Why doesn't the workers if human cant remove the burning effect from building while priest can??
Dragon Knight of human have 2 range for fireball that they damage themselves when firing. Also 10 turns for it is so unfair, when that's one of the only useful anti giant for humans.
Burning not removed and fireball problem IMPLEMENTED
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: BUGS
Slingers have cost 2, 2 actions and 100% bonus to giants.
As for dragon breath - it is fixed already in dev version.
As for burning — @Alexander82.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: BUGS
Daniel already fixed that
It was because oj jsoning of burning effect (now we can finally use it in new abilities)
Also I need to make a few more adjustment for spitfire abilities (right now it has +1 range in both blue dragon and imperial dragon knight)
It was because oj jsoning of burning effect (now we can finally use it in new abilities)
Also I need to make a few more adjustment for spitfire abilities (right now it has +1 range in both blue dragon and imperial dragon knight)
Age of Fantasy design leader
Re: Burning not removed and fireball problem IMPLEMENTED
Also the skarn is supposed to work like Minotaur right? But when I try to move it to mountain terrain, it doesn't have a movement in the next turn.
Re: Burning not removed and fireball problem IMPLEMENTED
It works for tarantulas that have the same speed so just copy the modifiers.
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All help will be welcome.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Burning not removed and fireball problem IMPLEMENTED
I already answered in its topic.
Anyway in next version it will be fixed
Anyway in next version it will be fixed
Age of Fantasy design leader