I realize no one is putting gem prices On ideas.
And that's alot of ideas. I realize somethings are free but not everything.
Please put gem prices on future and current ideas
Gem prices on units ANSWERED
Gem prices on units ANSWERED
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Gem prices on units
I will put them later. But for subs i am planning i want to give really high prices but for whole tiers instead of for each unit.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Gem prices on units
Oh yes, gem prices...
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- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Gem prices on units ANSWERED
no need, i always give them a price at random.
Re: Gem prices on units ANSWERED
Talk in discord and some others actually want fixed gem prices on units opposed to random.
What you think of that?
Idk how that would go over you
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Gem prices on units ANSWERED
Techs: 4 for 1st, +2 for each subsequent upgrade
Units: gem cost = turn cost
Buildings gem cost = turn cost except megas...
This is to aid in allocation of gem cost.
I hope this helps.
Units: gem cost = turn cost
Buildings gem cost = turn cost except megas...
This is to aid in allocation of gem cost.
I hope this helps.
Beware the calm before the Tempest. . .