Structure: Craftsmans Guild

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MightyGuy
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Structure: Craftsmans Guild

Post by MightyGuy » Tue Oct 04, 2016 8:40 am

Hello. based on dwarf expert engineer. this topic is about craftsmans guild.
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MightyGuy
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Re: Structure: Craftsmans Guild

Post by MightyGuy » Wed Oct 05, 2016 8:50 am

This Structure trains units that have an ability for constructing (ex: Worker, Builder, War Smith..etc)
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Craftsmans Guild.png
Craftsmans Guild.png (1.16 KiB) Viewed 930 times
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Alpha
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Re: Structure: Craftsmans Guild

Post by Alpha » Wed Oct 05, 2016 1:46 pm

Really good image!
Awoo~ my dudes!

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MightyGuy
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Re: Structure: Craftsmans Guild

Post by MightyGuy » Thu Oct 06, 2016 7:41 pm

thanks.
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Skelegonsans
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Re: Structure: Craftsmans Guild

Post by Skelegonsans » Tue Nov 29, 2016 5:14 pm

Image indeed is good.

Which units will it spawn, exactaly?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Structure: Craftsmans Guild

Post by MightyGuy » Tue Nov 29, 2016 7:30 pm

Hardeep said Train units probably the Workers, Elite Workers, Some Techs, And Other Mechanism units
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General Brave
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Re: Structure: Craftsmans Guild

Post by General Brave » Sat Apr 21, 2018 3:23 pm

Hp: 30/30
Attack power : 0
Range: 0
Armor: 1
Pierce Armor: 4
Speed: 0
Sight: 3
Action /turn: 0/0
Carry capacity: 2
Constr. bonus: 50%
Mend bonus: 50%
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Skelegonsans
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Re: Structure: Craftsmans Guild

Post by Skelegonsans » Sat Apr 21, 2018 4:57 pm

sounds solid.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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