Dwarven cannoneer

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makazuwr32
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Dwarven cannoneer

Post by makazuwr32 » Sun Sep 30, 2018 3:26 pm

Stats:
Cost - 7 turns, trainable at siege workshop, kingdom under mountain.
Hp - 20
Attack - 20 (3 in alternate form)
Miss chance - 15% (33% in alternate form)
Range - 8 (4 in alternate form)
Actions/turn - 1
Power range - 0 (3 in alternate form, no damage reduction)
Armor - 1/3
Speed - 2
Sight - 8
Spell resist - 35%
Bonuses: 100% to buildings, 200% to towers and walls, 700% to mega buildings (in alternate variant 100% to infantries, cavalry, archers)
Affected by barrel upgrades and heavy cannons upgrades.
Abilities:
Cluster charge (in normal form)/Cannonball charge (in second form) - transformation between 2 forms.
Last edited by makazuwr32 on Sun Jan 06, 2019 11:41 pm, edited 4 times in total.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Tankhead
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Re: Dwarven cannoneer

Post by Tankhead » Sat Oct 06, 2018 6:45 am

Ok well since this is a anti building unit for dwarves this should be in
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Dwarven cannoneer

Post by makazuwr32 » Sat Oct 06, 2018 6:48 am

Now we need an image.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Dwarven cannoneer

Post by Savra » Sun Oct 07, 2018 4:59 am

What's it supposed to look like?

Just ignore first image, I accidentally posted it and now can't get rid of it.
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th (13).jpeg
th (13).jpeg (36.78 KiB) Viewed 961 times
treewar_K_dwarf_concept.jpg
treewar_K_dwarf_concept.jpg (137.28 KiB) Viewed 961 times
th (12).jpeg
th (12).jpeg (16.42 KiB) Viewed 961 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Tankhead
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Re: Dwarven cannoneer

Post by Tankhead » Sun Oct 07, 2018 7:00 am

Probably second variant since it has an old look to it
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Dwarven cannoneer

Post by makazuwr32 » Sun Oct 07, 2018 12:54 pm

third one.

Second is mortar.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Tankhead
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Re: Dwarven cannoneer

Post by Tankhead » Sun Oct 07, 2018 3:52 pm

Although i don't mind the 3rd one
We all know how much ppl don't like too modern looks
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Dwarven cannoneer

Post by Savra » Mon Oct 08, 2018 12:19 am

As usual, I can improvise it to old style.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Dwarven cannoneer

Post by Savra » Tue Oct 09, 2018 4:29 pm

Just a thought. Why would the second cannon be too modernized when it looks like the cannons on the mountain? That doesn't make sense and on top of all that the dwarves have a cannon tower, a artillery cannon, cannons on a zepplin as well as 2 Zepplins? And a unit with a rifle. What difference would this one make?
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Tankhead
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Re: Dwarven cannoneer

Post by Tankhead » Tue Oct 09, 2018 4:39 pm

Explain that to the ones that think anything advance it too modern
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

Midonik
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Re: Dwarven cannoneer

Post by Midonik » Tue Oct 09, 2018 4:44 pm

Can you even read? (Ok little to salty, but understanding the text is taught from first class of primary school)
He said that it doesn't fit because it's a mortar - not because it's to modern, it's just not the type of cannon we are talking about here.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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http://www.androidutils.com/forum/viewt ... =66&t=4729

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Savra
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Re: Dwarven cannoneer

Post by Savra » Tue Oct 09, 2018 5:03 pm

That makes more sense. Now we may continue.
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Tankhead
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Re: Dwarven cannoneer

Post by Tankhead » Tue Oct 09, 2018 5:19 pm

Sorry not sorry :roll:
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Dwarven cannoneer

Post by Savra » Tue Oct 09, 2018 6:21 pm

Cannon. Probably needs to be bigger though.
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godOfKings
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Re: Dwarven cannoneer

Post by godOfKings » Tue Oct 09, 2018 7:09 pm

May b u can crop the gun of this tank to make a new cannon img
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Tankhead
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Re: Dwarven cannoneer

Post by Tankhead » Tue Oct 09, 2018 9:22 pm

I believe Tanks and stuff going to gnomes cause they are better with sieges and mechanical units.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Fad3
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Re: Dwarven cannoneer

Post by Fad3 » Thu Oct 11, 2018 3:38 am

How bow these?
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AoF_Dwarven Cannon Troopers.png
AoF_Dwarven Cannon Troopers.png (1.32 KiB) Viewed 882 times
A dwarf Cannon.png
A dwarf Cannon.png (1.4 KiB) Viewed 882 times

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Savra
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Re: Dwarven cannoneer

Post by Savra » Thu Oct 11, 2018 5:04 am

I like your first one, both look good though.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Dwarven cannoneer

Post by makazuwr32 » Thu Oct 11, 2018 5:27 am

Needs better shading and some other stuff.
Needs 2 images - one with big cannon balls and one with smaller ones (and ofc with bigger amount).
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Fad3
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Re: Dwarven cannoneer

Post by Fad3 » Thu Oct 11, 2018 6:46 am

Oh c'mon...
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Savra
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Re: Dwarven cannoneer

Post by Savra » Thu Oct 11, 2018 4:09 pm

Ooooh, fancy. But needs to be metal and some shading, otherwise design looks perfect.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Dwarven cannoneer

Post by makazuwr32 » Thu Oct 11, 2018 5:28 pm

I prefer second image in first post.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Fad3
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Re: Dwarven cannoneer

Post by Fad3 » Fri Oct 12, 2018 12:56 am

Here
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A_dwarf cannon(grapeshot).png
A_dwarf cannon(grapeshot).png (1.53 KiB) Viewed 850 times

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Savra
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Re: Dwarven cannoneer

Post by Savra » Wed Oct 31, 2018 5:01 am

That seems better.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Dwarven cannoneer

Post by makazuwr32 » Fri Nov 09, 2018 8:53 am

Updated.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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