Ent - golem rebalance - IMPLEMENTED
Posted: Thu Aug 18, 2016 7:28 pm
I seriously think that ents need to be rebalanced; especially the summoned one.
Considering that the elves were the race less meant to be able to fight in a melee range they have pretty considerable stats.
I'm comparing them to the other big units already in game, the bone golem, the troll and the ettin.
As you can see the Ent Warrior is the one with more HP for a cost of 7. You might say that his attack is weaker compared to the troll but being slow units they are bot meant more for defending than attacking and without burning effects there isn't much you can do to dispose of a single one (in melee you are limited in the number of attackers and his great pierce armor makes every ranged attack useless). I think that his hp should be, at least, lowered to 100.
The other one, the summoned Ent, has the same stats of the normal one aside the hp (that aren't a great problem, considering that he has vanishing 2 and you can summon one every turn for every mage you control). Being slow is not a great problem because you just summon him where you need him to be and act better than every wall. I think that here we might really consider lowering his attack to a more fair amount for a summoned unit (like 8) and lower his armor to 0/4 so that he act just as a decent defense.
I also think that we might consider improving the bone golem stats (at least regarding pierce armor) because he is mostly used as a defense.
Considering that the elves were the race less meant to be able to fight in a melee range they have pretty considerable stats.
I'm comparing them to the other big units already in game, the bone golem, the troll and the ettin.
As you can see the Ent Warrior is the one with more HP for a cost of 7. You might say that his attack is weaker compared to the troll but being slow units they are bot meant more for defending than attacking and without burning effects there isn't much you can do to dispose of a single one (in melee you are limited in the number of attackers and his great pierce armor makes every ranged attack useless). I think that his hp should be, at least, lowered to 100.
The other one, the summoned Ent, has the same stats of the normal one aside the hp (that aren't a great problem, considering that he has vanishing 2 and you can summon one every turn for every mage you control). Being slow is not a great problem because you just summon him where you need him to be and act better than every wall. I think that here we might really consider lowering his attack to a more fair amount for a summoned unit (like 8) and lower his armor to 0/4 so that he act just as a decent defense.
I also think that we might consider improving the bone golem stats (at least regarding pierce armor) because he is mostly used as a defense.