garrisoning issues ANSWERED

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Sunrise Samurai
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garrisoning issues ANSWERED

Post by Sunrise Samurai » Fri Jun 26, 2015 2:19 pm

The garrisoning function on buildings has a few bugs to present. First, it often renders builder units unable to build while inside a building, and mage units unable to spawn fireball/lightning storm attacks or summon. Second, with TCs it is difficult to tell which unit will be placed at the front to be attacked and counterattack. Also, for some reason I discovered that an elf druid can be garrisoned in a plant bridge sometimes if told to summon a wolf while on the bridge. Not sure if this works with any other units, but I know it isn't the intended function of bridges to garrison units. On a somewhat related topic, forestwalk can be needlessly given to most buildings by an elf druid, despite their inability to move at all. Are we going to take a page from warcraft 3, where elf buildings can often get up and move themselves as needed? :lol:
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Stratego (dev)
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Re: garrisoning issues

Post by Stratego (dev) » Sat Jun 27, 2015 4:16 pm

First, it often renders builder units unable to build while inside a building, and mage units unable to spawn fireball/lightning storm attacks or summon
this is not bug, a feature :) ->you can not mend/cast/build from buildings generally, the only exception is the TC.
Second, with TCs it is difficult to tell which unit will be placed at the front to be attacked and counterattack.
yes this is ment to be random - but actually it is not :)
an elf druid can be garrisoned in a plant bridge sometimes if told to summon a wolf while on the bridge
i dont understand this one, garrisoned?
On a somewhat related topic, forestwalk can be needlessly given to most buildings by an elf druid, despite their inability to move at all.
you mean they autmatically gives forestwalk to buildings, i thought i have fixed that - but i will check thanks!
Are we going to take a page from warcraft 3, where elf buildings can often get up and move themselves as needed?
Actually this is a pretty good idea! please open new topics with specific suggestions to which building should be able to walk - thanks.

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Sunrise Samurai
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Re: garrisoning issues

Post by Sunrise Samurai » Sat Jun 27, 2015 5:50 pm

With the bridge issue, the image faded and selecting the bridge brought up the movement of the unit without spells. The info button showed the bridge alone, though moving the elf druid inside fixed the issue
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Stratego (dev)
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Re: garrisoning issues

Post by Stratego (dev) » Wed Aug 30, 2017 11:25 pm

if ayny problem is open here, please open new topic to them.

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