AI using blacksmith upgrades IMPLEMENTED

Post Reply
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

AI using blacksmith upgrades IMPLEMENTED

Post by Tankhead »

Notice they don't use this but it's in AOS. Blacksmith is a big deal with humans So for AI to use would make it more challenging
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: AI using blacksmith upgrades

Post by General Brave »

I could put it in the production and make it have a higher chance of being made. Just like I did with the Scaledfolk tech.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: AI using blacksmith upgrades

Post by Tankhead »

Can the rate chance be the same as AOS? To prevent AI from making too many. Scalefolk tech not sure what you mean unless your talking about the armored tech?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: AI using blacksmith upgrades

Post by General Brave »

Don't know the rate of AoS.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: AI using blacksmith upgrades

Post by Tankhead »

Oh then nvm it. Just go with what you said
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: AI using blacksmith upgrades

Post by Alexander82 »

I think thst the AI should be set to have always at least a tech in production (if possible).
Age of Fantasy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: AI using blacksmith upgrades

Post by Stratego (dev) »

yes, just working on ai a little
now i set that it will invent any tech in "PEACE" territories, so will not start techs right in the middle of a battle.

maybe this also can get in if i figure out how to implement it "general way"
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: AI using blacksmith upgrades

Post by Sunrise Samurai »

Peace territories. Nice, the ai will be able to adjust production by distance to enemies.

May I suggest faster units have a higher weight in such areas as well? It's easier to get cavalry to the front from far away than, say, a cave troll with only speed 2, or even speed 3 infantry, which would be better made in the front areas due to faster production.
The glorious sun rises again
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: AI using blacksmith upgrades

Post by Stratego (dev) »

Sunrise: please open a new AI topic to it.

also implemented - will wite on version changes how.
User avatar
Tankhead
Posts: 1838
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: AI using blacksmith upgrades IMPLEMENTED

Post by Tankhead »

Sweet :D
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Post Reply

Return to “Archived - Reporting Issues”