Zombie Rebalancing - Vote

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LordOfAles
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Zombie Rebalancing - Vote

Post by LordOfAles » Wed Aug 23, 2017 12:08 am

Question is:

Should zombies have ability to spawn another zombie after killing a living target?

If yes:

1)It would have 50% to spawn a zombie

2)It would have 75% to spawn a zombie

3)It would have 100% to spawn a zombie


Vote is closing on 29 August 2017
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Sunrise Samurai
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Re: Zombie Rebalancing - Vote

Post by Sunrise Samurai » Wed Aug 23, 2017 12:30 am

I think this belongs​in the main vote I'm sad to say. Otherwise, 100% to spawn works best.
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Puss_in_Boots
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Re: Zombie Rebalancing - Vote

Post by Puss_in_Boots » Wed Aug 23, 2017 12:47 am

100%

How about a zombified images for each existing animal? :lol:
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Sunrise Samurai
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Re: Zombie Rebalancing - Vote

Post by Sunrise Samurai » Wed Aug 23, 2017 12:55 am

Lol different topic. And I think it's a human only virus. Let them just have skeleton versions only.
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samuelch
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Re: Zombie Rebalancing - Vote

Post by samuelch » Wed Aug 23, 2017 5:24 pm

Yes. 100%
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Alexander82
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Re: Zombie Rebalancing - Vote

Post by Alexander82 » Wed Aug 23, 2017 6:40 pm

100%
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LordOfAles
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Re: Zombie Rebalancing - Vote

Post by LordOfAles » Tue Aug 29, 2017 12:21 am

Results:

1) 100%

2) ...

3) ...
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Sunrise Samurai
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Re: Zombie Rebalancing - Vote

Post by Sunrise Samurai » Tue Aug 29, 2017 12:33 am

Otherwise meaning, I don't think there was a single person who didn't want this, as full as it gets, to happen.
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LordOfAles
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Re: Zombie Rebalancing - Vote

Post by LordOfAles » Tue Aug 29, 2017 12:35 am

we just need to make sure lol,thats all
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Sunrise Samurai
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Re: Zombie Rebalancing - Vote

Post by Sunrise Samurai » Tue Aug 29, 2017 1:59 am

It seems some of the initial design for undead is being revised, in view of some oversights that slipped through the development. This and the poison immunity being part of that.
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LordOfAles
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Re: Zombie Rebalancing - Vote

Post by LordOfAles » Tue Aug 29, 2017 2:19 am

Great job me :D
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Menselot
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Re: Zombie Rebalancing - Vote

Post by Menselot » Sun Oct 22, 2017 5:36 pm

We need more zombies

100% of course we need more walking dead
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Sunrise Samurai
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Re: Zombie Rebalancing - Vote

Post by Sunrise Samurai » Sun Oct 22, 2017 6:30 pm

I think this vote is done. The real question is when it will be implemented
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Typhoon
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Re: Zombie Rebalancing - Vote

Post by Typhoon » Mon Oct 23, 2017 12:03 pm

How about making this additional effect for poisonous bite tech
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Menselot
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Re: Zombie Rebalancing - Vote

Post by Menselot » Mon Oct 23, 2017 12:23 pm

I hope this is implemented soon
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StormSaint373
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Re: Zombie Rebalancing - Vote

Post by StormSaint373 » Mon Nov 27, 2017 10:46 pm

I agree. I've always liked the idea of an apocalypse, that hides an even greater Undead. it makes for a good campaign and thrilling skirmishes! I LOVE IT!!!
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Typhoon
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Re: Zombie Rebalancing - Vote

Post by Typhoon » Fri Mar 23, 2018 4:24 pm

Since zombies have poisonous bite I would lower chance to 50%
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Re: Zombie Rebalancing - Vote

Post by DoomCarrot » Fri Apr 06, 2018 9:32 pm

Typhoon wrote:Since zombies have poisonous bite I would lower chance to 50%
You also forget that zombies are very weak compared to even normal skeletons. :P
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StormSaint373
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Re: Zombie Rebalancing - Vote

Post by StormSaint373 » Wed Apr 11, 2018 6:21 pm

Needs more Zombies!

That is what makes them more terrifying.

Correct me if I'm wrong... But, I have heard mention that the Undead are the weakest race. (Lord of Ales)
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LordOfAles
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Re: Zombie Rebalancing - Vote

Post by LordOfAles » Wed Apr 11, 2018 7:07 pm

It Is true. MAYBE Phantoms will balance them a bit
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StormSaint373
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Re: Zombie Rebalancing - Vote

Post by StormSaint373 » Wed Apr 11, 2018 7:16 pm

Perhaps, but we'll need to wait and see. They have yet to come out on Google Play.

. . .

Zombies are supposed to be the bulk of any Undead Army. That's what I use, even though they are slightly less than adequate.

Something to fix that...

100% chance of spawning another zombie after killing another target.

Come on people! This has been this way since Night of the Living Dead!!!

I mean, why not?
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Sunrise Samurai
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Re: Zombie Rebalancing - Vote

Post by Sunrise Samurai » Wed Apr 11, 2018 9:20 pm

Im not so sure undead are very weak these days, but the playstyle is a pain. Gravediggers allow making dragons and golems in large numbers, while mummies and banshees are effective against tough units with low spell resistance. (read: many of the best orc units) death knights are pretty much unbeatable when using them against elves. Humans, however, can use reach halberdiers to wipe out the elite cavalry and healers with exorcism to crush anything else big, and their elite units all have extremely high spell resistance. (if not 100%)
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makazuwr32
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Re: Zombie Rebalancing - Vote

Post by makazuwr32 » Wed Apr 11, 2018 9:36 pm

All imperials have 100% spell resist.
But dragon spam and golem spam are really hard to counter for elves and orcs from my experience with Constantin as undead. (I played as elf with orc ally)
makazuwr32 wrote:
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Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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StormSaint373
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Re: Zombie Rebalancing - Vote

Post by StormSaint373 » Wed Apr 11, 2018 9:56 pm

Beg to differ Makazuwr, but Orcs have crusher who literally crushes dragons, not to mention you can spam fodder cannons which are also good vs Dragons. Golems are slow, and can be countered easily via arrows, and their own leaving effects.
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StormSaint373
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Re: Zombie Rebalancing - Vote

Post by StormSaint373 » Wed Apr 11, 2018 9:57 pm

Elf poison will wreck havoc on dragons, use archers with ents and Sentinels as tanks.
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Patrol3110
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Re: Zombie Rebalancing - Vote

Post by Patrol3110 » Wed May 23, 2018 3:35 pm

Also slow works well
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Tankhead
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Re: Zombie Rebalancing - Vote

Post by Tankhead » Sun Sep 02, 2018 6:04 pm

@Alexander82
@Stratego (dev)
What you think of this?
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Re: Zombie Rebalancing - Vote

Post by Stratego (dev) » Sun Sep 02, 2018 6:06 pm

I like

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Alexander82
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Re: Zombie Rebalancing - Vote

Post by Alexander82 » Mon Sep 03, 2018 12:48 pm

I always liked that idea. I support this if @Stratego (dev) can implement it
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StormSaint373
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Re: Zombie Rebalancing - Vote

Post by StormSaint373 » Tue Sep 04, 2018 6:56 pm

True, each undead unit has a unique purpose for a given situation. Thus is my reason for playing undead while not in the mood to play humans, but I think I can do much more with zombie that creates more zombies. They are now the weakest undead unit by far... Except skeleton spearmen. But this would make them unique in terms of purpose of undead. Twould make them something to be afraid of. Skeletons get upgrades, Phantoms are elite, spellcasters are complementary, zombies are currently obsolete in the undead army. Who, besides me, uses them still? I just do it for flavor! This will set them apart and open up new possibilities for gameplay.
Beware the calm before the Tempest. . .

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