Dwarven Tunneler - MERGED

User avatar
ollie444
Posts: 452
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: unit: dwarven tunneler

Post by ollie444 » Fri Apr 24, 2015 3:35 pm

IMHO, this seems too hard code based to be worth it, plus it would be confusing and it is not essential for dwarves either.

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: unit: dwarven tunneler

Post by Sunrise Samurai » Thu Jun 25, 2015 4:27 pm

Honestly, I think using tunnels as a method of destroying buildings may be more easily accomplished by giving the tunneler a spell to apply Vanishing 3 on the building and perhaps a curse effect on itself to show it is busy during that time. Neither should be removable by disenchant though. The tunneler is also invisible like a human assassin during the effect, and cool down should apply so the other side can have a shot at him between jobs
Currently residing at the local ninja academy. I'm still watching though.

User avatar
samuelch
Posts: 1608
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Dwarf Tunnels

Post by samuelch » Mon Oct 03, 2016 3:16 pm

Buildings that work like bridge but can only be built on mountain, hill, and rock tiles. Friendly units in these tunnels will be healed.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
DoomCarrot
Posts: 3097
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Dwarf Tunnels

Post by DoomCarrot » Mon Oct 03, 2016 3:57 pm

I like this. I think dwarfs shoukd not be able to attack from them, but they should probbly be near indestructable from arrows.
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Alpha
Posts: 1876
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Dwarf Tunnels

Post by Alpha » Mon Oct 03, 2016 3:58 pm

I agree with Doomcarrot
Awoo~ my dudes!

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Dwarven Tunneler - MERGED

Post by Skelegonsans » Tue Nov 29, 2016 4:26 pm

I'm not sure if i get the unit idea...
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
Alexander82
Posts: 7108
Joined: Thu Feb 26, 2015 8:18 pm

Re: Dwarven Tunneler - MERGED

Post by Alexander82 » Tue Nov 29, 2016 10:52 pm

What about something more simple?

We can make a tunnel building that you can only create on mountains. Only tunnelers can do it and they can build from inside of that (building the tunnel prosecution)
Age of Fantasy design leader

User avatar
samuelch
Posts: 1608
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Dwarven Tunneler - MERGED

Post by samuelch » Wed Nov 30, 2016 7:24 am

I agree with that. Also allow the miner to make cave shelter for healing (act like underground tower).
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Dwarven Tunneler - MERGED

Post by Skelegonsans » Wed Nov 30, 2016 12:28 pm

Maybe allow the tunnelers to dig through mountains rather than underground?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
Alexander82
Posts: 7108
Joined: Thu Feb 26, 2015 8:18 pm

Re: Dwarven Tunneler - MERGED

Post by Alexander82 » Wed Nov 30, 2016 10:53 pm

yes, that was my idea
Age of Fantasy design leader

User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: Dwarven Tunneler - MERGED

Post by Hardeep » Wed Nov 30, 2016 11:01 pm

I say he should be able to build 2 structures that allow you to pass through mountains.
Dugout- allows passage and regeneration
Tunnel- only allows passage but cheaper
There never was much hope... just a fool's hope

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Dwarven Tunneler - MERGED

Post by Skelegonsans » Wed Nov 30, 2016 11:21 pm

This idea is beggining to sound really cool now
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
samuelch
Posts: 1608
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Dwarven Tunneler - MERGED

Post by samuelch » Sun Apr 22, 2018 10:39 am

Tunnel building.
Attachments
Tunnel.png
Tunnel.png (1.24 KiB) Viewed 3881 times
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
samuelch
Posts: 1608
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Dwarven Tunneler - MERGED

Post by samuelch » Sun Apr 22, 2018 10:50 am

It will act like bridge, but only buildable on mountain or rock tiles. Invisible. Can only be discovered by the enemy when there is enemy unit next to it. Built by Dwarf Tunneler/Miner. High pierce armour. Destroy it with melee. Workers can instantly annihilate this building.
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Dwarven Tunneler - MERGED

Post by Skelegonsans » Sun Apr 22, 2018 2:02 pm

Sounds awesome and can be really useful on certain maps with a lot of rocky terrain
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Tunneler - MERGED

Post by General Brave » Sun Apr 22, 2018 2:17 pm

This can be made, quite simple actually.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 4837
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven Tunneler - MERGED

Post by makazuwr32 » Sun Apr 22, 2018 2:18 pm

I think units must be invincible for enemy as well.

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Tunneler - MERGED

Post by General Brave » Sun Apr 22, 2018 2:18 pm

Perhaps it needs a team color somewhere.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
samuelch
Posts: 1608
Joined: Thu May 01, 2014 7:43 am
Location: Batavia

Re: Dwarven Tunneler - MERGED

Post by samuelch » Sun Apr 22, 2018 2:32 pm

Team colour idea.
Attachments
Tunnel.png
Tunnel.png (1.25 KiB) Viewed 3864 times
My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Dwarven Tunneler - MERGED

Post by Skelegonsans » Sun Apr 22, 2018 11:28 pm

not bad.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Dwarven Tunneler - MERGED

Post by Menselot » Wed Jun 20, 2018 7:34 pm

Can i try work with both images and try improve them ?
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Tunneler - MERGED

Post by General Brave » Wed Jun 20, 2018 8:05 pm

Yes.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Tunneler - MERGED

Post by General Brave » Wed Jun 20, 2018 8:07 pm

unit_building_dwarven_tunnel.png
unit_building_dwarven_tunnel.png (1.41 KiB) Viewed 3713 times
This is the current image.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Dwarven Tunneler - MERGED

Post by Menselot » Wed Jun 20, 2018 8:11 pm

Your first image was better.
The only thing you have to do is to add more team coor
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

User avatar
General Brave
Posts: 4665
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Tunneler - MERGED

Post by General Brave » Wed Jun 20, 2018 8:58 pm

Do what you want to change.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Dwarven Tunneler - MERGED

Post by Menselot » Wed Jun 20, 2018 9:05 pm

I will try tomorrow
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

Post Reply

Return to “Dwarf”