age of fantasy unit bugs IMPLEMENTED

Post Reply
flowerpower34x9
Posts: 7
Joined: Sat Dec 03, 2016 3:36 pm

age of fantasy unit bugs IMPLEMENTED

Post by flowerpower34x9 » Sat Jan 07, 2017 1:33 pm

To start, thanks for the great game.
Ive noticed some things i am sure u did not mean,

1, GREEN dragons only move if u grabthe waypoint button, and if u dont move them or manually end their turn they run wild. They will usually from what ive seen go to the nearest town and wait if u dont manually waypoint move them each turn.

2, why are the new deathknights attacking themselves and their own team? If i dknt end their turn manually, at the end of the urn deathknights will firebalL whatever is closest, i find this frustrating but both these bugs are small and ive found ways to play around them.

Thanks again for all your help in understanding these bugs

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: age of fantasy unit bugs

Post by COOLguy » Sat Jan 07, 2017 3:50 pm

(Moved to AoF forum)
Thanks!
Josh

User avatar
Alexander82
Posts: 6238
Joined: Thu Feb 26, 2015 8:18 pm

Re: age of fantasy unit bugs

Post by Alexander82 » Sat Jan 07, 2017 5:08 pm

1) Green dragon. It was meant to attack enemies on his own but i agree that currently AI isn't great

2) It just automatically cast the only spell it knows. Until this one is fixed you should just end the turn of every death knights before skipping turn.
Age of Fantasy design leader

flowerpower34x9
Posts: 7
Joined: Sat Dec 03, 2016 3:36 pm

Re: age of fantasy unit bugs

Post by flowerpower34x9 » Sat Jan 07, 2017 5:27 pm

So then the bug is really that it can be controlled by the waypoint button, and then that the ai can be very misdirected, maybe a troll shaman can cast something similar to a vanishing plus 1, except for the green dragon it would be like a sooth sayer song, otherwise the dragon is out of control... and any sooh sayer can calm a wild dragon... for a short time.

And yeah with the death knights im not sure how that can be fixed i understand that manually ending their turn is the best current solution its just small things i see here and there but i love the games...

User avatar
Alexander82
Posts: 6238
Joined: Thu Feb 26, 2015 8:18 pm

Re: age of fantasy unit bugs

Post by Alexander82 » Sun Jan 08, 2017 3:54 am

I'll try removing the default spell autocast from the json
Age of Fantasy design leader

flowerpower34x9
Posts: 7
Joined: Sat Dec 03, 2016 3:36 pm

Re: age of fantasy unit bugs

Post by flowerpower34x9 » Sun Jan 08, 2017 2:06 pm

Thanks for explaining it for me and sorry i originally posted in the wrongnspot

User avatar
Alexander82
Posts: 6238
Joined: Thu Feb 26, 2015 8:18 pm

Re: age of fantasy unit bugs

Post by Alexander82 » Sun Jan 08, 2017 5:09 pm

No problem
Age of Fantasy design leader

User avatar
jboer2
Posts: 23
Joined: Wed Jan 25, 2017 8:43 pm

Re: age of fantasy unit bugs

Post by jboer2 » Sun Jan 29, 2017 5:28 am

Could we remove the auto spell cast for the Elf Wizard as well please? This unit sometimes attacks itself as well. From what I can tell, it will autocast the last spell you ordered it to cast on its next opportunity. Eg, I cast lightning then end turn. Next turn I don't order it, then it autocasts lightning on itself.
I'm not sure if the human mage does this as well.
Thus it may be know that the leader of armies is the arbiter of the people's fate, the one on whom it depends whether the nation shall be in peace or in peril.

Stratego (dev)
Site Admin
Posts: 8570
Joined: Fri Apr 25, 2014 9:28 pm

Re: age of fantasy unit bugs

Post by Stratego (dev) » Sun Jan 29, 2017 7:29 am

currently they do not cast it if it would harm friendly unit. so it is fixed. please confirm

green dragon was intentioneal - but yes, AI is not strong - but we have another topic about it i believe.

User avatar
jboer2
Posts: 23
Joined: Wed Jan 25, 2017 8:43 pm

Re: age of fantasy unit bugs IMPLEMENTED

Post by jboer2 » Sun Feb 05, 2017 7:03 am

Hey Dev,

Just ran some tests on the Death Knight and it is still autocasting its fire attack at any unit including friendly units.
Thus it may be know that the leader of armies is the arbiter of the people's fate, the one on whom it depends whether the nation shall be in peace or in peril.

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: age of fantasy unit bugs IMPLEMENTED

Post by The Pendulum » Wed Jun 07, 2017 7:05 am

jboer2 wrote:Hey Dev,

Just ran some tests on the Death Knight and it is still autocasting its fire attack at any unit including friendly units.
Bump

Stratego (dev)
Site Admin
Posts: 8570
Joined: Fri Apr 25, 2014 9:28 pm

Re: age of fantasy unit bugs IMPLEMENTED

Post by Stratego (dev) » Tue Jun 27, 2017 10:19 pm

ok, it is surely fixed now

Post Reply

Return to “IMPLEMENTED”