unit: dragon IMPLEMENTED

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Alexander82
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Re: unit: dragon

Post by Alexander82 »

OK. Btw, i'd make the ancient of a lighter color and make a silver dragon for elves and use the green dragon for orcs
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Alexander82
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Re: unit: dragon

Post by Alexander82 »

This is a first work (i edited another image found online) what you think?
Let me know and i'll work on shading and other stuff
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Stratego (dev)
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Re: unit: dragon

Post by Stratego (dev) »

good start! but looks too humanoid i think

what about a flying one? with extended wings? (diagonally to have space)
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Alexander82
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Re: unit: dragon

Post by Alexander82 »

I'll check to see if i can find something like that then ;)
I have chosen this one becase is more taller than wider
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ollie444
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Re: unit: dragon

Post by ollie444 »

Isn't there dragon images on the big grid of images? Row 8C.
viewtopic.php?f=29&t=49
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Re: unit: dragon

Post by Stratego (dev) »

yes but they are too fat :) and not so fearsome.
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Re: unit: dragon

Post by Ness »

Stats for dragons. Do you like?

Cost 8
Hp 40
Armour 2/2
Power 15
Range 1
Speed 5

Ability: fire breathe, something like mages fireball

Builded in mega building
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Re: unit: dragon

Post by Stratego (dev) »

can be good if it is flying.

anyone has any good images? or image ideas? (maybe trying to modify the "fat" dragons a bit?)
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ollie444
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Re: unit: dragon

Post by ollie444 »

Maybe a chance of spawning as wildlife. Like bears etc. And is hostile so attacks everyone.
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balint
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Re: unit: dragon

Post by balint »

I nade a post about skeletal dragons.....
This is Hungary and winter is coming.
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Re: unit: dragon

Post by Stratego (dev) »

Daniel (the dev) wrote:undead dragon?
The attachment 64_undead_skeleton_dragon.png is no longer available
elf dragon?
The attachment 64_unit_elf_dragon.png is no longer available

human?
The attachment ancient_dragon2.png is no longer available
a bigger ones (they are not all free, they are mind pickers - if i use it right)
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Re: unit: dragon

Post by Stratego (dev) »

i think this one is nice to be eg. elf dragon.
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ollie444
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Re: unit: dragon

Post by ollie444 »

The last one should be the Orcs dragon.
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Re: unit: dragon

Post by Stratego (dev) »

ok.

and a blue one: (all free)
blue_dragon.png
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(btw they are from here, most of here is free: http://www.deviantart.com/morelikethis/178551307 )
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Re: unit: dragon

Post by Stratego (dev) »

WOAAAA!!!!

i couldnr stand to put in the very nice animating dragon - it is available only in mapeditor tough.
this one: http://www.ageofstrategy.net/download/file.php?id=902

up on server in 30 minutes!
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Re: unit: dragon

Post by Stratego (dev) »

i got a headshot that all dragons could be moving ones - they will be rare units do i think will not be irritating.
what do you think?

here is my next idea maybe for orcs or humans.
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Re: unit: dragon

Post by ejm29 »

That looks great. I think it would suit orc's well
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Re: unit: dragon

Post by Stratego (dev) »

ok, i have put all dragons into game, however they are available only in mapeditor (since i did not configure the mages/wizards to cast such dragons.) but u can check them via the mapeditor, and try them via the edited map.
and their stats are also random values.

some of the dragond could have special breaths as attack (or only attack options, with even cooldown - like on casing abilities)
pleae give suggestions on enything images/stats/special abilities/and the ways they can be casted TC production/mega-building productions, casting, casting with vanishing effect, casting with sacrificing other units and so on (can be - and should be - different among races how they produce dragons)

(pink parts are for team coloring.)
Attachments
This is not a standard race-relative dragon a "Boss" like unit for campaigns.
This is not a standard race-relative dragon a "Boss" like unit for campaigns.
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64_unit_elf_dragon.png
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64_unit_orc_dragon.png
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for humans
for humans
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64_unit_undead_skeleton_dragon.png
64_unit_undead_skeleton_dragon.png (4.88 KiB) Viewed 10466 times
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Re: unit: dragon

Post by Stratego (dev) »

Iam about to give them properties and sources of production:


Undeads (they are controlling their dragons):
- a new necromancer unit can summon a dragon from skeletons (eg. from 3 human skeleton), player can control the dragon.
- the lich can also reanimate a previously living but killed dragon skeleton.
- melee attack high
- fly 4
- ability: low damage poisoning breath (range 3)


Elves:
- they can control the dragons: in the Great Tree can produce a dragon (with 3-5 vanishing), and player can control it.
- fly 5
- only melee attack



Human:
- they can control the dragons: in a new building, or a new unit can produce/summon a dragon (with 3-5 vanishing), and player can control it.
- also the dragon can not fly (walk 4)
- big melee attack
- ability: big area damage, fire breath (range 3), cooldown 2


Orcs
- they can NOT control the dragon: a new unit can summon a dragon by sacrificing 4 adjacent orc units (every eg. 6 turns, or with vanishing 7-9)that has the player's coloring BUT CAN NOT be controlled, the dragon will attack by itself searching all enemies around!
- only strong Melee attack
- fly 3
ejm29
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Re: unit: dragon

Post by ejm29 »

Look great! But how would the undead dragon fly? It is just a heap of bones.
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Re: unit: dragon

Post by Stratego (dev) »

the image is a flying one - is it confusing?
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Re: unit: dragon

Post by ollie444 »

What do you think about the dragon masterer approach?
Not for undead though. I like it because it means that the wild life has more of an impact on the game and in reality, you can't just train a dragon out of nowher.
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Re: unit: dragon

Post by ejm29 »

Daniel (the dev) wrote:the image is a flying one - is it confusing?
No, its not confusing as such. But although the image is of a flying dragon, I cant see a reason that the undead dragon would be able to fly. In order to fly it would require flesh on its wing's. But it is just bone. (Im probably explaining it wrong)
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Re: unit: dragon

Post by Stratego (dev) »

ejm29 wrote:
Daniel (the dev) wrote:the image is a flying one - is it confusing?
No, its not confusing as such. But although the image is of a flying dragon, I cant see a reason that the undead dragon would be able to fly. In order to fly it would require flesh on its wing's. But it is just bone. (Im probably explaining it wrong)
i see, but maybe some dried leather betw. bones? :)
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Re: unit: dragon

Post by ejm29 »

Hahha! Maybe, I suppose it is fantasy. (Ive gotten to use to making things accurate for AOS ;) )
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Re: unit: dragon

Post by Stratego (dev) »

yes, it can not be that "accurate" or if u ment: "realistic"
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ollie444
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Re: unit: dragon

Post by ollie444 »

Necromancy is magic. If you start to question magic, everything in this game is unrealistic. If skeletons can walk, surely dragon skeletons can fly...
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Re: unit: dragon

Post by ejm29 »

Fair enough :lol:
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Re: unit: dragon

Post by Stratego (dev) »

The green parts are ready in here: http://www.ageofstrategy.net/viewtopic. ... 956#p11956 !
please give me feedback!
it is up on server in 5 minutes!
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Alexander82
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Re: unit: dragon IMPLEMENTED

Post by Alexander82 »

I'd make humans without vanishing (they have dragons because they train them)
For elves i'd make dragons like a nature ally that work alongside them
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