Rebalancing topic - worst units - Human

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Alexander82
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Rebalancing topic - worst units - Human

Post by Alexander82 » Sat Sep 24, 2016 2:56 pm

In game there are always stronger and weaker units. Sometimes some units are just counters for others and sometimes they just need some improvement.

This topic is for human units. Tell us not just the unit but also why you consider it weak and what do you think should change.
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enrich
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Re: Rebalancing topic - worst units - Human

Post by enrich » Tue Nov 15, 2016 10:00 pm

The human warrior should increase its armor to 1/1. And the broadswordsman to 2/2
Its an armor unit (with a shield and everything) but it has zero armor...
Meanwhile a even a broad swordsman is still worse than a regular orc warrior...

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Re: Rebalancing topic - worst units - Human

Post by Midonik » Tue Nov 15, 2016 10:04 pm

enrich wrote:Meanwhile a even a broad swordsman is still worse than a regular orc warrior...
That how it should be: Orcs are much stronger in meale (remember they are weak at range). Also,with blacksmith techs,board swordman is much stronger.
You can easy kill orcs by humans by few archers,its not a problem.
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Alpha
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Re: Rebalancing topic - worst units - Human

Post by Alpha » Tue Nov 15, 2016 11:02 pm

Midonik is right, also did you even realize that the Humans are wearing Leather Armor (or something similar to it), Leather Armor gives near to no protection.
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Re: Rebalancing topic - worst units - Human

Post by flowerpower34x9 » Sat Jan 07, 2017 3:41 pm

The orcs have 3 tiers,
Orc warrior
elite orc warrior
Master orc warrior

The humans only have 2 tiers...
But they get the blacksmith upgrades, that if a orc steals a tc even for a turn they can steal and use against u
But they get the choice of researching it. So in a way the humans have 4 tiers... humans should have more armor because some of those orcs are doing over 20 damage and the armor is so minimal...

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Alexander82
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Re: Rebalancing topic - worst units - Human

Post by Alexander82 » Tue Jan 10, 2017 1:58 am

Are you sure that orcs can use those techs? I think they only works on human's units
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Re: Rebalancing topic - worst units - Human

Post by Alpha » Tue Jan 10, 2017 5:27 am

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Re: Rebalancing topic - worst units - Human

Post by Alexander82 » Wed Jan 11, 2017 1:45 pm

I was just asking. I remember that techs were race specific so there was no risk for that. I would be positive for a third tier for some human units (like the broad swordman or the knight) as for some future techs for orcs (the game is continually updated and sooner or layer that will happen)
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Re: Rebalancing topic - worst units - Human

Post by StormSaint373 » Mon Nov 27, 2017 10:26 pm

I find your point to be valid. I feel that the humans should be balanced so that they are able to have a 50/50 chance of defeating an Orc of the same tier.
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Re: Rebalancing topic - worst units - Human

Post by Menselot » Fri Dec 01, 2017 12:38 pm

The blue dragon needs to be rebalanced :
His armor and damage is too low for his cost (almost every time i prefer to build war mages instead of him) !!!!
Compare to other dragons his is very weak !!!
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Re: Rebalancing topic - worst units - Human

Post by Midonik » Fri Dec 01, 2017 12:56 pm

Well,I think he have a point, I almost never use dragons when playing humans. They are good only to fly through water or obstacles.
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Re: Rebalancing topic - worst units - Human

Post by Menselot » Sun Dec 03, 2017 3:18 pm

Blue dragons are good only to one thing
Dying :lol:
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Re: Rebalancing topic - worst units - Human

Post by Alexander82 » Sun Dec 03, 2017 4:03 pm

I don't find them to be bad. If you want a dragon army you can go with them from the mage's hut and drake knights from castles. In water maps they are far more useful than every warmage.
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Re: Rebalancing topic - worst units - Human

Post by LordOfAles » Sun Dec 03, 2017 8:11 pm

They are pretty good actually
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Re: Rebalancing topic - worst units - Human

Post by General Brave » Sun Dec 03, 2017 8:20 pm

The human dragon acts as a fighter mage, taking a good amount of damage before dying and being against you. The mage on the other hand, has a better range for the fireball and all the inventory of spells he has. But you have to wait 6 turn to get the fireball. But I think it's better to get the mage when dealing with the Orcs, Undead and maybe elves when he's in a protective Tower.
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Re: Rebalancing topic - worst units - Human

Post by General Brave » Sun Dec 03, 2017 8:23 pm

The dragon is basically a tank, just make sure to keep them out of the undead hands and be wary of Sentry elves. Perfect Target to use for the assassins.
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Re: Rebalancing topic - worst units - Human

Post by General Brave » Sun Dec 03, 2017 8:25 pm

Can we make a version of the battery Ram that attack units instead of buildings?
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Re: Rebalancing topic - worst units - Human

Post by LordOfAles » Sun Dec 03, 2017 8:29 pm

Or at least make the current ram trainable? XD
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Re: Rebalancing topic - worst units - Human

Post by General Brave » Sun Dec 03, 2017 8:39 pm

Also can we have a new unit, a sergeant perhaps. That get stronger for each unit he kills, just like the zurgo.
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Re: Rebalancing topic - worst units - Human

Post by LordOfAles » Sun Dec 03, 2017 8:45 pm

Open a new topic for it and we can start working on it
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Re: Rebalancing topic - worst units - Human

Post by Menselot » Sun Dec 03, 2017 10:31 pm

Emm the green dragon is a tank.... The blue dragon is a joke compared to him...
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Re: Rebalancing topic - worst units - Human

Post by General Brave » Mon Dec 04, 2017 5:41 am

I mean fou human, not the Orcs.
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Re: Rebalancing topic - worst units - Human

Post by StormSaint373 » Mon Dec 04, 2017 1:37 pm

Just fought my twin brother, humans vs orcs, humans lost horrably on every spectrum. EVEN GOBLIN ARCHERS KILLED ELITE ARCHERS!!!, Orc Cavalry outmatched hvy knights! Troll headhunters butchered Skirmishers, Uruk Hai fed the imperial soldiers their own butts!!! I believe that something needs to be done. Human are no longer effective combatants.
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Re: Rebalancing topic - worst units - Human

Post by LordOfAles » Mon Dec 04, 2017 1:39 pm

They need different approach. Make catapults and *** loads of defenses, also use blacksmith and catapults, but let's not talk about that now
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Re: Rebalancing topic - worst units - Human

Post by Puss_in_Boots » Mon Dec 04, 2017 1:42 pm

Engineering is the Human race's greatest tool. They are the only race that can mass produce siege weapons with builders alone.
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Re: Rebalancing topic - worst units - Human

Post by StormSaint373 » Tue Dec 05, 2017 5:36 pm

Tried that...

That was my go to move!

In Short, they need to be rebalanced so they are able to combat units of the same upgrade tier with a decent chance of victory. The other races are able to produce the same types of units, and for one reason or another, they tend to outmatch the humans. Siege units included.

I say that they should be made slightly stronger to remove the "underpowered" problem. That is the reason why this subject was brought to attention, correct?
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Re: Rebalancing topic - worst units - Human

Post by LordOfAles » Tue Dec 05, 2017 5:47 pm

But they aren't underpoweted at all, it's just that you play better with other race
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