Ghost Vessel IMPLEMENTED

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Alexander82
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Ghost Vessel IMPLEMENTED

Post by Alexander82 »

A pirate ghost vessel that can assault enemy ships. When a ghost destroy an enemy ship in melee range it steal his cargo and will spawn a boat that act as a money courier
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Alpha
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Re: Ghost Vessel

Post by Alpha »

Nioce
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MightyGuy
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Re: Ghost Vessel

Post by MightyGuy »

Very Cool Idea! I Like It!
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DoomCarrot
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Re: Ghost Vessel

Post by DoomCarrot »

Interesting idea. Could this money courier boat go over land, or only to naval town centers?
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Alexander82
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Re: Ghost Vessel

Post by Alexander82 »

I'd say on water only, but being a small boat we might allow it to enter a transport
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Re: Ghost Vessel

Post by MightyGuy »

I Agree
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Re: Ghost Vessel

Post by Alpha »

Agree
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Alexander82
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Re: Ghost Vessel

Post by Alexander82 »

Do you like that image?
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Alexander82
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Re: Ghost Vessel

Post by Alexander82 »

This should be the treasure ship
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Re: Ghost Vessel

Post by Midonik »

Look good
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Alexander82
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Re: Ghost Vessel

Post by Alexander82 »

Stats:

Ghost ship
Image
Cost: 8
HP: 70
Attack: 20
Range: 1
Armor: 6
Pierce: 6
Speed: 6
sight: 8
Action: 1
spell resistance: 20%
Special: cannonball (normal damage at range 5), Raid ship (if you kill a ship with a melee attack you spawn a treasure ship in place of that ship that act as a money courier)
Bonus: 100% against all ships
Treasure ship
Image
Cost: 0
HP: 10
Attack: 1
Range: 1
Armor: 0
Pierce: 0
Speed: 5
sight: 7
Action: 1
spell resistance: 20%
Special: act as a money courier
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Alpha
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Re: Ghost Vessel

Post by Alpha »

They look awesome!
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Re: Ghost Vessel

Post by Sunrise Samurai »

Little less piratey, but try a land capable upgrade to the undead transport ship. Bonus points if it can phase through unwalkable terrain, though that might break some maps.
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Re: Ghost Vessel

Post by Dan301002 »

Why not make it fly if its a ghost ship, ghost aren't restrained by gravity anyway (the good speed is approximately 3 tiles), and i don't know about becoming a money courier, a transport seems good, a ghost ship transporting undeads in the sky. ;)
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Alexander82
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Re: Ghost Vessel

Post by Alexander82 »

Generally ghost ships have a physical part (the ship is real)
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Re: Ghost Vessel IMPLEMENTED

Post by Sunrise Samurai »

Can we have this buildable by workers? Just to keep in comparison to humans. Great job with cannon by the way. That pretty well fits what I'm thinking for dwarves, just with a cooldown....as a gunpowder weapon, maybe this should have cooldown 2 for a decent simulation of reloading as it is.
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Alexander82
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Re: Ghost Vessel IMPLEMENTED

Post by Alexander82 »

Yeah, i intended a cooldown that makes you attack once in 2 rounds. Also I agree with buildable.
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Re: Ghost Vessel IMPLEMENTED

Post by Sunrise Samurai »

Great minds think alike :D
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Alexander82
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Re: Ghost Vessel IMPLEMENTED

Post by Alexander82 »

:mrgreen:

Btw i edited the jsons so it should act as we defined in the next dev version.
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Sunrise Samurai
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Re: Ghost Vessel IMPLEMENTED

Post by Sunrise Samurai »

Could you post the json here please? And for all future json updates, so that everyone can see, compare, and learn.
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Stratego (dev)
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Re: Ghost Vessel IMPLEMENTED

Post by Stratego (dev) »

it takes valuable time posting a json, if alexander can promise you than that is ok - i can not promise anything :)
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Re: Ghost Vessel IMPLEMENTED

Post by Stratego (dev) »

but i have posted a in FAQ all current.
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Re: Ghost Vessel IMPLEMENTED

Post by Sunrise Samurai »

Yeah I just noticed that. Thanks.
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