DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven units)

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Hardeep
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DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven units)

Post by Hardeep » Wed Nov 30, 2016 6:38 am

War Smith: Image
Unit that works both as fighter and worker


Dwarf Monk: Image
Expert in martial arts; his fists are hard as rocks and can heal by himself by regenerating every turn or by using his action to meditate fully healing and gaining attack power


Dwarven War MachineImage
A War machine of WAR! Can be mended not healed, an invention of DOOM, so go easy on him ;) (see above)


Dwarven Hammer Fighter Image
Wielder of the Horn of Helm Hammerhand and the mighty hammer of Dain Ironfoot! King under the Mountain! (In because doomdabad is whiny, which then leads to it being ridiculously powerful)



Dwarven mortarImageImage
Can provide reliable fire support for the front lines, but cannot fire too close to itself.
Cost:5
Hp:18
Attack:20
Range: Minimum:3 Maximum:6(Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Sight 6
Can not move and attack in the same turn. Has miss chance and bonus against buildings. Mild splash damage.

Dwarven Slayer: ImageImageImageImage
Slayer are particularly adept at killing giants, ogres, trolls, dragon, demons, big stuff!


Will update as required, stats needed.
Don't let it get to your head doom ;)
There never was much hope... just a fool's hope

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Alpha
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by Alpha » Wed Nov 30, 2016 3:32 pm

We have a brand new list, Now we need to make the Scaledfolk List
Awoo~ my dudes!

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Skelegonsans
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by Skelegonsans » Fri Dec 02, 2016 6:43 pm

Hey, thats true!

But we'd better focus on dwarves' implementation first
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by MightyGuy » Fri Dec 02, 2016 11:59 pm

Cool! Make more Exclusive UNITS! :)

Heres Some Ideas:
- Dwarven Rifleman (Must be a Anti Archer)
- Dwarven Wizzard (Cast Lighting Bolts, Fire Balls)
- Dwarven Golems (A Half Dwarf and Half Round Rock Golem Transforming Into A Pure Dwarf Stone Golem)
- Dwarven Merchant (Like A Money Courier But This one maybe a mounted unit, Riding in the Donkey or dwarf Horse or Hog or Boar)
A.K.A SacredNut

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Alpha
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by Alpha » Sat Dec 03, 2016 4:10 am

Already made a topic for the Dwarven Rifleman
Awoo~ my dudes!

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Alpha
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by Alpha » Sat Dec 03, 2016 4:10 am

Maybe a Rune Warrior.
Awoo~ my dudes!

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MightyGuy
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by MightyGuy » Sat Dec 03, 2016 8:15 am

WORKER1212 wrote:Already made a topic for the Dwarven Rifleman

Ohh :o, I'm Slow :o
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Skelegonsans
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by Skelegonsans » Sat Dec 03, 2016 7:36 pm

I think dwarves need no magic other than runic magic. I would leave dwarf wizard out.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Skelegonsans
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by Skelegonsans » Sat Dec 03, 2016 7:39 pm

Btw. Speaking about runic magic. I think there should be a "Runes" topic where all the current runes are and where any new rune ideas can be put. (That will make organization easier ;) )
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Hardeep
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by Hardeep » Sun Dec 04, 2016 12:25 am

Skelegonsans wrote:Btw. Speaking about runic magic. I think there should be a "Runes" topic where all the current runes are and where any new rune ideas can be put. (That will make organization easier ;) )
Look under rune caster and rune smith to see their respective runes. You could also suggest new ones there.
I didn't put them here for the lack of an image
There never was much hope... just a fool's hope

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Alexander82
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by Alexander82 » Sun Dec 04, 2016 2:48 pm

Skelegonsans wrote:I think dwarves need no magic other than runic magic. I would leave dwarf wizard out.
I agree. Only runes as magic. The only other optional should be cleric’s magic
Age of Fantasy design leader

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MightyGuy
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Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by MightyGuy » Tue Dec 06, 2016 8:36 am

Alexander82 wrote:
Skelegonsans wrote:I think dwarves need no magic other than runic magic. I would leave dwarf wizard out.
I agree. Only runes as magic. The only other optional should be cleric’s magic
I Agree
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Enemy of LordOfAles

Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un

Post by Enemy of LordOfAles » Sat Dec 02, 2017 9:40 pm

I prefer balint version.

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