Lizardmen Brute pack

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Fri Sep 14, 2018 9:06 pm

I do too, makes it less "empty" looking.

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Fri Sep 14, 2018 10:34 pm

Here's another look.
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Fri Sep 14, 2018 10:40 pm

I shall work on the others as well as the armoured variant to the chieftain.

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Fri Sep 14, 2018 10:57 pm

What's worse then a cheiftain you ask? An armoured one.
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Fri Sep 14, 2018 11:15 pm

A little adjustments.
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General Brave
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Re: Lizardmen Brute pack

Post by General Brave » Fri Sep 14, 2018 11:18 pm

Some of them need a bit more team color.
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Fri Sep 14, 2018 11:25 pm

General Brave wrote:
Fri Sep 14, 2018 11:18 pm
Some of them need a bit more team color.
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shield brute.png
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Cheiftain.png
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Armoured Chieftain.png
Armoured Chieftain.png (1.9 KiB) Viewed 94 times

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General Brave
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Re: Lizardmen Brute pack

Post by General Brave » Fri Sep 14, 2018 11:48 pm

Seems much better.
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Sat Sep 15, 2018 12:13 am

Before I make the trex colour, should I make it look like Barney and make its skin be based on team colour or just make it red or blackish?

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Sat Sep 15, 2018 12:53 am

In other words, which one? Pick one and I'll delete the rest.
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Trex rider v6.png
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Trex rider.png
Trex rider.png (1.75 KiB) Viewed 91 times
Trex rider v2.png
Trex rider v2.png (1.78 KiB) Viewed 91 times
Trex rider v3.png
Trex rider v3.png (1.75 KiB) Viewed 91 times
Trex rider v4.png
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Trex rider v5.png
Trex rider v5.png (1.86 KiB) Viewed 91 times

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General Brave
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Re: Lizardmen Brute pack

Post by General Brave » Sat Sep 15, 2018 2:00 am

I do really like all them perhaps between the blue one and green one.
But we can go traditional with green or blue with the lizards.
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Sat Sep 15, 2018 2:27 am

Blue I think is the better. Who else thinks so?

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Re: Lizardmen Brute pack

Post by Savra » Sat Sep 15, 2018 5:38 am

Sooo, we good with last image? Everyone agree on that one since it probably looks the best out of everything else including Barney? ( :lol: )

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Re: Lizardmen Brute pack

Post by Midonik » Sat Sep 15, 2018 5:58 am

If that's supposed to be T-rex, then it's too small. I mean, look, it's rider is almost it's size.
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Re: Lizardmen Brute pack

Post by Savra » Sat Sep 15, 2018 6:05 am

That can be fixed later considering the room I was left to work with, right now I want to know which colour scheme is best. So far it's the last 2.

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Re: Lizardmen Brute pack

Post by Savra » Sat Sep 15, 2018 6:07 am

Course the steed could be the Fred's shorter cousins... 8-)
Could be an Allosaurus which is smaller but still big. Plus it's a nice name.
T. Rex adults were a significantly larger compared with allosaurus adults. An allosaurus adult was between 8.5 and 12m in length (28-39 ft), while the average T. Rex adult was about 12-15m long (40-50 ft). The average height of an allosaurus was 17ft (a little over 5m) while T. Rex was about 23ft (7m) tall on average. The T. Rex was also substantially heavier at 14,000 lbs compared to the allosaurus at 4,000 lbs.

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Re: Lizardmen Brute pack

Post by Lynx Shafir » Sat Sep 15, 2018 8:01 am

I like the red and the last darker colour.
For size is good a smaller (anyway hard to make look bigger in 64 pixel)
Can have a normal and a "T Rex" unique - perhaps different name.

For spine look Im still unsure.
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makazuwr32
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Re: Lizardmen Brute pack

Post by makazuwr32 » Sat Sep 15, 2018 8:11 am

Please post somewhere final stats for all units you are suggesting in this topic.

I need them to change stats of lizardmen and some other units of scaledfolks.
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Sat Sep 15, 2018 8:30 am

@@makazuwr32

They will be the "uruks" for Lizard.
The best fighters -
I need to make the stats after Lizard (to be stronger) and not u after mine.


Count 6 turn elites -
3-4 infantry 1 leader, 1-2 mount.

Can go like phantoms for start only the firs 3 units (Aprox stats in first post)
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makazuwr32
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Re: Lizardmen Brute pack

Post by makazuwr32 » Sat Sep 15, 2018 8:44 am

Uruks have 3 turn costs.
And i need them for adjusting normal lizardmen.
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Sat Sep 15, 2018 8:53 am

makazuwr32 wrote:
Sat Sep 15, 2018 8:44 am
Uruks have 3 turn costs.
And i need them for adjusting normal lizardmen.
. Uruks are unbalanced -

As for Blues* 6 cost elites
First post first three.
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makazuwr32
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Re: Lizardmen Brute pack

Post by makazuwr32 » Sat Sep 15, 2018 8:59 am

I know about uruks. But alex think other way.
Personally i want to increase uruk cost by 1 turn for all of them (and for olog hai as well).

As for stats i like them actually for 6 turn units.
They will have upgrade, right? If no than attack for some of them can be raised.

They must be affected by tough scales (or something like that) research as well.
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Sat Sep 15, 2018 10:28 am

Yeah I plan one upgrade(Only) but a bit later.
And yes, they can get those (stat)upgrades like lizards -

Just I'm not 100% aware what where is researched and what gives. currently
Its a mess (some unlocks and gives units too. Some affects half of race - different research places. ).
It would be good if TECHS in general wud get a short description -

Oh, and @Savra make the rider different position head, also smaller and will be fine, and seeming bigger the T-rex -
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Sat Sep 15, 2018 12:35 pm

L.
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Sat Sep 15, 2018 12:38 pm

Savra wrote:
Sat Sep 15, 2018 12:53 am
In other words, which one? Pick one and I'll delete the rest.
Don't delete.
They are the "Rainbow Six" team :lol:
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Sat Sep 15, 2018 2:54 pm

:lol: if you insist. :lol:

Btw those look much better.

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Savra
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Re: Lizardmen Brute pack

Post by Savra » Sat Sep 15, 2018 2:58 pm

Lynx Shafir wrote:
Sat Sep 15, 2018 12:35 pm
L.
Shall I make the armour variants since I have those colours already saved?

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Re: Lizardmen Brute pack

Post by Lynx Shafir » Sat Sep 15, 2018 3:06 pm

First some polishing at big guy..

And the red Rex is not obligation.
Can be deeper red-brown like in the group pic. Or dark green with lighter belly.
And may correct the sadle.

Unique armor stile?
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Savra
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Re: Lizardmen Brute pack

Post by Savra » Sat Sep 15, 2018 3:22 pm

This armour style.
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Re: Lizardmen Brute pack

Post by Lynx Shafir » Sat Sep 15, 2018 3:32 pm

Savra wrote:
Sat Sep 15, 2018 3:22 pm
This armour style.
I c
What material symbolise?

Don't keep the Dark brown in tier 1 leather if add upper arm.
. And let the skull mask free.

Try brass or dark red colour for metal/scales
(if I got time may try smting out anyway)
First polishing the basic.
"The moth wants a star
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Outside his sphere of sorrow"

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