Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post Reply
User avatar
dust-n-steel
Posts: 240
Joined: Sun May 11, 2014 4:27 am
Location: Germany
Contact:

Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post by dust-n-steel » Fri Jan 30, 2015 10:51 pm

A unicorn from the race overwiew list. Elvish skirmish cavalery.

Image

Maybe we add a "Unicorn Expedition" technologie to unlock it cause the elves already have a start cavalery (the Dryad)? :)
What color is your flag when it's burning?!

Stratego (dev)
Site Admin
Posts: 9567
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit: Unicorn Knight (Elves)

Post by Stratego (dev) » Fri Jan 30, 2015 11:00 pm

good! can be an upgrade.
(i suggest making it a little taller (even maybe over 32px) because the unicorn legs seems like being shortened by a few px.)

User avatar
dust-n-steel
Posts: 240
Joined: Sun May 11, 2014 4:27 am
Location: Germany
Contact:

Re: Unit: Unicorn Knight (Elves)

Post by dust-n-steel » Fri Jan 30, 2015 11:05 pm

Ok, here it is, also with shadows :)

Image
What color is your flag when it's burning?!

Stratego (dev)
Site Admin
Posts: 9567
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit: Unicorn Knight (Elves)

Post by Stratego (dev) » Fri Jan 30, 2015 11:08 pm

Awesome!
it will be in!
Thanks!

(anyone has stat suggestions?)

Stratego (dev)
Site Admin
Posts: 9567
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit: Unicorn Knight (Elves)

Post by Stratego (dev) » Sat Jan 31, 2015 7:31 am

i started to put it in, but i have some ideas on the image:
- i think the leg of the rider is missing there.
- and i think a bit more player-coloring will be needed, it will be hardly noticable. (if we have colored the belt only) - maybe that blue part on the sword?
- the corn mabe 1 px longer? - just an idea.

User avatar
dust-n-steel
Posts: 240
Joined: Sun May 11, 2014 4:27 am
Location: Germany
Contact:

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post by dust-n-steel » Sat Jan 31, 2015 6:01 pm

Here's the updated image Image
What color is your flag when it's burning?!

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post by max-damage » Sat Jan 31, 2015 6:55 pm

Very cool :-)
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

Stratego (dev)
Site Admin
Posts: 9567
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post by Stratego (dev) » Sat Jan 31, 2015 7:19 pm

minor modifications.
(on the corn, the tail and on the coloring)
Attachments
64_unit_elf_unicorn_rider.png
64_unit_elf_unicorn_rider.png (1.45 KiB) Viewed 3425 times

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post by max-damage » Sat Jan 31, 2015 7:21 pm

Daniel (the dev) wrote:minor modifications.
(on the corn, the tail and on the coloring)
Very cool!! By the way, in English it's a horn...corn is for dinner...lol :-)
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post by balint » Sat Jan 31, 2015 9:56 pm

:D
This is Hungary and winter is coming.

Stratego (dev)
Site Admin
Posts: 9567
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post by Stratego (dev) » Sat Jan 31, 2015 10:41 pm

lol :)

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post by max-damage » Sun Feb 01, 2015 1:23 am

Always happy to help!! :-P
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

Ness

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post by Ness » Fri Jun 26, 2015 8:56 pm

Maybe this unit should have 6 speed because elf units are light

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Unit: Unicorn Knight (Elves) - IMPLEMENTED

Post by max-damage » Fri Jul 03, 2015 8:51 pm

Ness wrote:Maybe this unit should have 6 speed because elf units are light
good point...also, unicorns are magical creatures by their very nature...higher speed would make sense...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

Post Reply

Return to “IMPLEMENTED - ARCHIVED”