Dearborn mine

Dgkfadomo777
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Dearborn mine

Post by Dgkfadomo777 » Sat Oct 08, 2016 2:37 pm

Dwarven mine, or miner like a money courrier in age of strategy. Mines can make shipments of gold to rush production

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MightyGuy
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Re: Dearborn mine

Post by MightyGuy » Sat Oct 08, 2016 6:56 pm

so he will find a mining place first before start to minè golds. ;)
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Dgkfadomo777
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Re: Dearborn mine

Post by Dgkfadomo777 » Sat Oct 08, 2016 11:49 pm

Yes, and I just noticed I spelled Dearborn mine wrong.

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MightyGuy
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Re: Dearborn mine

Post by MightyGuy » Sun Oct 09, 2016 12:23 am

what place? Mountains? Gold,Minerals terrain tiles? mining camp? where? ;)
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Alexander82
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Re: Dearborn mine

Post by Alexander82 » Sun Oct 09, 2016 12:37 am

We might do 2 things.

1) A builder can build a mine on mountain tiles or a pit on the ground. Mines shouldn't count on a normal factory count but should have one on his own. A factory build gold miners that act as AoS money couriers.

2) A tc or an artisan guild can produce miners. Miners can dig mines on mountains or pits into the ground (they doesn't count for basic factory count). Mines and pits produce gold carts and they are used like money couriers.

Other than that the mines might be implemented for every race but they might differs from race to race (dwarven miners might give more turns)
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MightyGuy
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Re: Dearborn mine

Post by MightyGuy » Sun Oct 09, 2016 12:47 am

yes... Artisan guild or Craftsmans Guild Is implementing by Hardeep on "Dwarves! Revived!" Topic on Races.
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Skelegonsans
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Re: Dearborn mine

Post by Skelegonsans » Tue Nov 29, 2016 5:37 pm

I preffer second one. Idea for second one sounds really cool!
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Menselot
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Re: Dearborn mine

Post by Menselot » Wed Jun 20, 2018 3:58 pm

Is this idea dead or merged ?
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General Brave
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Re: Dearborn mine

Post by General Brave » Wed Jun 20, 2018 5:59 pm

I already created something like this, well for my nation.
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Menselot
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Re: Dearborn mine

Post by Menselot » Wed Jun 20, 2018 6:34 pm

This post is similar to the dwarfen tuneler
viewtopic.php?f=118&t=3207
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Re: Dearborn mine

Post by General Brave » Wed Jun 20, 2018 9:07 pm

I'm pretty sure this makes gold.
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Menselot
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Re: Dearborn mine

Post by Menselot » Wed Jun 20, 2018 9:20 pm

Yes but we already have something to miner related (of course everything about the dwarfs is related to that)

If we design it, it must look different
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makazuwr32
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Re: Dearborn mine

Post by makazuwr32 » Wed Jun 20, 2018 9:31 pm

Well we won't have tunnelers and their mines. We have basic tunnels and they already pretty powerful things that i really like for dwarves.
So i think we can close that tunneler topic and work on this.
makazuwr32 wrote:
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Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Menselot
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Re: Dearborn mine

Post by Menselot » Wed Jun 20, 2018 9:38 pm

makazuwr32 wrote: We have basic tunnels
What do you mean ?
We have more posts about tunnels ?

Also all must agree to close the tunelers topic. We must wait and see.
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Re: Dearborn mine

Post by makazuwr32 » Wed Jun 20, 2018 9:42 pm

We have 2 only – this and tunnelers.
And we have already tunnels implemented (buildable by any worker for 2 actions).
That image general posted higher is actual image of dwarven tunnels in game.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Menselot
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Re: Dearborn mine

Post by Menselot » Wed Jun 20, 2018 9:51 pm

Oh ok.
It looks great.

Now we can proceed with this.
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Re: Dearborn mine

Post by General Brave » Fri Jun 22, 2018 7:38 pm

So it will produce money.
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godOfKings
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Re: Dearborn mine

Post by godOfKings » Mon Jun 25, 2018 9:16 pm

How about a 3 turn factory that produces gold cart every turn which reduces turn cost of another building by 1 and dies, cart can have 4 speed,

So u sacrifice 1 factory limit and 3 worker turn for double production of another factory

Also to make it interesting after 10 turns it transforms into extinct mine/ depleted mine, which is like a neutral corpse that doesnt leave and u can't atk it but Ur factory space is automatically free, u can't build tunnels on it either

Other than some worker turns and a requirement of mountain terrain there is no loss in productivity, only u will have to watch out for wen it runs out and build a new mine else where

Also if enemy atks and destroys mine it will leave same corpse/ extinct mine so u can't build a new mine here later
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Re: Dearborn mine

Post by General Brave » Tue Jun 26, 2018 12:40 am

That can work, but I'm sure that will require some coding.
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godOfKings
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Re: Dearborn mine

Post by godOfKings » Tue Jun 26, 2018 4:05 am

not really, basically it has leaving (or vanishing, whichever is used in aof) 10 turns, once it dies it will leave a unique corpse that is the exploited mine
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Re: Dearborn mine

Post by General Brave » Tue Jun 26, 2018 12:58 pm

But vanish causes it to vanish not die, and I'm sure it won't leave a corpse. And also until the effects of the vanish with start as soon you start building it, so by the time you finish that you may only have a few turns left. So maybe it should have a production limit before dying or time before death mechanic.
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Re: Dearborn mine

Post by General Brave » Tue Jun 26, 2018 1:00 pm

And also need an image, unless I have to make one.
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Re: Dearborn mine

Post by LordOfAles » Tue Jun 26, 2018 1:09 pm

Or maybe no auto dying and leaving a "corpse", but takes building limit instead? A minus for speeding up other building productions with gold carts.
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Re: Dearborn mine

Post by General Brave » Tue Jun 26, 2018 1:24 pm

The most simple of solution, should I make this. Can you draw the building and someone pushing a Minecart filled with gold.
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makazuwr32
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Re: Dearborn mine

Post by makazuwr32 » Tue Jun 26, 2018 7:50 pm

GoK concept both TAKES 1 production limit AND has vanish. Also Flesh golems from undeads i think will leave basic corpse after they vanish.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: Dearborn mine

Post by General Brave » Tue Jun 26, 2018 8:58 pm

Alright, I will check if they do leave Corpses.
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Re: Dearborn mine

Post by General Brave » Tue Jun 26, 2018 9:45 pm

Seems like they do leave Corpses.
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Re: Dearborn mine

Post by General Brave » Tue Jun 26, 2018 9:48 pm

Seems like I have to create the images, since no one is stopping up.
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godOfKings
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Re: Dearborn mine

Post by godOfKings » Wed Jun 27, 2018 3:39 am

Well u can draw something and I will improve it if psbl, I know u r a great artist especially that palace
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Savra
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Re: Dearborn mine

Post by Savra » Thu Nov 29, 2018 6:25 am

Bringing this up, so stats according to what I read at recent would be:

Dearborn mine:

Cost:0 can only be built on mountains.
Hp:22
Sight:2
Cap:2
Arm:2
P.arm:5
Abilities:
Summon gold cart: rng:1, cool:3

Gold cart:

Hp:10
Atk:3 (you get hit by a cart full of gold, that's going to hurt even a troll)
Rng:1
Sight:5
Spd:4 can't move through forests.
Arm:1
P.arm:3
Res:100%
Reduce cost:2
Last edited by Savra on Thu Nov 29, 2018 4:26 pm, edited 2 times in total.

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