bonus against structures 200% (-10), mega buildings 2000% (-100)
What does permanent acid mean? Btw, cost is too high. Speed should be 3 and cost should be 4.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Acid Spitter

Post by MightyGuy » Thu Oct 20, 2016 6:49 pm

Type: Seige Mutant
stats: (upgrade gem basic)
cost:4
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: Fort, Great Statue
Abilities:
-Permanent Acid (4 acid attacks in one object = permanently)


@skelogonsans: samuelch said this is a seige unit; mutant unit so the speed 2 and attack 5 is good.
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Fri Oct 21, 2016 11:39 am

Then raise its hp and/or def, or else it will be easily destroyed with that speed.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Acid Spitter

Post by MightyGuy » Fri Oct 21, 2016 1:25 pm

Type: Seige Mutant
stats: (upgrade gem basic)
cost:4
hp:35
attack:5
speed:2
sight:4
range:4
action turn:1
armor:2
pierce:2 (acidic skin)
spell resistance:0%
builders: Fort, Great Statue
Abilities:
-Permanent Acid (4 acid attacks in one object =
permanently)
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Fri Oct 21, 2016 2:45 pm

I still dont get acid idea... :geek: is it just a poison that affects buildings, or what?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Acid Spitter

Post by MightyGuy » Fri Oct 21, 2016 10:43 pm

yes, but this is acid liquid spitting, poison is poisoning the enemies. acid is melting buildings
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Alexander82
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Re: Acid Spitter

Post by Alexander82 » Fri Oct 21, 2016 10:47 pm

Then we need some consistency. In other proposals acid is treated as a stronger poison, so we shouldn't make both effect from the same source...
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy » Fri Oct 21, 2016 11:29 pm

image
Attachments
Acid Spitter.png
Acid Spitter.png (854 Bytes) Viewed 3134 times
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Mon Oct 24, 2016 1:01 am

Ok, tell me if im wrong:

Then acid is simply like a poison that affects buildings?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Mon Oct 24, 2016 1:02 am

Btw: image is cool.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Fri Nov 04, 2016 10:28 am

Guys I still dont get acid idea..
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Acid Spitter

Post by MightyGuy » Fri Nov 04, 2016 9:02 pm

when poison archer attacks structure, the poison of arrow not effect to a structure , only units can affected the poison while the acud spitter affect only structure and units but the units gets affected but weaker damage.
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans » Mon Nov 07, 2016 2:51 pm

So...... it "poisons" strutcures and lowers units' attack?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Alexander82
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Re: Acid Spitter

Post by Alexander82 » Mon Nov 07, 2016 8:33 pm

It is like far this way. I think it should have a specific effect.
For example acid might be like a corrosion to armor and might give a temporary -1/-1 to armor to both units and buildings (it is jut an idea)
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy » Tue Nov 08, 2016 6:46 am

very good!
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