Animating corpuses IMPLEMENTED
Animating corpuses IMPLEMENTED
When we animate corpuse with bow,he can shoot,but cant move. It would be ok,but normal skeleton can move after animate. Also,skeletons with bow leave corpuses. Normal dont.
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Re: Animating corpuses
what do you mean midonik? you mean that animate the corpse awaking?
Re: Animating corpuses
This normal,but archers can only shoot
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- LordOfAles
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Corpses
Generic corpses(the ones without weapon),when reanimated,the reanimated skeletal creature can move and attack,but the ones with sword,bow and spear,when reanimated, skeletal creatures cant move in turn when animated,but can attack
Either make generic corpse act as these,or make these act as generic.Sometimes this can be really confusing when planning reanimations
Either make generic corpse act as these,or make these act as generic.Sometimes this can be really confusing when planning reanimations
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Corpses
viewtopic.php?f=62&t=3291
I make topic about this,but I think no one undenstand it.
I make topic about this,but I think no one undenstand it.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Corpses
I think they will better understand this,but i know what you were thinking
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Animating corpuses IMPLEMENTED
they will all be disabled
uos in 24h
uos in 24h