All gain blacksmith upgrades for armor and attack
Use same tech to levelup
Cost 6 church only.
"Ascendant holy units"
1.foot
(sword)
Novice templar
Hp 32
Atk 11(standard bonus to buildings)
Arm 2/2
Speed 3
Sight 5
S res 60%
Heal 10
Exocrcism, r1?
Ascendant templar
Cost 5 church
Hp 34
Attack 13(standard bonus to buildings)
Arm 2/2
Speed 3
Sight 5
S res 80%
Heal 12, r1
Exorcism, range 2?
2.mounted
mounted version of foot
Novice templar knight
Cost 6 church
Hp38
Atk 12(50% to infantry)
Arm 2/2
Speed 5
Sight 5
S res 60%
Heal 7 range 1 (self too)
Exorcism
Ascendant templar knight
Stats
Cost 6 church
Hp 42
Attk 14
Arm 2/2
Speed 6
Sight 6
Spell res 80%
Heal rate 10 - range 1.
Exorcism
3.
Hospitaller switching to fast archer role
Novice H.
Cost 5 church
Hp 25
Attk 6(50% infantry)
Action 2
Arm 1/1
Speed 3
Range 5
Sight 6
Spell res 40%
Heal 7(self too) range 1
*Lightning weapon - active *
Last 2 CD 3
Ascendant h.
Cost 5~church
Hp 28
Attack 7(50% infantry)
Action 2
Arm 2/1
Speed 3
Range5
Sight 6
S.res 60%
Heal 9, range 1
Lighting Wepon active "
4.foot hybrid fighter
best healing and 2 support skills
4.Battle clerics
Novice battle clerics
Cost 5 - church
Hp 32
Atk 14(50%bonus to infantry ,25% Giants)
Range 1
Armor 1/2
Speed 3
Sight 4
Spell res 80%
Heal 12
Self strengthen
Exorcism
Range 3 CD 3
Adept battle cleric
Hp 36
Atk 16(same bonuses)
Arm 2/3
Range 1
speed 3
Sight 5
S res 100%
Heal 14 range 2
Self Streingten
Exorcism r2
Holy order expansion - ANSWERED
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Holy order expansion
Last edited by Lynx Shafir on Sun Feb 03, 2019 8:02 am, edited 3 times in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Holy order expansion
How about self lighting weapons (not as passive but like warmage's) for archers? I hope it effects the ranged units too.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Holy order expansion
As active skill may work
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Holy order expansion
Agree with lighting for archers.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Holy order expansion
@Alexander82
We want to see holy units as special units like warmage for humans, not as common units like orc leaders or uruk hais for them. So please replace current templars and hospitaliers (i also don't like idea of giving them 3 tiers and mounted/dismounted variants) with these ones:
We want to see holy units as special units like warmage for humans, not as common units like orc leaders or uruk hais for them. So please replace current templars and hospitaliers (i also don't like idea of giving them 3 tiers and mounted/dismounted variants) with these ones:
Lynx Shafir wrote: ↑Fri Feb 01, 2019 6:23 pm All gain blacksmith upgrades for armor and attack
Use same tech to levelup
Cost 6 church only.
"Ascendant holy units"
1.foot
(sword)
Novice templar
Hp 32
Atk 11(standard bonus to buildings)
Arm 2/2
Speed 3
Sight 5
S res 60%
Heal 10
Exocrcism, r1?
Ascendant templar
Cost 5 church
Hp 34
Attack 13(standard bonus to buildings)
Arm 2/2
Speed 3
Sight 5
S res 80%
Heal 12, r1
Exorcism, range 2?
2.mounted
mounted version of foot
Novice templar knight
Cost 6 church
Hp38
Atk 12(50% to infantry)
Arm 2/2
Speed 5
Sight 5
S res 60%
Heal 7 range 1 (self too)
Exorcism
Ascendant templar knight
Stats
Cost 6 church
Hp 42
Attk 14
Arm 2/2
Speed 6
Sight 6
Spell res 80%
Heal rate 10 - range 1.
Exorcism
3.
Hospitaller switching to fast archer role
Novice H.
Cost 5 church
Hp 25
Attk 6(50% infantry)
Action 2
Arm 1/1
Speed 3
Range 5
Sight 6
Spell res 40%
Heal 7(self too) range 1
*Lightning weapon - active *
Last 2 CD 3
Ascendant h.
Cost 5~church
Hp 28
Attack 7(50% infantry)
Action 2
Arm 2/1
Speed 3
Range5
Sight 6
S.res 60%
Heal 9, range 1
Lighting Wepon active "
4.foot hybrid fighter
best healing and 2 support skills
4.Battle clerics
Novice battle clerics
Cost 5 - church
Hp 32
Atk 14(50%bonus to infantry ,25% Giants)
Range 1
Armor 1/2
Speed 3
Sight 4
Spell res 80%
Heal 12
Self strengthen
Exorcism
Range 3 CD 3
Adept battle cleric
Hp 36
Atk 16(same bonuses)
Arm 2/3
Range 1
speed 3
Sight 5
S res 100%
Heal 14 range 2
Self Streingten
Exorcism r2
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm