Skeleton Veteran CLOSED

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LordOfAles
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Skeleton Veteran CLOSED

Post by LordOfAles »

Cost:6
Builders:Dark Altar
HP:37
Melee Power:13
Ranged Power:5
Range:5
Action/turn:2
Speed:3
Sight:6
Armor:1/5
Dodge chance when enemy attacking:10%
Bonus against:Melee(cavalry 50%, buildings 200% and great buildings 500%)Ranged(Infantry 100%)
Abilites:
Eat up a corpse
Throw Spear(when in melee,bonus against archers,cooldown 2 turns,range 3)
Poison arrows(when in ranged,applies poison,vanishes in 3 turns)
Flame arrows(when in ranged,applies flame,vanishes in 3 turns)
Poison weapon(when in melee,applies poison,vanishes in 3 turns)
Transform(from melee version to ranged and vice cersa)
Misc:Immune to poison
Spell resist:40%
Description:These tough warriors never thought they would become so powerful.Earlier they were just ordinary skeletons...They participated in thousands of battles,eventually learnig arts of poison,fire and archery.Their mind evolved,and they actualy got out of lichs control,resulting in now individual warriors.Hovewer, they will always fight for their kind,and return to battlefield whenever they are really needed...

Hope you guys will like this unit! :) Took me a while to think of its stats and desc.
Last edited by LordOfAles on Mon Aug 21, 2017 5:01 pm, edited 11 times in total.
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Puss_in_Boots
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Re: Skeleton Veteran

Post by Puss_in_Boots »

I do like the stats, however I suggest 6 turn costs since it can probably not beat an ettin.
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Re: Skeleton Veteran

Post by Sunrise Samurai »

Impressive. 16 melee attack with 2 actions is fine, but I have to object to the 10 ranged power with 2 actions. It takes 3 upgrades, eagle eye, and an ent warrior to get a quick archer that high, with nowhere near the hp this thing has. That's not even considering that this is a hybrid unit. For that, I understand you can point out that centaur is comparable, but it only has 1 action, meaning half strength. I'd suggest dropping​ ranged power to 5.

That being said, dropping cost to 6 sounds​ fair, since it still is weaker than ettins.
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Re: Skeleton Veteran

Post by LordOfAles »

Ok,ranged attack and cost updated
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Re: Skeleton Veteran

Post by LordOfAles »

Are images good?
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Re: Skeleton Veteran

Post by Puss_in_Boots »

The ranged veteran's bow needs to be more clear, from what I remember from archer images. The bow's string was just one solid black line.
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Re: Skeleton Veteran

Post by LordOfAles »

Ok,thanks for comment ill change it tomorrow :)
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Re: Skeleton Veteran

Post by Alexander82 »

I think that his stats are totally imbalanced; even more for an undead unit of that cost. A 2x16 unit with bonus against cavalry and that is also ranged...

Also it is a skeleton, it doesn't even makes much sense to me.

There were already many good undead proposals that would need more development. I suggest taking a look to other topics.
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Re: Skeleton Veteran

Post by LordOfAles »

1. You are probably right,ill lower it to 13
2.Thats a pretty old and experienced skeleton
3.Like some of yours? ;)
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Re: Skeleton Veteran

Post by Alexander82 »

Skeleton don't gain experience, they are mindless summoned creatures (that's why you can summon them from corpses instead of training them).
I suggest you to try something different for a big unit.

When i told you about other ideas I wasn't talking about my ideas (I generally complete them) but some of other players that left the board.
Some ideas were good and I think we might continue their development.
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Re: Skeleton Veteran

Post by LordOfAles »

That was a compliment
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Re: Skeleton Veteran

Post by LordOfAles »

But nobody said some of them can't :)
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Re: Skeleton Veteran

Post by LordOfAles »

Those who survive enough battles become aware of themselves
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Re: Skeleton Veteran

Post by LordOfAles »

And lets not forget that everything is possible in Age Of Fantasyland
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Re: Skeleton Veteran

Post by Alexander82 »

Noone asked them since they don't exist.
Anyway I'll examine the unit from a balance point of view:
LordOfAles wrote:Cost:6
Builders:Dark Altar

Dark altar was meant for demons and supernatural units, skeleton belong to the graveyard

HP:37
Melee Power:13

Cost 6 for 2x13 might be ok for undeads

Ranged Power:5

It means that it deals 10 ranged damafe every turn plus poison plus fire

Range:6

It has the same range of an elven archer or a centaur (that is a dual unit and cost 8). Undeads are considered the worst at ranged so i would lower it since this is a hybrid unit or I'll raise cost to 8

Action/turn:2

It is a great advantage for a trasforming unit to have 2 action since it just loose half turn changing stance and it can still attack

Speed:4

Since it is a skeleton its base speed should remain 3

Sight:6
Armor:1/5
Dodge chance when enemy attacking:10%

Other than being good in melee, at ranged and having a high pierce armor it also avoid melee attacks


Bonus against:Melee(cavalry and buildings 200%,great buildings 500%)Ranged(Infantry 100%)

It is already a strong unit and anti cavalry, i wouldn't give it also bonus against cavalry.
It is also very strong so it would deal about 70 damage to any cavalry unit in one turn


Abilites:
Eat up a corpse
Throw Spear(when in melee,bonus against archers,cooldown 2 turns,range 3)

Can't see why adding a ranged skill if it already can go to a ranged stance

Poison arrows(when in ranged,applies poison,vanishes in 3 turns)
Flame arrows(when in ranged,applies flame,vanishes in 3 turns)
Poison weapon(when in melee,applies poison,vanishes in 3 turns)

It has more or less every negative status it can have so it is also anti buildings and can kill over time ents and giants

Transform(from melee version to ranged and vice cersa)
Misc:Immune to poison and fire

A specific immunity that no unit has, also skeleton are affected by fire (i agree that no skeleton should be affected by poison)

Spell resist:60%

Also spell resistance?

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LordOfAles
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Re: Skeleton Veteran

Post by LordOfAles »

Ranged img updated
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Re: Skeleton Veteran

Post by LordOfAles »

Abilites:
Eat up a corpse
Throw Spear(when in melee,bonus against archers,cooldown 2 turns,range 3)

Can't see why adding a ranged skill if it already can go to a ranged stance]
He can attack with both melee and ranged in 1 turn,using 2 attacks,not to transform and use 1 attack
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Re: Skeleton Veteran

Post by Alexander82 »

Then just make a melee with a ranged skill, otherwise if you need to attack in a range turn into ranged mode and attack. Having both possibilities is a great advantage.
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Re: Skeleton Veteran

Post by LordOfAles »

[/Bonus against:Melee(cavalry and buildings 200%,great buildings 500%)Ranged(Infantry 100%)

It is already a strong unit and anti cavalry, i wouldn't give it also bonus against cavalry.
It is also very strong so it would deal about 70 damage to any cavalry unit in one turn
Cavalry bonus lowered to 50%
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Re: Skeleton Veteran

Post by LordOfAles »

Alexander82 wrote:Then just make a melee with a ranged skill, otherwise if you need to attack in a range turn into ranged mode and attack. Having both possibilities is a great advantage.
Thats why he is special,he needs to be better than some other beings,and at same time being a skeleton
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Re: Skeleton Veteran

Post by LordOfAles »

Spell resist:60% Also spell resistance?
Lowered to 40%( thats because he survived a lot of negative enchants during his life)
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Re: Skeleton Veteran

Post by LordOfAles »

Speed:4

Since it is a skeleton its base speed should remain 3
]
Lowered
Last edited by LordOfAles on Mon Aug 21, 2017 11:04 am, edited 1 time in total.
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Re: Skeleton Veteran

Post by LordOfAles »

Range:6

It has the same range of an elven archer or a centaur (that is a dual unit and cost 8). Undeads are considered the worst at ranged so i would lower it since this is a hybrid unit or I'll raise cost to 8
Good point,lowered
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Re: Skeleton Veteran

Post by LordOfAles »

Transform(from melee version to ranged and vice cersa)
Misc:Immune to poison and fire

A specific immunity that no unit has, also skeleton are affected by fire
He was burned many times,he survived many time,he got used to it
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Re: Skeleton Veteran

Post by LordOfAles »

Builders:Dark Altar

Dark altar was meant for demons and supernatural units, skeleton belong to the graveyard ]
He was summoned to defend his kind,training him in graveyard means he was just then reanimated.Description says otherwise
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Re: Skeleton Veteran

Post by LordOfAles »

Your turn alex! :P
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Re: Skeleton Veteran DISCUSSING

Post by Sunrise Samurai »

I wish you had put it all in one bug post. All these little ones are hurting my brain. I think Alex was meaning we don't need it so complicated with a combination ranged/melee unit that also has a ranged ability to use in melee form. That's just adding unnecessary information to the coding for something it can already do by transforming. Poison resistance really should be on most undead already. Not sure why it isn't. Burn resistance, however, should be kept to units like your withered skeleton idea, specifically designed to deal with fire archers.
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Re: Skeleton Veteran DISCUSSING

Post by LordOfAles »

Removed fire resist and added team color..
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Re: Skeleton Veteran DISCUSSING

Post by Alexander82 »

It still has too many things for cost 6

Just keep it simple.

If it is a versatile unit it can't be the best in what it does. It is the besta meele fighter for undeads, the best ranged fighter, it has special skills and a bunch of other bonus.

Just make clear what is tha unit's purpose.

If it is an anti archer you can just make it like skirmisher and headhunters and give it a good bonus/range against archers

if it is an anti cavalry lower the attack, leave a single action and raise the bonus (and no ranged attack)

if it is an heavy damage dealer just make it melee with a good attack or lower attack and double action

It seems you are creating a unit that is the only one that undead should train since all other undead units would be heavily left behind.

Undeads strenght is in number, especially where you are dealing with skeletons and zombies
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Re: Skeleton Veteran DISCUSSING

Post by LordOfAles »

Why cant the cost simply be raised to 7 or 8?The purpose of this unit is to be good at everything
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