Dwarven goat cavalery — ARCHIVED

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Keshanius
Posts: 27
Joined: Sat Dec 24, 2016 8:06 pm
Location: Moscow, Russia

Dwarven goat cavalery — ARCHIVED

Post by Keshanius »

Something like humans light cavalery, but with mountain walking or/and jump ability (like squigs)
Stats:
Cost:3
Hp: 22
Attack: 6
Armor: 0
Pierce: 0
Movement: 6, 2 on mountains
Spell resistance: 0%
Sight: 7
Special ability: may be squig jump
Bonuses: 50% against infantry melee and archers
Pics:
https://i.pinimg.com/originals/70/5d/e4 ... 710b38.jpg
https://i.etsystatic.com/19002389/r/il/ ... 6_fcs5.jpg
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven goat cavalery

Post by makazuwr32 »

Hp is too high for 3 turn cost dwarven cav unit. Reminder that dwarven units should cost +1 from same level other units.

So 3 turn cost dwarven unit is 2 turn cost for example human unit.

And because 22 hp is rather high.
Also no jump ability as for me.

We probably will have 4 in total cavalry units for dwarves:
Scout (on pony, fastest cav unit)
Lancer (on boar)
Rider/knight (heaviest unit)
Goat (according to alex in other post it will have speed 4 and 2/3/4 mountain walking but we should define its role still)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven goat cavalery

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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