unit: dragon IMPLEMENTED
- Alexander82
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Re: unit: dragon
OK. Btw, i'd make the ancient of a lighter color and make a silver dragon for elves and use the green dragon for orcs
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- Alexander82
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Re: unit: dragon
This is a first work (i edited another image found online) what you think?
Let me know and i'll work on shading and other stuff
Let me know and i'll work on shading and other stuff
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- Red Dragon.png (24 KiB) Viewed 10661 times
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Re: unit: dragon
good start! but looks too humanoid i think
what about a flying one? with extended wings? (diagonally to have space)
what about a flying one? with extended wings? (diagonally to have space)
- Alexander82
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Re: unit: dragon
I'll check to see if i can find something like that then
I have chosen this one becase is more taller than wider
I have chosen this one becase is more taller than wider
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Re: unit: dragon
Isn't there dragon images on the big grid of images? Row 8C.
viewtopic.php?f=29&t=49
viewtopic.php?f=29&t=49
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Re: unit: dragon
yes but they are too fat and not so fearsome.
Re: unit: dragon
Stats for dragons. Do you like?
Cost 8
Hp 40
Armour 2/2
Power 15
Range 1
Speed 5
Ability: fire breathe, something like mages fireball
Builded in mega building
Cost 8
Hp 40
Armour 2/2
Power 15
Range 1
Speed 5
Ability: fire breathe, something like mages fireball
Builded in mega building
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Re: unit: dragon
can be good if it is flying.
anyone has any good images? or image ideas? (maybe trying to modify the "fat" dragons a bit?)
anyone has any good images? or image ideas? (maybe trying to modify the "fat" dragons a bit?)
Re: unit: dragon
Maybe a chance of spawning as wildlife. Like bears etc. And is hostile so attacks everyone.
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Re: unit: dragon
a bigger ones (they are not all free, they are mind pickers - if i use it right)Daniel (the dev) wrote:undead dragon?elf dragon?
human?
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- Dragon-dragons-29966830-100-96.gif (39.5 KiB) Viewed 10538 times
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- gold_dragon.gif (1.36 KiB) Viewed 10538 times
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- red_dragon_flying.gif (26.52 KiB) Viewed 10538 times
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- dragon_smalldragonedit.png (3.14 KiB) Viewed 10538 times
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Re: unit: dragon
i think this one is nice to be eg. elf dragon.
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- green_dragon.png (2 KiB) Viewed 10536 times
Re: unit: dragon
The last one should be the Orcs dragon.
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Re: unit: dragon
ok.
and a blue one: (all free) (btw they are from here, most of here is free: http://www.deviantart.com/morelikethis/178551307 )
and a blue one: (all free) (btw they are from here, most of here is free: http://www.deviantart.com/morelikethis/178551307 )
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Re: unit: dragon
WOAAAA!!!!
i couldnr stand to put in the very nice animating dragon - it is available only in mapeditor tough.
this one: http://www.ageofstrategy.net/download/file.php?id=902
up on server in 30 minutes!
i couldnr stand to put in the very nice animating dragon - it is available only in mapeditor tough.
this one: http://www.ageofstrategy.net/download/file.php?id=902
up on server in 30 minutes!
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Re: unit: dragon
i got a headshot that all dragons could be moving ones - they will be rare units do i think will not be irritating.
what do you think?
here is my next idea maybe for orcs or humans.
what do you think?
here is my next idea maybe for orcs or humans.
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- dee_dragon_anim.gif (2.9 KiB) Viewed 10528 times
Re: unit: dragon
That looks great. I think it would suit orc's well
"I don't care who I have to step on on my way down."
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Re: unit: dragon
ok, i have put all dragons into game, however they are available only in mapeditor (since i did not configure the mages/wizards to cast such dragons.) but u can check them via the mapeditor, and try them via the edited map.
and their stats are also random values.
some of the dragond could have special breaths as attack (or only attack options, with even cooldown - like on casing abilities)
pleae give suggestions on enything images/stats/special abilities/and the ways they can be casted TC production/mega-building productions, casting, casting with vanishing effect, casting with sacrificing other units and so on (can be - and should be - different among races how they produce dragons)
(pink parts are for team coloring.)
and their stats are also random values.
some of the dragond could have special breaths as attack (or only attack options, with even cooldown - like on casing abilities)
pleae give suggestions on enything images/stats/special abilities/and the ways they can be casted TC production/mega-building productions, casting, casting with vanishing effect, casting with sacrificing other units and so on (can be - and should be - different among races how they produce dragons)
(pink parts are for team coloring.)
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- This is not a standard race-relative dragon a "Boss" like unit for campaigns.
- 96_unit_dragon.png (33.29 KiB) Viewed 10467 times
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- 64_unit_elf_dragon.png (1.44 KiB) Viewed 10467 times
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- 64_unit_orc_dragon.png (2.02 KiB) Viewed 10467 times
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- for humans
- 64_unit_mad_dragon.png (958 Bytes) Viewed 10467 times
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- 64_unit_undead_skeleton_dragon.png (4.88 KiB) Viewed 10467 times
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Re: unit: dragon
Iam about to give them properties and sources of production:
Undeads (they are controlling their dragons):
- a new necromancer unit can summon a dragon from skeletons (eg. from 3 human skeleton), player can control the dragon.
- the lich can also reanimate a previously living but killed dragon skeleton.
- melee attack high
- fly 4
- ability: low damage poisoning breath (range 3)
Elves:
- they can control the dragons: in the Great Tree can produce a dragon (with 3-5 vanishing), and player can control it.
- fly 5
- only melee attack
Human:
- they can control the dragons: in a new building, or a new unit can produce/summon a dragon (with 3-5 vanishing), and player can control it.
- also the dragon can not fly (walk 4)
- big melee attack
- ability: big area damage, fire breath (range 3), cooldown 2
Orcs
- they can NOT control the dragon: a new unit can summon a dragon by sacrificing 4 adjacent orc units (every eg. 6 turns, or with vanishing 7-9)that has the player's coloring BUT CAN NOT be controlled, the dragon will attack by itself searching all enemies around!
- only strong Melee attack
- fly 3
Undeads (they are controlling their dragons):
- a new necromancer unit can summon a dragon from skeletons (eg. from 3 human skeleton), player can control the dragon.
- the lich can also reanimate a previously living but killed dragon skeleton.
- melee attack high
- fly 4
- ability: low damage poisoning breath (range 3)
Elves:
- they can control the dragons: in the Great Tree can produce a dragon (with 3-5 vanishing), and player can control it.
- fly 5
- only melee attack
Human:
- they can control the dragons: in a new building, or a new unit can produce/summon a dragon (with 3-5 vanishing), and player can control it.
- also the dragon can not fly (walk 4)
- big melee attack
- ability: big area damage, fire breath (range 3), cooldown 2
Orcs
- they can NOT control the dragon: a new unit can summon a dragon by sacrificing 4 adjacent orc units (every eg. 6 turns, or with vanishing 7-9)that has the player's coloring BUT CAN NOT be controlled, the dragon will attack by itself searching all enemies around!
- only strong Melee attack
- fly 3
Re: unit: dragon
Look great! But how would the undead dragon fly? It is just a heap of bones.
"I don't care who I have to step on on my way down."
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Re: unit: dragon
the image is a flying one - is it confusing?
Re: unit: dragon
What do you think about the dragon masterer approach?
Not for undead though. I like it because it means that the wild life has more of an impact on the game and in reality, you can't just train a dragon out of nowher.
Not for undead though. I like it because it means that the wild life has more of an impact on the game and in reality, you can't just train a dragon out of nowher.
Re: unit: dragon
No, its not confusing as such. But although the image is of a flying dragon, I cant see a reason that the undead dragon would be able to fly. In order to fly it would require flesh on its wing's. But it is just bone. (Im probably explaining it wrong)Daniel (the dev) wrote:the image is a flying one - is it confusing?
"I don't care who I have to step on on my way down."
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Re: unit: dragon
i see, but maybe some dried leather betw. bones?ejm29 wrote:No, its not confusing as such. But although the image is of a flying dragon, I cant see a reason that the undead dragon would be able to fly. In order to fly it would require flesh on its wing's. But it is just bone. (Im probably explaining it wrong)Daniel (the dev) wrote:the image is a flying one - is it confusing?
Re: unit: dragon
Hahha! Maybe, I suppose it is fantasy. (Ive gotten to use to making things accurate for AOS )
"I don't care who I have to step on on my way down."
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Re: unit: dragon
yes, it can not be that "accurate" or if u ment: "realistic"
Re: unit: dragon
Necromancy is magic. If you start to question magic, everything in this game is unrealistic. If skeletons can walk, surely dragon skeletons can fly...
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Re: unit: dragon
The green parts are ready in here: http://www.ageofstrategy.net/viewtopic. ... 956#p11956 !
please give me feedback!
it is up on server in 5 minutes!
please give me feedback!
it is up on server in 5 minutes!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: unit: dragon IMPLEMENTED
I'd make humans without vanishing (they have dragons because they train them)
For elves i'd make dragons like a nature ally that work alongside them
For elves i'd make dragons like a nature ally that work alongside them
Age of Fantasy design leader