Elves: Fast Shot (Double Arrow to some units) - IMPLEMENTED

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dust-n-steel
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Elves: Fast Shot (Double Arrow to some units) - IMPLEMENTED

Post by dust-n-steel » Fri Jan 30, 2015 8:20 pm

Please add unlocking the elvish double shot archer to a technology
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Stratego (dev)
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Re: Elves: Fast Shot (Unlocks Double Archer)

Post by Stratego (dev) » Sat Jan 31, 2015 7:24 am

i planned to have the double archer by default.

However i can imagine this tech as adding an extra arrow for some of the archer units.
eg. for:
- elf archer
- quick archer
- maybe fire archer too?

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Re: Elves: Fast Shot (Unlocks Double Archer)

Post by dust-n-steel » Sat Jan 31, 2015 2:42 pm

I don't see the need for the fast shot archer from the beginning when the elves already have a good bowman unit in balancing, maybe we should give them more different stats (maybe more armor & HP for the normal archer, so it's good as defender while the fast shot bowman is a good attacking unit. Is that ok?
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Re: Elves: Fast Shot (Unlocks Double Archer)

Post by max-damage » Sat Jan 31, 2015 4:39 pm

dust-n-steel wrote:I don't see the need for the fast shot archer from the beginning when the elves already have a good bowman unit in balancing, maybe we should give them more different stats (maybe more armor & HP for the normal archer, so it's good as defender while the fast shot bowman is a good attacking unit. Is that ok?
That sounds a bit more reasonable...fast-shot by default might be a bit much...
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Re: Elves: Fast Shot (Unlocks Double Archer)

Post by Stratego (dev) » Sun Feb 08, 2015 10:42 am

ok ,so you say that too op giving the normal archers extra arrows? (i thought of a 8-10 turn tech)

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Re: Elves: Fast Shot (Unlocks Double Archer)

Post by max-damage » Sun Feb 08, 2015 5:03 pm

Daniel (the dev) wrote:ok ,so you say that too op giving the normal archers extra arrows? (i thought of a 8-10 turn tech)
Yes...double-shot could be an upgrade, like archer-->crossbowman in AoS...
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