Ram Riders ACCEPTED

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Tankhead
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Ram Riders ACCEPTED

Post by Tankhead » Mon Oct 01, 2018 11:41 pm

Ram rider
Mithiril Ram rider.png
Cost - 7 turns, trainable at barracks, kingdom
Hp - 60
Attack - 20
Range - 1
Armor - 5/4
Speed - 5 ( 2 mountain walk )
Sight - 6
Spell resist - 60%
50% bonus to infantry, throwers, giants.
Last edited by Tankhead on Fri Nov 02, 2018 12:09 pm, edited 1 time in total.
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Savra
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Re: Ram Riders

Post by Savra » Tue Oct 02, 2018 5:42 am

Make it a 3 turn scout unit instead. With a mace. Something like a elite cav could be left for a Grizzly rider. Unless you want it to be a Grizzly rider?

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Tankhead
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Re: Ram Riders

Post by Tankhead » Tue Oct 02, 2018 6:07 am

Savra wrote:
Tue Oct 02, 2018 5:42 am
Make it a 3 turn scout unit instead. With a mace. Something like a elite cav could be left for a Grizzly rider. Unless you want it to be a Grizzly rider?
Im not trying to make no light Cav or norm Cav here, its suppose to be heavy Cav
Dwarves don't need any more scout units, the bear rider does just fine plus they are not a speedy race so no.
And no this isn't a grizzly rider
Its a goat rider ( Ram )
Screenshot_2018-10-02-01-04-16-1.png
Screenshot_2018-10-02-01-05-26-1.png
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Savra
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Re: Ram Riders

Post by Savra » Tue Oct 02, 2018 6:12 am

Well if that is what you want them just give him a hammer then and call him a mithiril ram rider and it should be set.

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makazuwr32
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Re: Ram Riders

Post by makazuwr32 » Tue Oct 02, 2018 6:15 am

Grizzly rider will be in frostfire expansion.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Ram Riders

Post by Savra » Tue Oct 02, 2018 6:19 am

Ok, then your ram riders a go.

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makazuwr32
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Re: Ram Riders

Post by makazuwr32 » Tue Oct 02, 2018 6:21 am

Also i think they can fit nice for mithrils.
I will rethink a bit stats though.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Ram Riders

Post by Tankhead » Tue Oct 02, 2018 7:19 am

Alright
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makazuwr32
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Re: Ram Riders

Post by makazuwr32 » Tue Oct 02, 2018 7:20 am

Ram rider (name i think must be changed though)
Cost - 7 turns, trainable at barracks, kingdom
Hp - 60
Attack - 20
Range - 1
Armor - 5/4
Speed - 5 (boar riders will have on all stages speed 4)
Sight - 6
Spell resist - 60%
50% bonus to infantry, throwers, giants.

Grizzly bear riders will be more like imperial knights.
I think this will be better variant.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Ram Riders

Post by Tankhead » Tue Oct 02, 2018 7:24 am

Grizzly bear riders?

And is this normal cav or heavy?
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makazuwr32
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Re: Ram Riders

Post by makazuwr32 » Tue Oct 02, 2018 7:38 am

Ram rider will count as normal.
Grizzly bear rider will be in frostfire clan and will be heavy cav.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Ram Riders

Post by Tankhead » Tue Oct 02, 2018 2:35 pm

For a normal Cav it sure is strong and with blacksmith upgrades it will be just as strong as imperial knight.
You sure this shouldn't be as heavy Cav?
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makazuwr32
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Re: Ram Riders

Post by makazuwr32 » Tue Oct 02, 2018 5:30 pm

Yes. It still isn't as tanky as imperial knight.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Ram Riders

Post by Tankhead » Tue Oct 02, 2018 6:18 pm

Well ok
Now we just await for a image
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Tankhead
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Re: Ram Riders

Post by Tankhead » Sat Oct 06, 2018 5:49 am

( making sure this doesn't die out )
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Savra
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Re: Ram Riders

Post by Savra » Sat Oct 13, 2018 6:31 am

Let's see here, all stats are fine your just waiting on an image correct? Well I'll see who I can stick on a armoured ram.

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Savra
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Re: Ram Riders

Post by Savra » Sat Oct 13, 2018 10:35 pm

It was left to me... :lol:
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Mithiril Ram rider.png
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Tankhead
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Re: Ram Riders

Post by Tankhead » Sun Oct 14, 2018 12:01 am

Make the goat darker so the horns doesn't match the color.
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NikolaTheEinstein
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Re: Ram Riders

Post by NikolaTheEinstein » Sun Oct 14, 2018 12:57 am

I think a more brownish ram would be better than white. Mountain rams tend to be Brown in nature

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Savra
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Re: Ram Riders

Post by Savra » Sun Oct 14, 2018 1:26 am

Brown coloured.
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Mithiril Ram rider.png (1.88 KiB) Viewed 1037 times

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Tankhead
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Re: Ram Riders

Post by Tankhead » Sun Oct 14, 2018 1:36 am

Looks good to me unless someone else has something to put
Last edited by Tankhead on Sun Oct 14, 2018 2:32 am, edited 1 time in total.
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NikolaTheEinstein
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Re: Ram Riders

Post by NikolaTheEinstein » Sun Oct 14, 2018 1:52 am

Looks great

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Savra
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Re: Ram Riders

Post by Savra » Sun Oct 14, 2018 2:44 am

Splendid, Now is this ready to be added to the ready list?

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Tankhead
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Re: Ram Riders

Post by Tankhead » Sun Oct 14, 2018 3:26 am

Ram rider
Cost - 7 turns, trainable at barracks, kingdom
Hp - 60
Attack - 20
Range - 1
Armor - 5/4
Speed - 5 ( 2 mountain walk )
Sight - 6
Spell resist - 60%
50% bonus to infantry, throwers, giants.
Mithiril Ram rider.png

Seems so @Savra
Last edited by Tankhead on Sun Oct 14, 2018 6:30 am, edited 1 time in total.
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Savra
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Re: Ram Riders

Post by Savra » Sun Oct 14, 2018 5:21 am

Added.

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Savra
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Re: Ram Riders

Post by Savra » Sun Oct 14, 2018 6:27 am

Btw, didn't it have mountain walk?

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Tankhead
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Re: Ram Riders

Post by Tankhead » Sun Oct 14, 2018 6:29 am

Oh yes, thanks for pointing that out
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makazuwr32
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Re: Ram Riders

Post by makazuwr32 » Sun Oct 14, 2018 6:30 am

Hm. I don't like idea about mountain walk for cav unit but maybe still can be added. I need to think a bit.

In my suggestion he didn't have mountain walking.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Ram Riders

Post by Savra » Sun Oct 14, 2018 6:33 am

Maybe mountain walk 1?

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Tankhead
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Re: Ram Riders

Post by Tankhead » Sun Oct 14, 2018 6:37 am

I put 2 since it was a Cav unit but 1 can work.
Lets see what maka says first
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