Structure: Craftsmans Guild

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MightyGuy
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Structure: Craftsmans Guild

Post by MightyGuy » Tue Oct 04, 2016 8:40 am

Hello. based on dwarf expert engineer. this topic is about craftsmans guild.
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MightyGuy
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Re: Structure: Craftsmans Guild

Post by MightyGuy » Wed Oct 05, 2016 8:50 am

This Structure trains units that have an ability for constructing (ex: Worker, Builder, War Smith..etc)
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Craftsmans Guild.png
Craftsmans Guild.png (1.16 KiB) Viewed 1227 times
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Alpha
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Re: Structure: Craftsmans Guild

Post by Alpha » Wed Oct 05, 2016 1:46 pm

Really good image!
Awoo~ my dudes!

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MightyGuy
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Re: Structure: Craftsmans Guild

Post by MightyGuy » Thu Oct 06, 2016 7:41 pm

thanks.
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Skelegonsans
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Re: Structure: Craftsmans Guild

Post by Skelegonsans » Tue Nov 29, 2016 5:14 pm

Image indeed is good.

Which units will it spawn, exactaly?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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MightyGuy
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Re: Structure: Craftsmans Guild

Post by MightyGuy » Tue Nov 29, 2016 7:30 pm

Hardeep said Train units probably the Workers, Elite Workers, Some Techs, And Other Mechanism units
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General Brave
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Re: Structure: Craftsmans Guild

Post by General Brave » Sat Apr 21, 2018 3:23 pm

Hp: 30/30
Attack power : 0
Range: 0
Armor: 1
Pierce Armor: 4
Speed: 0
Sight: 3
Action /turn: 0/0
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 50%
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Skelegonsans
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Re: Structure: Craftsmans Guild

Post by Skelegonsans » Sat Apr 21, 2018 4:57 pm

sounds solid.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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