Beastclans - ANSWERED

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General Brave
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Beastclans - ANSWERED

Post by General Brave »

So here is a proposed race. The Beastlike or Beastclans are group's or race's that have overcome most of their primal instinct. Allowing them to create societies or civilization.
The most obvious ones being the Minotaurs, who primarily lives in mountains or grasslands. Half of them are hunting and gathering tribes, lead by a Chieftain. But a few of them are ruled by monarchy or surprisingly republics or democracies.

The Horsetribes or the Horseman's as some time they are called. Are a groups of anthropomorphic horses (I don't think it's humanoid). That mostly live in herds, and is mostly ruled by hierarchies. So we can have them as militaristic.

The Canis or Canine are extremely varies, to foxes to wolves to the common dog. Some of these live in packs, where the alpha male or female leads, but some have started to move away from those old systems and go into something that's represents them and served them.

The Ratpeople and the Micemen are the two side of the same coin, the third one being in between. While the rats lived in sewers and dark places, the mice love to be in the forest or live in their personal small homes.

The Featheredkin or Avianans are flocks of humanoid and regular Birds that usually lives in the trees or tall places like mountains or tall towers built by them. They are a agile group, the most special about them is the ability to fly but a few of them can't.
Last edited by General Brave on Tue Aug 28, 2018 5:47 am, edited 1 time in total.
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Re: The Beastlike race or Beastclans.

Post by rikoargatha »

I'm agree with this idea, and we can put elite units such as chimera, guminho, behemoth, bahamut, etc for this race
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Re: The Beastlike race or Beastclans.

Post by rikoargatha »

But, I suggests the name is beast lore :B)
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

Ohm.... Ohkmm..
The Rat pepeole are already suggested :evil:

Don't worry I'm not furious ;)
I welcome any suggestion to where to add them in a group Race, if not individual.

Also I like ur idea.
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

And i don't like idea of addition any more races before current ones are not balanced.
Minotaurs are suggested and votable for orcs.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

Lynx Shafir wrote: Tue Jul 10, 2018 7:39 am Ohm.... Ohkmm..
The Rat pepeole are already suggested :evil:

Don't worry I'm not furious ;)
I welcome any suggestion to where to add them in a group Race, if not individual.

Also I like ur idea.
I don't think a whole race about of rats alone won't go so well, so it better to add them to something bigger.
makazuwr32 wrote: Tue Jul 10, 2018 7:57 am And i don't like idea of addition any more races before current ones are not balanced.
Minotaurs are suggested and votable for orcs.
It doesn't make any sense for the Minotaurs to be working alongside the orcs, it seems like they will be fighting against each other for territory or dominance.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

rikoargatha wrote: Tue Jul 10, 2018 7:02 am I'm agree with this idea, and we can put elite units such as chimera, guminho, behemoth, bahamut, etc for this race
Sounds good.
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

General Brave wrote: Tue Jul 10, 2018 8:08 am
It doesn't make any sense for the Minotaurs to be working alongside the orcs, it seems like they will be fighting against each other for territory or dominance.
I agree, Minotaurs are nothing to do in orc team. If Orcs/Ircs want beast to use there have the Trolls.
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

In many games they are at least allies - orcs and minotaurs.
Warcraft 3 - there minotaurs are part of Horde. As well as trolls, blood elves, forsaken (UNDEAD!)...
Sacred (first one) - there as well Orcs and minotaurs are fighting on one side.
In HoMM5 both races were born from mix of demons and humans. But minotaurs came underground where soon were enslaved by dark elves.

Also Trolls are very intelligent race in WC3 and were born from elves in WC Lore.


Let's stick to the current 6 races for now. Balance them, add in new content and also old one that won voting. We are waiting for phantom pack for a very long time for example.

Or if you want i can reopen my Rogues/outcast race suggestion and add in at least 7 more races suggestions on same design level:
Fel Horde
Night elves
Titans
Demons
Troll tribes
Vedalkens (MTG inspired)
Vrykul
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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Re: The Beastlike race or Beastclans.

Post by General Brave »

The next obvious race that we should work on it something like this. And some of your ideas sound good, like the demons can be about fire. And outcast are well but it will be about outcasts of every race we make.
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

Those ideas (for outcasts) were when there were only 4 races. I can easily expand on current 2 new races as well them. If they are reviving.

As for demons they will be completely different from the ones you think about (wc3 or homm ones).
They will be from all 5 elements. For now i have at least 80 unit ideas for demons.
50% of them from Titan quest.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

We should keep one eye in this topic too.
The Beastman are a rich source of ideas.
Should Open same subrace groups like my Ratkin
For :
Concrete beastman -(including Minotaurs and horseman and Big monsters )
Avians /beardpeople
Canis and Volpa (fox-dear people)

Also I wlk to hear some ideas for Demons
Men 80 unit immense number enough for an 6 demon Army

Your outcast r supposed to be an individual race?
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Serrated edge for the deamon inside
A moment I'm torn between two tides,
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

Yes.
They are thiefs and assasins, murders and rogues.

As for demons there are some ideas for elemental ones: for water, for wind, for air, for fire (the biggest one, main one as well), for lighting (least emount) as well as lots of without elements.
If to be more correct: 10 units (and upgrades) are inspired by HoMM series; 10 by WC3; 20 by Titan Quest; some more (around 20 i think) from sacred underworld; 8 unique demons inspired by all these games; 10 campain only units (bosses and such); few more which i don't know what role they must have.

And please let keep minotaurs for orcs.
For beastkin can support with few ideas as well:
Pandaren
Thuskarrs
Harpies
Needlemanes
Maenadas (cat-like womens)
Tritons
Arahnids
Troglodytes (these ones can be replacement for minotaurs because in Titan Quest they are really strong)

At the place of Minotaurs

Also forgot about another race that can be full one - Draeneis.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

They are all cool ideas,
We need some more groups than. (Subrace)

I sorry that we can't have Minotaurs in Both factions.
As slaves- Orc and as free ones among Beast.
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

Minotaurs were not as slaves for orcs - they are orc allies.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

Tamed and Wild, whatever,

In some books eg "Land of Minotaurs 'series" thei are civilised race have great Smiths, in Other they are wild hierarchical beast,or/ they vary Gow or Warhammer has different approach, in WC 3 they are allies of orcs.
I Just saying is up on us wich to chose.
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Re: The Beastlike race or Beastclans.

Post by LordOfAles »

I want Mintoraurs for orcs. Beastrace can have their own sort of minotaur.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

Both can have minotaurs, the difference will be culturally and also appearance.
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

That Wat I'm tokin about.
Wild and "Tamed"

And Mak idea for Beastman :
makazuwr32 wrote: Tue Jul 10, 2018 5:52 pm
Pandaren
Thuskarrs
Harpies
Needlemanes
Maenadas (cat-like womens)
Tritons
Arahnids
Troglodytes (these ones can be replacement for minotaurs because in Titan Quest they are really strong)
We have also
Ratkin
Avians - bird people
Canis and Volpa

That's enough job for a while, :lol:
May to much for a single race :?
Last edited by Lynx Shafir on Wed Jul 11, 2018 12:57 pm, edited 2 times in total.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

I'm guessing the Minotaur for this race is more tame/civilized.
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

They cud be great Smiths or Axe warriors
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

We need to chose wich group fit best to beastman
And make separate sub race groups for it to evit confusion , for General Ideas for now.
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Re: The Beastlike race or Beastclans.

Post by Menselot »

A race made of cows and other horned cannibalistic creatures ?
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

Not only , they would have all kind of animals.-humanoids
We have to choose the subrace groups yet.
Read previous posts.
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Re: The Beastlike race or Beastclans.

Post by General Brave »

How about some lagomorph? Maybe they can run fast and jump over one tile. Also they can be like assassins.
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

U mean rabbit, cute bunnies as assassins :o ??.
That's mean :twisted:
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Re: The Beastlike race or Beastclans

Post by Lynx Shafir »

So far we have :
Harpyesand Avians -good airforce at least 5units, casters too.

Tritons and Sharkman -water force(2-3 unit) - amphibians too

Thuskarrs - Rozmar men (2 - 7unit if add some cav or mages too - possible worker, further discussion)
Volpas -(fox-deer people) forest foot, hunter and fighter -
Wolf mages too (I know at least 6, one mage)
Further disc.
Lion man, Maenadas, Tiger riders, such, hunters, mages, warrior (lion) and cavalry(5-8 unit)
Panderenwe have Kung-fu panda? :lol:
Arahnids - 3-5 unit (if chose half-woman spides and a beast Idk name.) and some cave spides. Cavalry and caster.

Khimera, behemoth, griffs and such beast.
(Monsters for each biom")
Ratkin and rodents -
Archers, shamans and thought fighters with blades. Mouse - healers and mages. (possible worker)
Needleman - weak units - possible worker.

Horseman need clarification (eg. Elf have already centaurs)
Taurus and bulls also need further discussion. (may wild Minotaurs or Smith)
Troglodytes fit to scalefolk since r reptilians Or here since r lizard - beats.-good fighters.

Important to clarify wich has the workers and mages. (can have 2 tipe)
Need a Beast Dragon (later)
And some basic building categories!
Last edited by Lynx Shafir on Fri Jul 13, 2018 11:38 am, edited 5 times in total.
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

Needlemanes and Thuskarrs in WC3 have workers.
Pandarens are more like mages and drunkers.
For Harpies i can suggest at least 4 different units and 2 of them are casters. all flyers.
Thuskarrs are not amphibiuos - instead they have thick hide because they live on far north.
Tritons hovewer are amphibians.
Maenadas are hunters and shamans in TQ. No cavalry but instead they have a bit higher speed for their infantry units.
Needlemanes i think can be basic units: weak infantries and archers without abilities. Weak and slow workers (i mean low mend rate, not speed)
Troglodytes can be either weak infantry and anti cavalry or beasts like Ettins with few abilities. Can't swim though.
Arahnids are better suited for cavalry-like units; i have ideas for 3 cav-like frontline units and 1-2 casters (also cavalry!).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: The Beastlike race or Beastclans.

Post by Lynx Shafir »

Some correction done.

For workers we can invent own ones, to that group wich fit consructing things.

I mean for eg if Thuskarrs will need a spec nordic building to train may not they should carry the workers role, though they are good at.
Either making a main race and separate the others in special buildings with 4-5 unit or select from all the best for certain roles.
And get shared building. (Eg Hunters Hall )

We have more than 5 possible Archer tipe unit.
(volpa Rat, meaned,, )and mounted (arachnid, horse ).
And same problem with other tipe.

Anyway we need a core staring race.with workers.
I prefer the 2.version:
shared buildings, variety and utility at same time. The question is which to be the core.


What others think.?
Last edited by Lynx Shafir on Fri Jul 13, 2018 1:19 pm, edited 1 time in total.
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Re: The Beastlike race or Beastclans.

Post by makazuwr32 »

Uhm... Troglodytes fight only in melee.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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