Thorn Elemental - IMPLEMENTED

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Alexander82
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Thorn Elemental - IMPLEMENTED

Post by Alexander82 » Sat Mar 25, 2017 9:23 pm

It comes from the card game "Magic, the gathering"
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DoomsdayDragonfire
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Re: Thorn Elemental

Post by DoomsdayDragonfire » Sun Mar 26, 2017 5:08 am

That looks cool man! MTG could be really inspirational source of units don't it?

Btw, anyone did already suggested the battle wurms here?? i think they could be a nice add to the game too!
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Constantin
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Re: Thorn Elemental

Post by Constantin » Sun Mar 26, 2017 5:52 am

Good idea! But what kind he will have stats and skills?

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Alexander82
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Re: Thorn Elemental

Post by Alexander82 » Sun Mar 26, 2017 6:01 pm

I've sent a mail to Daniel. Let's see what he prefer (since it has to be coded) and let's make some stats after that.
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Alexander82
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Re: Thorn Elemental

Post by Alexander82 » Mon Jul 31, 2017 8:22 pm

Slightly edited the shading of the legs

Also the unit will have trample and a decent damage

I would make it cost 7 (the card costs originally 7 mana) and balance it accordingly
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Sunrise Samurai
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Re: Thorn Elemental

Post by Sunrise Samurai » Tue Aug 01, 2017 12:07 am

Looks big. From the bypass ability I'd say range 2 melee, trample for sure. Add a new ability, "thorns" that hurts melee attackers for half the damage they dealt.
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Re: Thorn Elemental

Post by LordOfAles » Sat Aug 05, 2017 3:30 pm

Ability:When counter attacks,counter isnt 50% of base attack power,but 75%
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Alexander82
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Re: Thorn Elemental

Post by Alexander82 » Thu Oct 26, 2017 1:29 pm

So should it be a unit with full damage on counter?
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Re: Thorn Elemental

Post by LordOfAles » Thu Oct 26, 2017 1:47 pm

Yep
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Alexander82
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Re: Thorn Elemental

Post by Alexander82 » Sun Nov 05, 2017 7:50 pm

Daniel can you do this? I want to set this unit as finalized
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Re: Thorn Elemental - FINALIZED

Post by Stratego (dev) » Sun Nov 05, 2017 7:54 pm

full damage on counter? yes, not that hard to code, it would be a "specunitaction" thing.

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Alexander82
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Re: Thorn Elemental - FINALIZED

Post by Alexander82 » Mon Nov 06, 2017 11:31 am

Stats:
Cost 7 (5 + 2green mana :lol: )
HP: 70
Attack 20 (trample)
range: 1
Armor: 6
Pierce: 6
Speed: 3
Action: 1
Spell resistance: 50%
Special: Full damage on counter
I've made it to be a more offensive version of the ent warrior
Less hp, higher attack, trample, faster and with a special attack.
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Alexander82
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Re: Thorn Elemental - FINALIZED

Post by Alexander82 » Sat Nov 11, 2017 6:33 am

Should we set this unit as a ent?
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Re: Thorn Elemental - FINALIZED

Post by Stratego (dev) » Sat Nov 11, 2017 6:45 am

i think no, we can open a category of "elemental"-s, we might have more.

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Alexander82
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Re: Thorn Elemental - ACCEPTED

Post by Alexander82 » Sat Nov 11, 2017 7:16 am

ok. since I was thinking to made it at the ent factory

So should i leave it only at TC/great tree?
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Re: Thorn Elemental - ACCEPTED

Post by Stratego (dev) » Sat Nov 11, 2017 8:53 am

ok for me

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Alexander82
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Re: Thorn Elemental - IMPLEMENTED

Post by Alexander82 » Tue Feb 12, 2019 12:00 pm

- IMPLEMENTED
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