Templar healing bug - ANSWERED

Post Reply
Posts: 2
Joined: Fri Nov 27, 2015 6:17 pm

Templar healing bug - ANSWERED

Post by Maddogrod » Sat Nov 28, 2015 5:57 am

When i play as the human race, the templar unit spell casting.only heals himself if i manually cast the spell, but if he is next to a wounded ally and you skip your turn he will auto cast heal on that injured unit, not a big deal but can get annoying when i want to heal a swordsman then move him forward to attack but have to give up the first strike waiting to be healed. That being said i love your games and cant wait to see the completed projects.

User avatar
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Templar healing bug

Post by Skelegonsans » Thu Aug 18, 2016 3:39 pm

True, the templar can only heal hinself, but if u skip turn he heal nearby ally. That is really annoying sometimes. Would be nice if that is fixed. BTW i agree this game is AWESOME!
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
Posts: 7211
Joined: Thu Feb 26, 2015 8:18 pm

Re: Templar healing bug

Post by Alexander82 » Sat Sep 14, 2019 11:15 pm

Age of Fantasy design leader

Post Reply