Animating corpuses IMPLEMENTED

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Midonik
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Animating corpuses IMPLEMENTED

Post by Midonik »

When we animate corpuse with bow,he can shoot,but cant move. It would be ok,but normal skeleton can move after animate. Also,skeletons with bow leave corpuses. Normal dont.
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MightyGuy
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Re: Animating corpuses

Post by MightyGuy »

what do you mean midonik? you mean that animate the corpse awaking?
Midonik
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Re: Animating corpuses

Post by Midonik »

This normal,but archers can only shoot
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LordOfAles
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Corpses

Post by LordOfAles »

Generic corpses(the ones without weapon),when reanimated,the reanimated skeletal creature can move and attack,but the ones with sword,bow and spear,when reanimated, skeletal creatures cant move in turn when animated,but can attack

Either make generic corpse act as these,or make these act as generic.Sometimes this can be really confusing when planning reanimations :|
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Midonik
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Re: Corpses

Post by Midonik »

viewtopic.php?f=62&t=3291
I make topic about this,but I think no one undenstand it.
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LordOfAles
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Re: Corpses

Post by LordOfAles »

I think they will better understand this,but i know what you were thinking :)
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Stratego (dev)
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Re: Animating corpuses IMPLEMENTED

Post by Stratego (dev) »

they will all be disabled
uos in 24h
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