War on the mountains

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Sunrise Samurai
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War on the mountains

Post by Sunrise Samurai »

Initial disclaimer:
Dwarves break the multiplayer lobby. Puss and I were in live chat when we made this game, and only took the lobby down for less than 10 seconds, and only after getting permission to do so.
If you make a multiplayer game with dwarves, you are responsible for the time you take the multiplayer lobby down!!!
Be absolutely sure your opponent will join within the minute, because Daniel doesn't need 2 hours worth of emails reporting crashed games because your partner didn't join until then.

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Opening moves were typical enough. Standard expansion and building moves. Puss has chosen to build a shooting stand, a barracks, and later a tavern, making a pretty generic setup with basic ranged, basic melee, and some support casters. He also started construction of a kingdom under the mountain (needs a shorter name, like mountain stronghold) which, it must be noted, takes 39 worker turns. I've built 2 taverns and 2 rune masons and begun construction of a kingdom for myself.

Having experimented against the ai, I've discovered clerics and alchemists to be a fearsome combination, gifting double strike and strengthen to nearly everything in the dwarven army, from themselves to workers, all the while healing. Clerics are also powerful melee combatants due to strengthen and a bonus against melee infantry.

Our forces have recently met, and it's just a shooting war so far until melee can close in to "discuss" ownership of that middle tc. I've sent my boar rider on an expansion mission to the west, rather than join in the battle. Puss has elected to send his into battle instead, probably hoping it will tip the scales and he can take the middle.
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General Brave
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Re: War on the mountains

Post by General Brave »

Good.
Wise, Might, Loyalty. Forever stands Warfell.
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General Brave
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Re: War on the mountains

Post by General Brave »

What progress has happened?
Wise, Might, Loyalty. Forever stands Warfell.
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Sunrise Samurai
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Re: War on the mountains

Post by Sunrise Samurai »

Imagepicture share

My forces have control of the middle tc, and are in position to capture the eastern middle tc. Puss has wisely set up a rifleman to harass anything I put in the middle and is persistent in his attacks. I've passed him in progress on a castle, and expansion proceeds well as my boar rider takes the west unchallenged.
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General Brave
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Re: War on the mountains

Post by General Brave »

I will probably fix the team colors on the Dwarf.
Wise, Might, Loyalty. Forever stands Warfell.
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Sunrise Samurai
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Re: War on the mountains

Post by Sunrise Samurai »

Image

I continue to press onward towards Puss's base. Mountain walls prevent foot soldiers from walking in anything but the main entrance, but I've acquired a zeppelin. My workers finished the kingdom, and will soon press onward to build tunnels through Puss's defenses. I'll gain easier access to his base and a fortified position to shoot from with them. On the west, Puss has moved a bear rider to compete with me for expansion. Given the tc positions, he'll have 2 tcs to my 3 before our forces meet there. If he'd started sooner it would be the other way around.
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General Brave
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Re: War on the mountains

Post by General Brave »

No air ship yet?
Wise, Might, Loyalty. Forever stands Warfell.
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Sunrise Samurai
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Re: War on the mountains

Post by Sunrise Samurai »

General Brave wrote:No air ship yet?
:lol: :lol: :lol: one turn after the screenshot. I'm not putting much hope in it though, as some idiot dwarf painted a bull's eye target on it.

Seriously though, I think they should be buildable by workers, just more expensive than wagons.
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General Brave
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Re: War on the mountains

Post by General Brave »

Then you should voice your opinion on a topic.
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Sunrise Samurai
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Re: War on the mountains

Post by Sunrise Samurai »

Image

A strengthened, trampling, double striked boar rider charging up a hill is a scary sight. I've penetrated his defenses at this point, and the zeppelin will speed up the flow of troops into his base. I'm thinking I need to start hitting workers before I'm stuck dealing with a 2000 hp chunk of rock shooting at me when I've got no possible siege units. I'll be stuck buffing warriors to destroy it already.
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