More tavern units for dwarves

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makazuwr32
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More tavern units for dwarves

Post by makazuwr32 » Tue Aug 14, 2018 8:52 pm

1. Dwarven Demolition Squad (2 dwarves with backpacks full of explosives)
Cost 6 turns, trainable at tavern only.
Hp - 25
Attack - 8, affected by gunpowder upgrades.
Range - 4
Power range - 2
Actions/turn - 1
Armor - 1/1
Speed - 3
Sight - 6
Standart bonuses to buildings.
Abilities:
Suicide bomb - deals 30 damage to ALL units in range 2 from demolitionist, including your own. Dies in process. Range - 0.
Flash bomb - poison breath-like ability that applies to enemy affected unit "flash blind" status effect: -33% to hit target, -3 armor, -5 damage, -100% all dodges for 1 turn. Affected by spell resist. Range - 4, power range (range of effect) - 1 (fireball has 2), cooldown - 5.
Burning oil passive - more potent burning weapon, deals double damage compared to normal burning but affects same units.

Requires lvl 1 gunpowder tech.

2. Dwarven battle engeneer.
Cost - 5 turns, trainable at tavern only.
Hp - 36
Attack - 12
Range - 1
Actions/turn - 1
Armor - 4/4
Heal rate - 25
Spell range - 4
Speed - 3
Sight - 7
Abilities:
Battle mend - heals target mechanical unit for 25 hp. No cooldown, range 4, targets ONLY mechanical units. (Can't target buildings or living units)
Overload - target friendly mechanical unit gains +1 action/turn and +5 damage for 1 turn but looses 15 hp. Cooldown - 3 turns.
Stun grenade - deals 10 damage and stuns (curse-like effect) target enemy mechanical unit or building for 2 turns. No cooldown. Range - 3.
Panic! - passive ability, activates when this unit has less than 35% hp: this unit looses -10/-10 armor, -1 range and gains +2 speed for 1 turn.
Last edited by makazuwr32 on Thu Oct 18, 2018 6:01 pm, edited 6 times in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Tue Aug 14, 2018 9:06 pm

Placeholder post.

I will soon post few more ideas.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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General Brave
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Re: More tavern units for dwarves

Post by General Brave » Tue Aug 14, 2018 9:35 pm

These are quite a few good ideas.
Wise, Might, Loyalty. Forever stands Warfell.

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Patrol3110
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Re: More tavern units for dwarves

Post by Patrol3110 » Thu Aug 16, 2018 5:30 pm

Cool ideas, panic seems a bit op though. Maybe +8/8 armour but make it last 2 turns. Everything else seems balanced enough.
You cannot deny the will of the people forever

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Thu Aug 16, 2018 5:39 pm

No it is not. It substracts armor, not adds.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Patrol3110
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Location: Dublin,Ireland

Re: More tavern units for dwarves

Post by Patrol3110 » Thu Aug 16, 2018 5:43 pm

My bad, i thought it gives, sorry.
You cannot deny the will of the people forever

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Thu Aug 16, 2018 5:46 pm

While he is in panic he looses armor and ability to fight.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Patrol3110
Posts: 164
Joined: Fri Jan 19, 2018 7:08 pm
Location: Dublin,Ireland

Re: More tavern units for dwarves

Post by Patrol3110 » Thu Aug 16, 2018 5:56 pm

The word gains fooled me, now that i understand it, it seems balance
You cannot deny the will of the people forever

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General Brave
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Re: More tavern units for dwarves

Post by General Brave » Thu Aug 16, 2018 6:04 pm

Any images to use as base or what
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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Thu Aug 16, 2018 6:14 pm

For demolition team
Image
Image
Image

For engeneer i think we can upgrade current dwarven engeneer image.
Better armor, brown beard, hammer with some runes.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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LordOfAles
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Re: More tavern units for dwarves

Post by LordOfAles » Wed Aug 29, 2018 1:58 am

Battle Engineer.
Attachments
unit_dwarf_engineer.png
Comparison
unit_dwarf_engineer.png (1.36 KiB) Viewed 1140 times
Battle Engineer.png
Battle Engineer.png (1.48 KiB) Viewed 1140 times
The Crusade never ends...

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Wed Aug 29, 2018 5:33 am

Change only his eyes to more normal ones (gray/black/brown idk but i don't like his eyes now) and reflect his position and it will be perfect.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
LordOfAles
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Location: Montenegro

Re: More tavern units for dwarves

Post by LordOfAles » Wed Aug 29, 2018 1:52 pm

.
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Battle Engineer.png
Battle Engineer.png (1.46 KiB) Viewed 1123 times
The Crusade never ends...

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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 » Wed Aug 29, 2018 2:43 pm

Yes, like that. Perfect.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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