Elf Subspecies - ANSWERED

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Alpha
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Elf Subspecies - ANSWERED

Post by Alpha » Tue Sep 06, 2016 12:35 pm

Personally we I believe we should have subspecies in the Orcs and Elves.

Night Elves:
Have a great advantage in stealth@
Have superior magic.

Blood Elf:
Have great melee units
have a unique stealth if versing another Elf Army (Elf Vs Elf)

For more info: http://wowwiki.wikia.com/wiki/Blood_elf, http://wowwiki.wikia.com/wiki/Night_elf
Last edited by Alpha on Tue Sep 06, 2016 12:44 pm, edited 1 time in total.
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Alexander82
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Re: Self Subspecies

Post by Alexander82 » Tue Sep 06, 2016 12:40 pm

I think we shouldn't put in copyrighted subspecies like those of warcraft. We can have our own tough
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Re: Elf Subspecies

Post by Alpha » Tue Sep 06, 2016 12:46 pm

k, How about Mountains Elves, a subspecies that have the ability to climb mountains, and they also have superior Building skills.
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Alexander82
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Re: Elf Subspecies

Post by Alexander82 » Tue Sep 06, 2016 12:49 pm

But do you want them to be a different race or a subrace with new units for the elf race? (like uruks and goblins for orcs)
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Re: Elf Subspecies

Post by Alpha » Tue Sep 06, 2016 12:51 pm

ya a subrace would be nice since, and considering that they are very similar.
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Re: Elf Subspecies

Post by Alpha » Tue Sep 06, 2016 5:02 pm

Imperial Elves

have a boost in Armor and melee
Have the ability to tame wild creatures and have unique units.
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Alexander82
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Re: Elf Subspecies

Post by Alexander82 » Tue Sep 06, 2016 5:09 pm

What about some stereotypes like the wood elves (that are those in games), the high elves (those more versed in magic arts) and so on?
Elite elves unit should be trained in dedicated structures (like the uruk tent for orcs)
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Re: Elf Subspecies

Post by Alpha » Tue Sep 06, 2016 5:12 pm

Your right, I was thinking of a unique unit only the Imperial Elves can create, Like a a Swordsman that is actually good and similar to a Orc with similar upgrades to it.
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Re: Elf Subspecies

Post by Alpha » Tue Sep 06, 2016 5:16 pm

I am gonna create a Topic Unit Pack for this Subspecies
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Re: Elf Subspecies

Post by Alexander82 » Tue Sep 06, 2016 5:18 pm

Yes i see, it should just be an elite unit. A more costly one, like the uruk archer for the orcs, it cost more and it can only be produced in a specific building
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Re: Elf Subspecies

Post by Alpha » Tue Sep 06, 2016 5:21 pm

How about a Imperial Elf Palace or a Imperial Elf Fort
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Re: Elf Subspecies

Post by Alexander82 » Tue Sep 06, 2016 5:32 pm

I don't like much the idea of an imperial elf xD
I mean, generally empires are mostly for humans.

I'd add high elves for magic and dark elves for fighting (even tough they are generally enemies of the elves)
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Re: Elf Subspecies

Post by Alpha » Tue Sep 06, 2016 5:35 pm

I got the idea after checking out Social Empire's, a game I check out sometimes.
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Re: Elf Subspecies

Post by Alpha » Tue Sep 06, 2016 5:36 pm

In my opinion Dark Elves have stealth and High Elves should have all around great ranged and melee units with incredible magic.
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Re: Elf Subspecies

Post by Alpha » Wed Sep 07, 2016 5:34 pm

Water Elfs: have powerful naval based troops and move faster in water
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Re: Elf Subspecies

Post by Alexander82 » Wed Sep 07, 2016 5:59 pm

We should try to stay in line with the elf race. Elves aren't strong in melee and haven't a strong fleet.

A good melee elven units is one that is fast, not stronf but with multiple attack. It wouldn't make sense to make elven brutes or elven galeons. I think we should retain the concept. Like orcs are good in melee, undeads rely on their magic and humans on technology.

We can discuss on special races but they should add flavor to the game.

If elves need water creatures (like the sea serpent) we might consider making units like mermaids or such. Something like nature good demi-humans.
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Re: Elf Subspecies - ANSWERED

Post by Alexander82 » Tue Feb 27, 2018 11:35 pm

to be archived
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