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War Lord — ARCHIVED

Posted: Tue Oct 02, 2018 6:23 am
by Tankhead
Ruler of the underground for dwarves

- Unique unit
- stats were base off from human king

WarLord
Cost - 10
Hp - 100
Atk - 25
Spd - 3
Armor - 5
Pierce Armor - 5
Sight - 4
Spell resistance - 100%
Abilities:
Strengthen Aura ( passive )
Self Strengthen ( dwarven monk one )
Lightning weapon
Screenshot_2018-10-02-01-18-55-1.png
Screenshot_2018-10-02-01-21-39-1.png

Re: War Lord

Posted: Tue Oct 02, 2018 6:24 am
by Savra
Umm, Tank Head the dwarves have quit a few leader suggestions like the thane and the such.

Re: War Lord

Posted: Tue Oct 02, 2018 6:26 am
by makazuwr32
For now stop suggesting unique/legendary units, please.

I like this idea though. It can be reimagined into sort of orc leader for dwarves.

Savra. Thane and Jarl of frostfire clan are just much more powerful infantries with either fire or chill weapon.
They are not rulers/leaders.

Re: War Lord

Posted: Tue Oct 02, 2018 6:28 am
by Tankhead
Well you never know if they will get accepted or not just like mine
Im just suggesting my version on the dwarf leader


And if you dont like it as a unique I could just Redo stats to make it similar to orcish leader

Re: War Lord

Posted: Tue Oct 02, 2018 6:29 am
by makazuwr32
Unique units for now won't be accepted at all.
Alex don't want them in normal gameplay.

Re: War Lord

Posted: Tue Oct 02, 2018 6:31 am
by Savra
Orcs rule through clans, dwarves are like humans in hirachy. He's fine as a Unique.

Re: War Lord

Posted: Tue Oct 02, 2018 6:33 am
by makazuwr32
Savra wrote: Tue Oct 02, 2018 6:31 am Orcs rule through clans, dwarves are like humans in hirachy. He's fine as a Unique.
makazuwr32 wrote: Tue Oct 02, 2018 6:29 am Unique units for now won't be accepted at all.
Alex don't want them in normal gameplay.

Re: War Lord

Posted: Tue Oct 02, 2018 6:38 am
by Tankhead
Again I can just redo stats ( will be similar to orcish leader and will not be unique )

Re: War Lord

Posted: Tue Oct 02, 2018 6:42 am
by makazuwr32
I think it must have stats more similar to mithril guard (but with same 6 turn cost) and group defend aura that adds +1 to melee armor.
It will fit better for dwarves.

Maybe like these ones:
Cost - 6 turns, trainable at Barracks and Kingdom under mountain.
Hp - 44
Attack - 19
Range - 1
Armor - 4/4
Speed - 3
Sight - 5
Spell resist - 50%
Standart bonus to buildings.
Abilities:
Aura: Group defend 1: +1 to melee armor for all units in range 4.

Ofc they are not final, just my suggestion.

Re: War Lord

Posted: Tue Oct 02, 2018 6:51 am
by Tankhead
Since im sure this unit can be uograded

1.Does this unit spell resistance go up as it gets upgraded?

2. Why not add armor +1/1?

3. Why base it off of mithril guard?

Re: War Lord

Posted: Tue Oct 02, 2018 6:54 am
by Tankhead
Also playing a leader role his Spell resistance ( base ) should be 50% or higher

Re: War Lord

Posted: Tue Oct 02, 2018 7:03 am
by makazuwr32
1. It can be upgraded by blacksmith. Only. So stats are almost final. I want to lower bonuses from upgrading bear riders later (but increase base stats) and remove at all bonus armor for them at all. 11/11 (with all blacksmith upgrades and strengthen spell) armor for 4 turn cavalry is too much
2. There must be difference between melee and piercing armor for dwarves still and i want to be p.armor as their a-bit-weaker-than-normal-armor spot.
3. Orc king is orc. Mithril guard is dwarf. It is a bit too much to base unit stats on similar unit from other race.
Ideas though can be used from other races.
4. About spell resist it is discussable. I need to look what spell resist have mithrils.

Re: War Lord

Posted: Tue Oct 02, 2018 7:21 am
by Tankhead
makazuwr32 wrote: Tue Oct 02, 2018 7:03 am 1. It can be upgraded by blacksmith. Only. So stats are almost final. I want to lower bonuses from upgrading bear riders later (but increase base stats) and remove at all bonus armor for them at all. 11/11 (with all blacksmith upgrades and strengthen spell) armor for 4 turn cavalry is too much
2. There must be difference between melee and piercing armor for dwarves still and i want to be p.armor as their a-bit-weaker-than-normal-armor spot.
3. Orc king is orc. Mithril guard is dwarf. It is a bit too much to base unit stats on similar unit from other race.
Ideas though can be used from other races.
4. About spell resist it is discussable. I need to look what spell resist have mithrils.
Ah alright.
And even ( IF ) mithril guard doesn't have 50% spell R I think this unit should have it anyways

Re: War Lord

Posted: Tue Oct 02, 2018 7:22 am
by makazuwr32
If mithrils have less than 30% than 40% is fine.
Otherwise i agree on rising it to 50%.

Re: War Lord

Posted: Tue Oct 02, 2018 6:22 pm
by Tankhead
They have 50% spell Resistance so I guess 50% spell resistance it is

Re: War Lord

Posted: Tue Oct 02, 2018 7:32 pm
by makazuwr32
So be it.

Re: War Lord

Posted: Tue Oct 02, 2018 7:49 pm
by General Brave
A warlord?

Re: War Lord

Posted: Tue Oct 02, 2018 7:50 pm
by Tankhead
What?

Re: War Lord

Posted: Tue Oct 02, 2018 9:45 pm
by Gral.Sturnn
dwarf king sounds better in all cases dwarf general warlord sounds more tribal

Re: Dwarf Leader

Posted: Tue Oct 02, 2018 10:23 pm
by Tankhead
Can't be a dwarf king since he's not gonna be a ruler anymore

Just a good leader that helps boost allies morale

Re: Dwarf Leader

Posted: Wed Oct 03, 2018 4:38 am
by makazuwr32
I like more "warlord" name.

Re: Dwarf Leader

Posted: Wed Oct 03, 2018 12:24 pm
by Gral.Sturnn
makazuwr32 wrote: Wed Oct 03, 2018 4:38 am I like more "warlord" name.
Well idk it sounds more like a name for orcs or a human bandit, it needs to sound a but more organised since dwarves are super disciplined in that aspect

Re: War Lord

Posted: Wed Oct 03, 2018 1:44 pm
by Savra
Look into Viking style ones. Dwarves were originally made by them and seem to be modeled like them, with the exeption of their navy.

Re: War Lord

Posted: Wed Oct 03, 2018 1:48 pm
by Savra
Drott is the word for warlord in Viking culture.
Or just call him a Jarl.

Re: War Lord

Posted: Wed Oct 03, 2018 2:01 pm
by Midonik
Jarl sounds quite good.

Re: War Lord

Posted: Sat Oct 06, 2018 5:52 am
by Tankhead
Weird name

Re: War Lord

Posted: Sat Feb 16, 2019 11:29 pm
by Tankhead
@Alexander82
Here's one

Re: War Lord

Posted: Sat Feb 16, 2019 11:47 pm
by Tankhead
Its been awhile stats need rethought about

Re: War Lord

Posted: Fri Aug 06, 2021 11:28 am
by makazuwr32
Archived.
Dwarven captain is implemented.