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Dwarven Spirit Guide — ARCHIVED

Posted: Fri Jul 13, 2018 2:06 pm
by makazuwr32
Dwarven Spirit guide
Dwarves are knows for their deep connection with their ancestors and these are the ones who establishes this connection.

Trainable at: Kingdom under Mounain only, needs same upgrade as Monk and Cleric firstly.
Cost - 6 turns
Hp - 20
Attack - 0
Actions/turn - 1, can't get double strike.
Armor - 1/1, can get all dwarven armor upgrades (not for mechanical units ones though)
Spell Resist - 100%
Abilities:
Spirit guidance - +1 vanishing to target spirit. Range - 3.
Spirit touch - Target Spirit gains permanently randomly: +1 to damage, +1 to armor, +1 to p.armor, +2 to Vanishing (25% chance for each). Range - 3.
Summon Ancestor's Spirit - Summons random spirit of dwarves using nearby corpse for help (melee range):
1. Dwarven Warrior's Spirit - Same stats as normal warrior exept has no armor, can't gain any upgrades and stregthen buff, has 1 speed in water. Has Vanishing 3. Counts as undead unit.
2. Dwarven Crossbowman's Spirit - Same stats as normal crossbowman exept has no armor, can't gain any upgrades and stregthen buff, has 1 speed in water. Has Vanishing 3. Counts as undead unit.
3. Dwarven Boar Rider's Spirit - Same stats as normal Boar Rider (unupgraded) exept has no armor, can't gain any upgrades and stregthen buff, has 2 speed in water. Has Vanishing 3. Counts as undead unit.
4. Dwarven Billman's Spirit - Same stats as normal billman exept has no armor, can't gain any upgrades and stregthen buff, has 1 speed in water. Has Vanishing 3. Counts as undead unit.
Summon Mountain King's Spirit - Summons from target corpse Mountain King's Spirit (Melee range, 6 turns cooldown):
Stats of Mountain King's Spirit:
Hp - 60
Attack - 15, 40% bonus to giants
Actions/turn - 1
Armor - 0/0
Speed - 3 (1 in water)
Sight - 5
Abilities:
(one of 3:)
Group Attack 1/Group Attack 2/Group Attack 3
Vanishing 3
Counts as undead unit.

Re: Dwarven Spirit Guide

Posted: Fri Jul 13, 2018 2:11 pm
by Menselot
Something like a dwarf shaman ?

Re: Dwarven Spirit Guide

Posted: Fri Jul 13, 2018 2:29 pm
by makazuwr32
I think he is more like dwarven necromancer who operates with corpses of the dead, summons undead for help and buffs them. Also NO spells that affect non-spirit units at all.

As for look - yes shaman-like will fit nice, with staff. Similar to the Troll shaman.

Re: Dwarven Spirit Guide

Posted: Fri Jul 20, 2018 3:50 am
by godOfKings
how would he know which is dwarf corpse? or do u mean to say he can summon from any corpse, even the enemy?

Re: Dwarven Spirit Guide

Posted: Fri Jul 20, 2018 5:23 am
by makazuwr32
He uses corpses for binding spirits, scource of corpse doesn't matter.

Re: Dwarven Spirit Guide

Posted: Fri Jul 20, 2018 8:00 am
by LordOfAles
Honestly I don't like the idea. Dwarves are known for many things like runesmith, machines etc. But spiritual connections are just too much and sounds like an unit made to fit humans, undead or elves. It doesn't fit the fantasy setting very well.

Re: Dwarven Spirit Guide

Posted: Fri Jul 20, 2018 8:14 am
by makazuwr32
They are known also for their connection to their ancetors and this is the one who provides this connection.
Humans/elves don't have such deep connection with their ancetors and undeads have raise dead already.

Re: Dwarven Spirit Guide

Posted: Fri Jul 20, 2018 8:29 am
by LordOfAles
Dwarves do, but they don't use "spirit guides". Instead they build mighty statues to commemorate them, and carve drawings about them in walls. And personally, i have never seen a dwarf with this description.

Re: Dwarven Spirit Guide

Posted: Sat Aug 04, 2018 6:21 pm
by Lynx Shafir
Yah agree with Loa
Anyway that makes dwarfes even s more powerful on a territory what is not even their.
Not fair to humans and undeads.

Also how is that dwarves get ghost units(implemented in game) faster than undeads!?
....

Re: Dwarven Spirit Guide

Posted: Sat Aug 04, 2018 6:29 pm
by makazuwr32
1. they are not ghosts. they are spirits. that is big difference. spirits never have any dodge.
2. this is not that powerful because it has MELEE range.
3. for humans i have in plans for more powerful elementalist who can summon permanent elementals from corpses. for elves - treants from corpses. but both units will be costly as this one (mega building only, high cost) while undeads have earlier and more ways of interacting with corpses.
4. to @LordOfAles - i have seen them. in MTG.

Re: Dwarven Spirit Guide

Posted: Sat Aug 04, 2018 6:50 pm
by LordOfAles
It's not about stats and abilities it's about how much does it actually fit in dwarves in general. So no.

Re: Dwarven Spirit Guide

Posted: Sat Aug 04, 2018 7:04 pm
by Lynx Shafir
1)but is summon from dead
(if every race could profit from corpses is good idea and slightly game changing (already mentioned for ork humans ) but a problem for undeads
2)not that's the problem

3)until that more work needing (aelemental tipe attack - and terrain effects)

4)That doesn't mean we need to copy everything dwarf related from different games in our own.
What may not fit to this" UNIVERS "
Change drastically power balance,
If make them the best builders don't make them spiritist too.
They need weaknesses too (don't say short range and slow speed(foot) because other techs and specialities make it almost not counting.)
(Getting tanks golems, elementals, flying vehicle,
Rune, counter attack wall! Poison, etc)


So slower with such ideas, until more content is added to others.

Re: Dwarven Spirit Guide

Posted: Sat Aug 04, 2018 7:27 pm
by General Brave
That's what I've been saying, I would like inspiration but not straight off copy.

Re: Dwarven Spirit Guide

Posted: Sat Aug 04, 2018 8:28 pm
by makazuwr32
That wasn't straight off copy.

Re: Dwarven Spirit Guide

Posted: Sat Aug 04, 2018 8:33 pm
by General Brave
I wasn't referring to this one.

Re: Dwarven Spirit Guide — ARCHIVED

Posted: Fri Aug 06, 2021 12:33 pm
by makazuwr32
Archived.