Building that wont produce units but will research TACTIC techs instead(lets say:Shield wall,shield block,evasion, etc...)!
Hp:30
Cost:6
Normal armor:0
Pierce armor:0
Training camp - ANSWERED
- LordOfAles
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Training camp - ANSWERED
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- Sunrise Samurai
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Re: Training camp
So an alternative blacksmith for training based upgrades. Maybe make it another way to research unit upgrades and spells, like fireball and elite archer, rather than havingto use their production buildings.
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- LordOfAles
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Re: Training camp
Actually i meant that this should only upgrade unit skills, (evasion,block...)not the actual units,what do the others think?
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- Alexander82
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- LordOfAles
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Re: Training camp
I think advancemen center is more appropriate for other...well...ADVANCEMENT TECHS
Training camp is for improving SKILL techs if implemented
Training camp is for improving SKILL techs if implemented
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
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Re: Training camp
At the moment the advancement center has not much specific techs on it so i would avoid creating a new building that a player would be forced to build just for a skill or two
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- Sunrise Samurai
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Re: Training camp
Speaking of advancement center, I don't suppose it could be added to the upgrade tree so we can build it?
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- Alexander82
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