ai and water maps. other ai bugs IMPLEMENTED

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Jqwan
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Joined: Tue Dec 29, 2015 6:05 am

ai and water maps. other ai bugs IMPLEMENTED

Post by Jqwan » Thu Feb 02, 2017 4:48 pm

I have noticed that unless the ai contols a town that is directly adjacent to a water tile they will just sit there for eternity stuck on their island. They will not build docks or anythinf which makes playing island maps impossible in most situations. Also have noticed that the elf ai will not build new units like centaur and undead ai will not build dark alter or new units the orcs will not build raptor riders in most situatioms etc.. The ai certainly needs an upgrade for the game to stay fun. As is i almost never lose which makes the game dull after a few playthroughs. They definitely need better water ai as they dont seem to realize that they are trapped on a tiny island with a couple towns where on transport ship or bridge building would allow them to expand and threaten further. As also noted before the death knight hurts his own units with fireball which is annoying.

Midonik
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Re: ai and water maps. other ai bugs

Post by Midonik » Thu Feb 02, 2017 4:55 pm

I also notice that ai dont bulid transport ships,but I think sometimes they bulid them. They bulid briges for sure.
About death knight: If unit got action ona can use it someway,it active automaticaly. About ai not bulid sometypes of units... Mayby they think its not wort to make them?
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Detros
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Re: ai and water maps. other ai bugs

Post by Detros » Thu Feb 02, 2017 6:41 pm

Current dev version should have death knights "not cast it if it would harm friendly unit". See this Daniel's post for more.

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jboer2
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Re: ai and water maps. other ai bugs

Post by jboer2 » Fri Feb 03, 2017 5:36 am

In my experience, the AI does build transports but only from TCs adjacent to water. I haven't experienced the AI building bridges.
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Midonik
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Re: ai and water maps. other ai bugs

Post by Midonik » Fri Feb 03, 2017 2:26 pm

Mayby this bulid briges ai was a player... I not sure,it was some time ago.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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Alexander82
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Re: ai and water maps. other ai bugs

Post by Alexander82 » Sat Feb 04, 2017 11:04 am

We should make some conditions for AI like building water units when they can't reach other tcs and considering turn number (like making fast units at lower turns for expansions) and using special skills
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Stratego (dev)
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Re: ai and water maps. other ai bugs

Post by Stratego (dev) » Mon Jun 26, 2017 9:53 pm

Jqwan wrote:I have noticed that unless the ai contols a town that is directly adjacent to a water tile they will just sit there for eternity stuck on their island. They will not build docks or anythinf which makes playing island maps impossible in most situations. Also have noticed that the elf ai will not build new units like centaur and undead ai will not build dark alter or new units the orcs will not build raptor riders in most situatioms etc.. The ai certainly needs an upgrade for the game to stay fun. As is i almost never lose which makes the game dull after a few playthroughs. They definitely need better water ai as they dont seem to realize that they are trapped on a tiny island with a couple towns where on transport ship or bridge building would allow them to expand and threaten further. As also noted before the death knight hurts his own units with fireball which is annoying.
water adjacency: yes will need ai impprovement, it is a bit longer to make. - we have separate topic for it.

ai will not build new units like centaur: fixed
undead ai will not build dark alter: fixed
orcs will not build raptor riders: fixed
(please specify which other units needs to be built, thanks.)

death knight hurts his own units: fixed!

all fixed are up on server in 20 minutes ! please tell me these "ai not builds some kind of units" things, it is easy to configure.

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The Pendulum
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Re: ai and water maps. other ai bugs

Post by The Pendulum » Sat Jul 01, 2017 8:29 am

Daniel (the dev) wrote:
Jqwan wrote:I have noticed that unless the ai contols a town that is directly adjacent to a water tile they will just sit there for eternity stuck on their island. They will not build docks or anythinf which makes playing island maps impossible in most situations. Also have noticed that the elf ai will not build new units like centaur and undead ai will not build dark alter or new units the orcs will not build raptor riders in most situatioms etc.. The ai certainly needs an upgrade for the game to stay fun. As is i almost never lose which makes the game dull after a few playthroughs. They definitely need better water ai as they dont seem to realize that they are trapped on a tiny island with a couple towns where on transport ship or bridge building would allow them to expand and threaten further. As also noted before the death knight hurts his own units with fireball which is annoying.
water adjacency: yes will need ai impprovement, it is a bit longer to make. - we have separate topic for it.

ai will not build new units like centaur: fixed
undead ai will not build dark alter: fixed
orcs will not build raptor riders: fixed
(please specify which other units needs to be built, thanks.)

death knight hurts his own units: fixed!

all fixed are up on server in 20 minutes ! please tell me these "ai not builds some kind of units" things, it is easy to configure.

Necromancer cant summon flesh golem. Nothing happens.

Stratego (dev)
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Re: ai and water maps. other ai bugs IMPLEMENTED

Post by Stratego (dev) » Sat Jul 01, 2017 9:19 am

you need to be adjacent to a corpse

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