Venom Spitter

Post Reply
User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Venom Spitter

Post by MightyGuy » Tue Oct 04, 2016 8:26 am

Hello :) this is the venom spitter or poisonous cobra.
(Gem Unit)
Cost:3
Hp:20
Attack:7 (Poison: effective: 4 turns)
Range:3
Armor/Pierce Armor:0/0
Speed:4
Sight:5
Spell Resist:0%
Buildable:tcs,swamp barracks

Description: A Venomous kind of snake that you repent.

This is like poison archer but this one is Close Range.
Attachments
Venom Spitter.png
New Edited
Venom Spitter.png (952 Bytes) Viewed 2517 times
Last edited by MightyGuy on Wed Oct 05, 2016 8:03 pm, edited 2 times in total.
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Venom Spitter

Post by Skelegonsans » Tue Oct 04, 2016 11:30 am

I guess it doesnt make much sense to add it since all serpent units can poison. (Including archer)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
Alexander82
Posts: 6937
Joined: Thu Feb 26, 2015 8:18 pm

Re: Venom Spitter

Post by Alexander82 » Tue Oct 04, 2016 11:59 am

Not a boa xD
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Venom Spitter

Post by MightyGuy » Tue Oct 04, 2016 12:14 pm

Not all Serpent have poison ability i guess.
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Venom Spitter

Post by Skelegonsans » Tue Oct 04, 2016 12:18 pm

Well, all the serpents we made so far have poison ability.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Venom Spitter

Post by MightyGuy » Tue Oct 04, 2016 8:05 pm

the hp is the benefits this gem unit. Dont add to much abilities. this one is is a basic upgrade unit like normal fire archer
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Venom Spitter

Post by Skelegonsans » Wed Oct 05, 2016 4:22 pm

How about cumulative poison? Since his poison is more potent than the other snakemen, it makes sense imho.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Venom Spitter

Post by MightyGuy » Wed Oct 05, 2016 7:40 pm

since this is venomous kindness, i agree to you it could be nice!
A.K.A SacredNut

User avatar
Alpha
Posts: 1872
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Venom Spitter

Post by Alpha » Wed Oct 05, 2016 7:41 pm

Somewhat a good idea but we have Poison archers right?
Awoo~ my dudes!

User avatar
DoomCarrot
Posts: 3097
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Venom Spitter

Post by DoomCarrot » Wed Oct 05, 2016 7:56 pm

Exactly worker.

I think a way to make this different would be to give it stronger attack (7-8), low range (3), and high move (4).

That is what I think at least.
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Alpha
Posts: 1872
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Venom Spitter

Post by Alpha » Wed Oct 05, 2016 7:59 pm

With a weaker poison attack
Awoo~ my dudes!

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Venom Spitter

Post by MightyGuy » Wed Oct 05, 2016 8:04 pm

now i edited. what do you think? ↑
A.K.A SacredNut

User avatar
Alpha
Posts: 1872
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Venom Spitter

Post by Alpha » Wed Oct 05, 2016 8:06 pm

Gud!
Awoo~ my dudes!

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Venom Spitter

Post by Skelegonsans » Thu Oct 06, 2016 10:18 am

Well, imho, i dont see any need to buy this guy since there are the snakemen poison archers that cost the same but are better.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Venom Spitter

Post by MightyGuy » Thu Oct 06, 2016 11:01 am

what? snakemen poison archer? i dont see that...
A.K.A SacredNut

User avatar
Alexander82
Posts: 6937
Joined: Thu Feb 26, 2015 8:18 pm

Re: Venom Spitter

Post by Alexander82 » Thu Oct 06, 2016 11:22 am

what about area spitting?
Age of Fantasy design leader

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Venom Spitter

Post by Skelegonsans » Thu Oct 06, 2016 11:25 am

MightyGuy wrote:what? snakemen poison archer? i dont see that...
Its in the scaledfolk topic.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Venom Spitter

Post by MightyGuy » Thu Oct 06, 2016 11:26 am

that should be good
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Venom Spitter

Post by Skelegonsans » Tue Nov 08, 2016 11:10 am

Imo, its poison should be cumulative. That would make it useful and different from snakeman archer
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Venom Spitter

Post by MightyGuy » Tue Nov 08, 2016 12:09 pm

you read my mind xD,
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Venom Spitter

Post by Skelegonsans » Tue Nov 29, 2016 12:25 am

With cumulative poison it will differ from other snakemen and be useful.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
Lynx Shafir
Posts: 1562
Joined: Mon May 28, 2018 4:24 am

Re: Venom Spitter

Post by Lynx Shafir » Fri Dec 14, 2018 7:09 am

Maybe that, or adding him some paralysing /weakening poison variant

Or like some real cobras they also blind their target.


In otherwise we may make it as a "summon" a from a snake like creature - aka shaman , /gorgo

snake pit- they crawl around their bigger cousin's home.. ;)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

User avatar
Savra
Posts: 4211
Joined: Wed Aug 01, 2018 6:21 pm

Re: Venom Spitter

Post by Savra » Fri Dec 14, 2018 3:02 pm

Snakemen shaman.

Post Reply

Return to “Scaledfolk”