Training camp - ANSWERED

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LordOfAles
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Training camp - ANSWERED

Post by LordOfAles »

Building that wont produce units but will research TACTIC techs instead(lets say:Shield wall,shield block,evasion, etc...)!

Hp:30
Cost:6
Normal armor:0
Pierce armor:0
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Sunrise Samurai
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Re: Training camp

Post by Sunrise Samurai »

So an alternative blacksmith for training based upgrades. Maybe make it another way to research unit upgrades and spells, like fireball and elite archer, rather than having​to use their production building​s.
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LordOfAles
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Re: Training camp

Post by LordOfAles »

Actually i meant that this should only upgrade unit skills, (evasion,block...)not the actual units,what do the others think?
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Alexander82
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Re: Training camp

Post by Alexander82 »

Humans have already the advancement center
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LordOfAles
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Re: Training camp

Post by LordOfAles »

I think advancemen center is more appropriate for other...well...ADVANCEMENT TECHS
Training camp is for improving SKILL techs if implemented
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Alexander82
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Re: Training camp

Post by Alexander82 »

At the moment the advancement center has not much specific techs on it so i would avoid creating a new building that a player would be forced to build just for a skill or two
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Sunrise Samurai
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Re: Training camp

Post by Sunrise Samurai »

Speaking of advancement center, I don't suppose it could be added to the upgrade tree so we can build it?
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Alexander82
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Re: Training camp

Post by Alexander82 »

set as answered
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