templar/hospitaller design - IMPLEMENTED
- StormSaint373
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Re: templar/hospitaller design
Templar (Infantry)
Cost: 5
Hp: 32/38/44
Attack: 10/14/17
Range: 1
Armor: 2/2
Speed: 3
Vision: 4
Spell Resistance: 100%
Spells: Heal 8hp, Range 1, Exorcism
Bonuses: standard vs Buildings
Hospitaller (Infantry)
Cost: 4
Hp: 32/38/44
Attack: 8/11/14
Range: 1
Armor: 1/1
Speed: 3
Vision: 4
Spell Resistance: 100%
Spells: Heal (10hp) Range 2, Exorcism
Bonuses: Zombies, Skeletons 50%,
Ignore secondary stats if no upgrades...
Thoughts?
Cost: 5
Hp: 32/38/44
Attack: 10/14/17
Range: 1
Armor: 2/2
Speed: 3
Vision: 4
Spell Resistance: 100%
Spells: Heal 8hp, Range 1, Exorcism
Bonuses: standard vs Buildings
Hospitaller (Infantry)
Cost: 4
Hp: 32/38/44
Attack: 8/11/14
Range: 1
Armor: 1/1
Speed: 3
Vision: 4
Spell Resistance: 100%
Spells: Heal (10hp) Range 2, Exorcism
Bonuses: Zombies, Skeletons 50%,
Ignore secondary stats if no upgrades...
Thoughts?
Last edited by StormSaint373 on Mon Oct 29, 2018 7:33 pm, edited 7 times in total.
Beware the calm before the Tempest. . .
Re: templar/hospitaller design
They have 3 tiers.
- StormSaint373
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- Location: USA, East Ohio
Re: templar/hospitaller design
Yes, but also remove armour upgrades since they get that through blacksmith upgrades and lower Templars heal rate to 7 and leave hospitaler to 10 heal but 1 range.
Templars can have standard bonus to buildings.
Hospitaler can have 50% bonus to skeletons (maybe zombies) but no other bonuses.
Hospitaler could have 1/1 armour and maybe 4 cost.
Cavalry can just have higher hp, spd, and arm but attack remains the same. I'll check up on them.
Templars can have standard bonus to buildings.
Hospitaler can have 50% bonus to skeletons (maybe zombies) but no other bonuses.
Hospitaler could have 1/1 armour and maybe 4 cost.
Cavalry can just have higher hp, spd, and arm but attack remains the same. I'll check up on them.
Last edited by Savra on Mon Oct 29, 2018 5:19 pm, edited 2 times in total.
Re: templar/hospitaller design
Templar Cavalry could have 45 Hp, with a +3 increase to it per tier
Attack could be 12 with a +2 per tier
3/3 armour
Cost:6
Hospitaler could have lower stats.
Attack could be 12 with a +2 per tier
3/3 armour
Cost:6
Hospitaler could have lower stats.
- StormSaint373
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Re: templar/hospitaller design
Hold up, even the weakest units get armor tier upgrades... Why not include these units? Just doesn't seem to be fair to them...Savra wrote: ↑Mon Oct 29, 2018 5:07 pm Yes, but also remove armour upgrades since they get that through blacksmith upgrades and lower Templars heal rate to 7 and leave hospitaler to 10 heal but 1 range.
Templars can have standard bonus to buildings.
Hospitaler can have 50% bonus to skeletons (maybe zombies) but no other bonuses.
Hospitaler could have 1/1 armour and maybe 4 cost.
Cavalry can just have higher hp, spd, and arm but attack remains the same. I'll check up on them.
Beware the calm before the Tempest. . .
Re: templar/hospitaller design
The humans fighters don't get armour upgrades when they upgrade, they only get higher hp and attack.
- StormSaint373
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Re: templar/hospitaller design
Well, that sucks! That proves that they are indeed not as effective as other races in combat
Why even have them drawn in armor?
Why even have them drawn in armor?
Beware the calm before the Tempest. . .
Re: templar/hospitaller design
I know, I mentioned it but then I found out that we have the shield upgrades for units with shields meaning any unit with shields and no armour to start with will end with 4/4 armour.
Templar will end with 6/6 armour.
Hospitaler will end with 5/5 armour.
That's a lot of armour so it makes sense. Shield upgrades are ready too.
Templar will end with 6/6 armour.
Hospitaler will end with 5/5 armour.
That's a lot of armour so it makes sense. Shield upgrades are ready too.
- StormSaint373
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Re: templar/hospitaller design
I hope THAT gets implemented soon, I hate sacrificing units just because they are so much worse than the other races units at same cost.
Edited.
Edited.
Beware the calm before the Tempest. . .
Re: templar/hospitaller design
Yes, I know, that's orc strategy right there (or I think that's just Me. )
Cavalry I think will be exempt from this shield upgrade though but I think they get an armour increase in their upgrades anyway.
Cavalry I think will be exempt from this shield upgrade though but I think they get an armour increase in their upgrades anyway.
- StormSaint373
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Re: templar/hospitaller design
You're not alone on that one.
Hey, can you make a topic with just stats and images so this can get put on the ready list?
Hey, can you make a topic with just stats and images so this can get put on the ready list?
Beware the calm before the Tempest. . .
Re: templar/hospitaller design
Ok, never mind cavalry also don't get an armour increase.
- StormSaint373
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Re: templar/hospitaller design
Does that mean that they get shields upgrades too? Or are they super nerfed?
Beware the calm before the Tempest. . .
Re: templar/hospitaller design
Well, look at all upgrades knights will be getting first, if they do get effected by shield upgrades then they end with 8/8 armour for starting ones and that's too much.
- StormSaint373
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- Alexander82
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