Basic unit: Human shielder - IMPLEMENTED
- makazuwr32
- Posts: 7830
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Basic unit: Human shielder - IMPLEMENTED
Basic human shielder with big shield. Similar to the one from aos.
Stats:
Cost - 2 turns, trainable at tc and barracks.
Hp - 18 + 5/level, max hp - 28
Attack - 6 +2/level, max attack - 10 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Spell resist - 10%
Standart bonuses to buildings.
Stats:
Cost - 2 turns, trainable at tc and barracks.
Hp - 18 + 5/level, max hp - 28
Attack - 6 +2/level, max attack - 10 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Spell resist - 10%
Standart bonuses to buildings.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Basic unit: Human shielder
Would make 3 shielders thenmakazuwr32 wrote: ↑Wed Feb 27, 2019 6:27 am Basic human shielder with big shield. Similar to the one from aos.
Stats:
Cost - 2 turns, trainable at tc and barracks.
Hp - 18 + 5/level, max hp - 28
Attack - 6 +2/level, max attack - 10 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Spell resist - 10%
Standart bonuses to buildings.
Also Is Warfell and this one just about the same?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Basic unit: Human shielder
Yes they are close but warfell one has higher hp, speed, spell resist and armor.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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Re: Basic unit: Human shielder
This one is cheaper.
Warfell requires techs AND gems and is cost 3
Warfell requires techs AND gems and is cost 3
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- Alexander82
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Re: Basic unit: Human shielder
I was thinking about it too.
I can make an image in no time.
I can make an image in no time.
Age of Fantasy design leader
- Alexander82
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Re: Basic unit: Human shielder
I would give it same stat of the normal swordsman but increased armor maybe some extra hp and higher cost (3 or 4). I'm not sure about speed 2 (if we make it cost 4 we can keep it to speed 3)
Armor 6/10 for a cost 2 basic unit seems a bit too high (if it was an elite unit that required both contract and upgrades it might have been ok).
so, what about:
Armor 6/10 for a cost 2 basic unit seems a bit too high (if it was an elite unit that required both contract and upgrades it might have been ok).
so, what about:
orStats:
Cost - 3 turns, trainable at tc and barracks.
Hp - 18 + 6/level, max hp - 30
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Standart bonuses to buildings.
Stats:
Cost - 4 turns, trainable at tc and barracks.
Hp - 24 + 6/level, max hp - 36
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 4/6 (+4/+4 from blacksmith)
Speed - 3
Sight - 5
Standart bonuses to buildings.
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Basic unit: Human shielder
The thing is that warfell shielder has next stats for 3 turns cost (trainable at warfell fort, requires writing and warfell tech):Alexander82 wrote: ↑Wed Mar 13, 2019 4:17 pm I would give it same stat of the normal swordsman but increased armor maybe some extra hp and higher cost (3 or 4). I'm not sure about speed 2 (if we make it cost 4 we can keep it to speed 3)
Armor 6/10 for a cost 2 basic unit seems a bit too high (if it was an elite unit that required both contract and upgrades it might have been ok).
so, what about:
orStats:
Cost - 3 turns, trainable at tc and barracks.
Hp - 18 + 6/level, max hp - 30
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Standart bonuses to buildings.
Stats:
Cost - 4 turns, trainable at tc and barracks.
Hp - 24 + 6/level, max hp - 36
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 4/6 (+4/+4 from blacksmith)
Speed - 3
Sight - 5
Standart bonuses to buildings.
Hp - 30
Attack - 9
Armor - 3/6
Speed - 3
Sight - 5
Spell resist - 30%
And i want him to be better than basic human shielder or it is not worth to train him.
If we adjust stats of him as well to keep him as better variant of normal shielder than i think 3 turn cost variant of yours is better. Humans need more less-than-4-turns-cost units with good stats.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Basic unit: Human shielder
With @General Brave we agreed with a different setting for warfell.
Warfell units have no upgrades and in the end are meant to be less strong statwise than fully upgraded basic units but... They all will have crystals.
So there is no need to think too much to their stats if they will be a bit weaker.
They will compensate with their single use spell-like abilities
Warfell units have no upgrades and in the end are meant to be less strong statwise than fully upgraded basic units but... They all will have crystals.
So there is no need to think too much to their stats if they will be a bit weaker.
They will compensate with their single use spell-like abilities
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
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- Location: Moscow, Russia
Re: Basic unit: Human shielder
I see. But still difference in 5 attack is quite big i think.
Maybe increase his attack a bit more at least?
Maybe increase his attack a bit more at least?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Basic unit: Human shielder
We can always adjust stats at any time. If we found that one is actually worse we have to balance them.
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- General Brave
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Re: Basic unit: Human shielder
Well give me a summary of this.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
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- Location: Moscow, Russia
Re: Basic unit: Human shielder
This.
It still requires images.
It still requires images.
Stats:
Cost - 3 turns, trainable at tc and barracks.
Hp - 18 + 6/level, max hp - 30
Attack - 8 +3/level, max attack - 14 (+2 from blacksmith)
Armor - 2/6 (+4/+4 from blacksmith)
Speed - 2
Sight - 4
Standart bonuses to buildings.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Basic unit: Human shielder
I thought they would be a little bit more better stat-wise, Warfell I mean. But of course the crystal could substitute that.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Basic unit: Human shielder
Warfell shielder is still the same + if needed his stats can be corrected.
Alexander82 wrote: ↑Fri Mar 15, 2019 4:31 pm We can always adjust stats at any time. If we found that one is actually worse we have to balance them.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Basic unit: Human shielder
Well I guess once it's in.
Wise, Might, Loyalty. Forever stands Warfell.
- Alexander82
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