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Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 2:14 pm
by Alexander82
Human clerics are priest and missionary that are pure casters and use staves/scepters

As I told before I like templars with swords because I think that hystorically they used swords (they were a knightly order).

I know this is a fantasy game so I think we might switch to hammers making them more cleric/paladin oriented but it is mostly a cosmetic thing.

Also I was thinking to switch colors on hospitalers knights (they wear red capes with white crosses)

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 2:36 pm
by Alexander82
red hospitallers

I was thinking...

What about 4 different units?

Templar and mounted templar = white surcoat and red cross

Hospitaller and mounted hospitaller = red surcoat and white cross

Templars might have lower healing abilities but higher bonus against undeads and demons

Hospitaller might have wider selection of support spell and equip maces but will have bonus only against skeletons

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 2:41 pm
by Midonik
Sounds cool actually.

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 2:57 pm
by makazuwr32
Not bad idea but i don't like 3 tiers for them.
Also paladins must be (i think) as their officers without tiers while hospitaliers and templars are regular units.

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:19 pm
by Alexander82
I prefer to make all basic human regular units to be 3 tiers aside from very special units (warmages, barbarians, paladins and so on)

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:22 pm
by makazuwr32
I want to see these ones as special units as well (not so special as paladins but more special than basic ones).
Also we can expand these "holy warriors" into full sub for humans.

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:25 pm
by StormSaint373
That's kinda what high Men are. . .

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:28 pm
by makazuwr32
Nono.
High men are a bit different.

These ones are still humans.
High men are not so humans so they will have higher stats.
Also high men can be a part of these holy warriors. As imperials right now for normal humans high men can be for templars/paladins and other holy warriors.

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:30 pm
by StormSaint373
Oh, i see.

Nice analogy!

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:48 pm
by Alexander82
Hospitallers and Templars

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:51 pm
by StormSaint373
Quick Question...

Besides appearance, which is emaculant by the way, what it the functional difference between Templars and Hospitallers?

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:52 pm
by Savra
Yay, the holy orders here. Now all we need is the palidin and the Inquisitor and we'll be set. :lol:

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:53 pm
by Savra
StormSaint373 wrote: Wed Aug 29, 2018 3:51 pm Quick Question...

Besides appearance, which is emaculant by the way, what it the functional difference between Templars and Hospitallers?
Ones better at healing while the others better at combat.

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:53 pm
by Savra
Alexander82 wrote: Wed Aug 29, 2018 2:36 pm red hospitallers

I was thinking...

What about 4 different units?

Templar and mounted templar = white surcoat and red cross

Hospitaller and mounted hospitaller = red surcoat and white cross

Templars might have lower healing abilities but higher bonus against undeads and demons

Hospitaller might have wider selection of support spell and equip maces but will have bonus only against skeletons
Basically said here.

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:54 pm
by Alexander82
StormSaint373 wrote: Wed Aug 29, 2018 3:25 pm That's kinda what high Men are. . .
What?

Sometimes I hope I can read a topic without any hints of a new race being planned :lol:

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 3:55 pm
by makazuwr32
Alexander82 wrote: Wed Aug 29, 2018 3:54 pm
StormSaint373 wrote: Wed Aug 29, 2018 3:25 pm That's kinda what high Men are. . .
What?

Sometimes I hope I can read a topic without any hints of a new race being planned :lol:
https://www.androidutils.com/forum/view ... c6b8c990ba

Re: templar/hospitaller design

Posted: Sun Sep 16, 2018 8:20 am
by Lynx Shafir
Now, with update, they can't even Heal :|

Re: templar/hospitaller design

Posted: Sun Sep 16, 2018 9:39 am
by Alexander82
This is strange. They shouldn't be in game yet

Re: templar/hospitaller design

Posted: Sun Sep 16, 2018 10:13 am
by makazuwr32
He means current templars ported from aos.

Re: templar/hospitaller design

Posted: Sun Sep 16, 2018 1:02 pm
by Alexander82
I didn't touch that json though

Re: templar/hospitaller design

Posted: Sun Sep 16, 2018 2:18 pm
by Savra
Alexander82 wrote: Sun Sep 16, 2018 1:02 pm I didn't touch that json though
As of late, I don't think you have to touch them the game hampers with them for you just to give you something to do :lol:

I think it wants attention. :)

Re: templar/hospitaller design

Posted: Sun Sep 16, 2018 5:45 pm
by General Brave
Tell him to calm down.

Re: templar/hospitaller design

Posted: Mon Sep 17, 2018 2:04 pm
by StormSaint373
When can these units be implemented?

Re: templar/hospitaller design

Posted: Mon Sep 17, 2018 2:12 pm
by Alexander82
I hope in the next update

Re: templar/hospitaller design

Posted: Mon Sep 17, 2018 3:10 pm
by StormSaint373
Me too, I have a campaign that needs them.

Re: templar/hospitaller design

Posted: Mon Sep 17, 2018 4:34 pm
by General Brave
I think so as well once we figure out a different way to add them.

Re: templar/hospitaller design

Posted: Mon Sep 17, 2018 4:41 pm
by Lynx Shafir
General Brave wrote: Mon Sep 17, 2018 4:34 pm I think so as well ask me figure out a different way to add them.
Map editor?

And if keep all those lvl make a pack what upgrades all.
But 1 think 1 lv max is enough for a holy unit cos is not a core fighter.

So how much different unit are here -?

Re: templar/hospitaller design

Posted: Thu Oct 11, 2018 4:48 pm
by Savra
4.

Re: templar/hospitaller design

Posted: Mon Oct 29, 2018 3:43 pm
by StormSaint373
Do we have stats for the AoF Templars and Hospitallers? If not, I'll make them...

Re: templar/hospitaller design

Posted: Mon Oct 29, 2018 3:47 pm
by Savra
We don't.
I believe the Hospitalers were meant to only have bonus to skeletons and maybe zombies but their main strength was their healing. Templars main strength was their combat capabilities.