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Dragon aura mayhem - OUTDATED

Posted: Fri Aug 03, 2018 4:13 pm
by Sunrise Samurai
After a few turns gold dragon spamming to get a decent base built, I noticed my units were accumulating multiple instances of the mend aura. Not just workers either. At this point, my buildings can heal themselves for 16-40 hp, depending on how much mend rate they have stacked, and my soldiers have similar mend rates. It also doesn't disappear whrn the unit leaves the aura. I'm also getting highborn training to stack too, and I'm assuming the other new auras are plagued with the same issue.

On a related note, could someone give exact stats for the new spells and auras?

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 4:20 pm
by makazuwr32
They will have complete revamp. COMPLETE.
so don't get into mind for now.

Scaledfolk Complete full race revamp

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 4:31 pm
by General Brave
Welcome to the Dragon Monday Mayhem!

Today contestants are The wing of Darkness, Nightfall, his opponent the Golden Light, Gold Claw.

Place your bets.

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 4:34 pm
by makazuwr32
:lol:
As for mend aura that was bad idea in general because only movable unit can loose aura effects. not buildings.
And because also healing aura of elves targets only units and not buildings.

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 4:37 pm
by General Brave
It was supposed to be for workers to have better mend rate.

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 4:38 pm
by General Brave
Perhaps I should change its just to heal the building instead.

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 5:40 pm
by Sunrise Samurai
:lol:
I'd suggest mend aura just repair buildings in range. Summon parapet is nice, but I'd say a kobold building would be better. Maybe an advanced summon spell would be fun, like this:

Lay trap
Range 4, cooldown 5
Spawns a poison dart trap (invisible poison tower) on target space, with 4 poison pits adjacent to it.

May not be possible to do a mass summon like this, but it would be a great way to make enemies tread carefully or fall into the trap.

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 5:45 pm
by General Brave
That sounds good, but I think I could only do one building.

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 5:49 pm
by Sunrise Samurai
As one building I'd just do cooldown 2-3 for the dart trap, and a second ability to spawn poison pits with no cooldown

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 5:51 pm
by General Brave
The dragon can spawn the Dart Tower, Which which is able to spawn the poison pits.

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 6:06 pm
by Sunrise Samurai
Hey that works. I like it.

Re: Dragon aura mayhem

Posted: Fri Aug 03, 2018 6:09 pm
by General Brave
Can you post this idea in the Scaledfolk topic.

Re: Dragon aura mayhem

Posted: Wed Sep 11, 2019 9:25 am
by Alexander82
OUTDATED