Holy order expansion - ANSWERED

User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Holy order expansion

Post by Lynx Shafir »

All gain blacksmith upgrades for armor and attack

Use same tech to levelup
Cost 6 church only.
"Ascendant holy units"
Image

1.foot
(sword)
Image

Novice templar


Hp 32
Atk 11(standard bonus to buildings)
Arm 2/2
Speed 3
Sight 5
S res 60%
Heal 10
Exocrcism, r1?



Ascendant templar
Image
Cost 5 church
Hp 34
Attack 13(standard bonus to buildings)
Arm 2/2
Speed 3
Sight 5
S res 80%
Heal 12, r1
Exorcism, range 2?

2.mounted

mounted version of foot
Image

Novice templar knight


Cost 6 church
Hp38
Atk 12(50% to infantry)
Arm 2/2
Speed 5
Sight 5
S res 60%
Heal 7 range 1 (self too)
Exorcism


Ascendant templar knight


Stats

Cost 6 church
Hp 42
Attk 14
Arm 2/2
Speed 6
Sight 6
Spell res 80%
Heal rate 10 - range 1.
Exorcism


3.
Hospitaller switching to fast archer role

Novice H.

Image

Cost 5 church

Hp 25
Attk 6(50% infantry)
Action 2
Arm 1/1
Speed 3
Range 5
Sight 6
Spell res 40%
Heal 7(self too) range 1
*Lightning weapon - active *
Last 2 CD 3

Ascendant h.
Image
Cost 5~church

Hp 28
Attack 7(50% infantry)
Action 2
Arm 2/1
Speed 3
Range5
Sight 6
S.res 60%
Heal 9, range 1
Lighting Wepon active "

4.foot hybrid fighter
best healing and 2 support skills

4.Battle clerics

Image

Novice battle clerics

Cost 5 - church
Hp 32
Atk 14(50%bonus to infantry ,25% Giants)
Range 1
Armor 1/2
Speed 3
Sight 4
Spell res 80%

Heal 12
Self strengthen
Exorcism
Range 3 CD 3

Adept battle cleric

Hp 36
Atk 16(same bonuses)
Arm 2/3
Range 1
speed 3
Sight 5
S res 100%

Heal 14 range 2
Self Streingten
Exorcism r2
Last edited by Lynx Shafir on Sun Feb 03, 2019 8:02 am, edited 3 times in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Holy order expansion

Post by Midonik »

How about self lighting weapons (not as passive but like warmage's) for archers? I hope it effects the ranged units too.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Holy order expansion

Post by Lynx Shafir »

Midonik wrote: Fri Feb 01, 2019 6:29 pm How about self lighting weapons (not as passive but like warmage's) for archers? I hope it effects the ranged units too.
As active skill may work
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Holy order expansion

Post by makazuwr32 »

Agree with lighting for archers.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Holy order expansion

Post by makazuwr32 »

@Alexander82
We want to see holy units as special units like warmage for humans, not as common units like orc leaders or uruk hais for them. So please replace current templars and hospitaliers (i also don't like idea of giving them 3 tiers and mounted/dismounted variants) with these ones:
Lynx Shafir wrote: Fri Feb 01, 2019 6:23 pm All gain blacksmith upgrades for armor and attack

Use same tech to levelup
Cost 6 church only.
"Ascendant holy units"
Image

1.foot
(sword)
Image

Novice templar


Hp 32
Atk 11(standard bonus to buildings)
Arm 2/2
Speed 3
Sight 5
S res 60%
Heal 10
Exocrcism, r1?



Ascendant templar
Image
Cost 5 church
Hp 34
Attack 13(standard bonus to buildings)
Arm 2/2
Speed 3
Sight 5
S res 80%
Heal 12, r1
Exorcism, range 2?

2.mounted

mounted version of foot
Image

Novice templar knight


Cost 6 church
Hp38
Atk 12(50% to infantry)
Arm 2/2
Speed 5
Sight 5
S res 60%
Heal 7 range 1 (self too)
Exorcism


Ascendant templar knight


Stats

Cost 6 church
Hp 42
Attk 14
Arm 2/2
Speed 6
Sight 6
Spell res 80%
Heal rate 10 - range 1.
Exorcism


3.
Hospitaller switching to fast archer role

Novice H.

Image

Cost 5 church

Hp 25
Attk 6(50% infantry)
Action 2
Arm 1/1
Speed 3
Range 5
Sight 6
Spell res 40%
Heal 7(self too) range 1
*Lightning weapon - active *
Last 2 CD 3

Ascendant h.
Image
Cost 5~church

Hp 28
Attack 7(50% infantry)
Action 2
Arm 2/1
Speed 3
Range5
Sight 6
S.res 60%
Heal 9, range 1
Lighting Wepon active "

4.foot hybrid fighter
best healing and 2 support skills

4.Battle clerics

Image

Novice battle clerics

Cost 5 - church
Hp 32
Atk 14(50%bonus to infantry ,25% Giants)
Range 1
Armor 1/2
Speed 3
Sight 4
Spell res 80%

Heal 12
Self strengthen
Exorcism
Range 3 CD 3

Adept battle cleric

Hp 36
Atk 16(same bonuses)
Arm 2/3
Range 1
speed 3
Sight 5
S res 100%

Heal 14 range 2
Self Streingten
Exorcism r2
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Holy order expansion

Post by Alexander82 »

No
Age of Fantasy design leader
Locked

Return to “Archived - Human Units, Buildings”