More tavern units for dwarves

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makazuwr32
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More tavern units for dwarves

Post by makazuwr32 » Tue Aug 14, 2018 8:52 pm

1. Dwarven Demolition Squad (2 dwarves with backpacks full of explosives)
Cost 6 turns, trainable at tavern only.
Hp - 25
Attack - 8, affected by gunpowder upgrades.
Range - 4
Power range - 2
Actions/turn - 1
Armor - 1/1
Speed - 3
Sight - 6
Standart bonuses to buildings.
Abilities:
Suicide bomb - deals 30 damage to ALL units in range 2 from demolitionist, including your own. Dies in process. Range - 0.
Flash bomb - poison breath-like ability that applies to enemy affected unit "flash blind" status effect: -33% to hit target, -3 armor, -5 damage, -100% all dodges for 1 turn. Affected by spell resist. Range - 4, power range (range of effect) - 1 (fireball has 2), cooldown - 5.
Burning oil passive - more potent burning weapon, deals double damage compared to normal burning but affects same units.

Requires lvl 1 gunpowder tech.

2. Dwarven battle engeneer.
Cost - 5 turns, trainable at tavern only.
Hp - 36
Attack - 12
Range - 1
Actions/turn - 1
Armor - 4/4
Heal rate - 25
Spell range - 4
Speed - 3
Sight - 7
Abilities:
Battle mend - heals target mechanical unit for 25 hp. No cooldown, range 4, targets ONLY mechanical units. (Can't target buildings or living units)
Overload - target friendly mechanical unit gains +1 action/turn and +5 damage for 1 turn but looses 15 hp. Cooldown - 3 turns.
Stun grenade - deals 10 damage and stuns (curse-like effect) target enemy mechanical unit or building for 2 turns. No cooldown. Range - 3.
Panic! - passive ability, activates when this unit has less than 35% hp: this unit looses -10/-10 armor, -1 range and gains +2 speed for 1 turn.
Last edited by makazuwr32 on Thu Oct 18, 2018 6:01 pm, edited 6 times in total.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Tue Aug 14, 2018 9:06 pm

Placeholder post.

I will soon post few more ideas.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: More tavern units for dwarves

Post by General Brave » Tue Aug 14, 2018 9:35 pm

These are quite a few good ideas.
Wise, Might, Loyalty. Forever stands Warfell.

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Patrol3110
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Re: More tavern units for dwarves

Post by Patrol3110 » Thu Aug 16, 2018 5:30 pm

Cool ideas, panic seems a bit op though. Maybe +8/8 armour but make it last 2 turns. Everything else seems balanced enough.
'Next time it will be better'
That is what i keep telling myself after each battle'

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Thu Aug 16, 2018 5:39 pm

No it is not. It substracts armor, not adds.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Patrol3110
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Re: More tavern units for dwarves

Post by Patrol3110 » Thu Aug 16, 2018 5:43 pm

My bad, i thought it gives, sorry.
'Next time it will be better'
That is what i keep telling myself after each battle'

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Thu Aug 16, 2018 5:46 pm

While he is in panic he looses armor and ability to fight.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Patrol3110
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Re: More tavern units for dwarves

Post by Patrol3110 » Thu Aug 16, 2018 5:56 pm

The word gains fooled me, now that i understand it, it seems balance
'Next time it will be better'
That is what i keep telling myself after each battle'

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General Brave
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Re: More tavern units for dwarves

Post by General Brave » Thu Aug 16, 2018 6:04 pm

Any images to use as base or what
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Thu Aug 16, 2018 6:14 pm

For demolition team
Image
Image
Image

For engeneer i think we can upgrade current dwarven engeneer image.
Better armor, brown beard, hammer with some runes.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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LordOfAles
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Re: More tavern units for dwarves

Post by LordOfAles » Wed Aug 29, 2018 1:58 am

Battle Engineer.
Attachments
unit_dwarf_engineer.png
Comparison
unit_dwarf_engineer.png (1.36 KiB) Viewed 905 times
Battle Engineer.png
Battle Engineer.png (1.48 KiB) Viewed 905 times
Fear not death, for it is a path we all must take. May the Emperor guide you to the right way.

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Wed Aug 29, 2018 5:33 am

Change only his eyes to more normal ones (gray/black/brown idk but i don't like his eyes now) and reflect his position and it will be perfect.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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LordOfAles
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Re: More tavern units for dwarves

Post by LordOfAles » Wed Aug 29, 2018 1:52 pm

.
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Battle Engineer.png
Battle Engineer.png (1.46 KiB) Viewed 888 times
Fear not death, for it is a path we all must take. May the Emperor guide you to the right way.

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Wed Aug 29, 2018 2:43 pm

Yes, like that. Perfect.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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