Dearborn mine

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godOfKings
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Re: Dearborn mine

Post by godOfKings » Thu Nov 29, 2018 6:59 am

I was thinking empty mine would b like a neutral decoration piece with 9999 HP and armor, basically it will permanently block the chance for u to build tunnels/new mines on it later on, but flying units can still fly over it

also don't forget to mention mine can only b built at mountain terrains
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Savra
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Re: Dearborn mine

Post by Savra » Thu Nov 29, 2018 7:04 am

I wonder what they'll do when all the free mountains are on the enemies side of the field when they already used up all theirs. :lol: 8-)

This would definitely tell dwarf players to play it smart when placing these or you just blocked off a good route through a mountain.

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Tankhead
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Re: Dearborn mine

Post by Tankhead » Thu Nov 29, 2018 7:41 am

Not with it

1.) mines can be destroyed so no need for that much hp ( makes no sense )

2.) limiting a unit when all races will have own versions with no limits unfair

3.) ppl will use it as a wall so nothing with mountain walk could never get by ( 9999 hp \: )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Lynx Shafir
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Re: Dearborn mine

Post by Lynx Shafir » Thu Nov 29, 2018 8:06 am

Ahmm..

A.
Neutral capturable building (like TC)

trains
'universal gold cart. -cart img alone is good.

Map editor.

Spawns on random map mountains
/plains too?

This one wud be cool regardless of dwarven one - think has own topic (may aos not sure)

B.

Dwarf only
Can be constructed by workers on mountain
Counts as factory - spawns 1 gold cart/2 turn =money courier.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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Savra
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Re: Dearborn mine

Post by Savra » Thu Nov 29, 2018 4:25 pm

We could do B.

As for A, we could still make something like that. Just a different name.

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Savra
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Re: Dearborn mine

Post by Savra » Thu Nov 29, 2018 4:27 pm

Updated. The cool is 3, since you can build multiple of them and not take up space at tc.

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