Squig Rider - IMPLEMENTED

User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Squig Rider - IMPLEMENTED

Post by MightyGuy »

Image
SQUIG RIDER Image

Type: Melee Cavalry
Upgrade: Yes (Basic Upgrade)
Gem To Unlock:4
Cost:4
Hp:30
Attack:10
Armor:1
Pierce Armor:1
Speed:4
Sight:4
Action Turn:1
Spell Resistance:0%
Builders: Orc Cave, TCs
Description: Thus the tradition of riding atop Squigs was born and the first mob of Squig Hoppers soon followed. When the living balls of muscle, teeth and claws.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

Why should anyone build that when a wolf rider cost the same and is better?

Try confronting with existing units before making stats ;)
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

anyone make a better stats? thanks.

btw, abilities are: can skip walls but need to close to him to jump [2 tiles]. can skip enemies in any range.[3 Tiles].
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

So it had a special. What about a cooldown skill that allows it to move for 1 turn like is flying but the tile were it lands should be forestwalkable
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

i agree Π_Π
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

what do you think?
User avatar
Alpha
Posts: 1892
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Squig Rider

Post by Alpha »

That squig looks ugly :) No Hate to you works just that the Squigs looks god damn ugly!
Epic Gamer Moment!
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

try maing it taller than 32. With more space you might figure better how to make it look. Also goblins in game are more yellow than green, so try using the same colors
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

yes it's true, that's really ugly, i want to remake it later
.
User avatar
Alpha
Posts: 1892
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Squig Rider

Post by Alpha »

Agree maybe add the goblin a small dagger or a small spear?
Epic Gamer Moment!
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

sure!
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

i didn't edit im just make a new one. now i made it.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

i like the image from mightyguy. i think we should also make a progression for the unit.
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

Thanks for reviving , Any problem with stats .. benefits...??? everyone?
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

MightyGuy wrote:anyone make a better stats? thanks.

btw, abilities are: can skip walls but need to close to him to jump [2 tiles]. can skip enemies in any range.[3 Tiles].

Here its abilities, it is very useful at skipping (Like a Jumping Kangaroo)
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

mighty can you draw other 2 levels? I'd like to make it as other orc units. Also orcs have only upgrades and almost no techs so I think it is better to have it already leveled.
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

what do you mean 2 levels? 2 variants? or 2 upgrade version?
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

Squig rider
Cost:4
Hp:30
Attack:6
Armor:2
Pierce Armor:2
Speed:4
Sight:6
Action Turn:2
Spell Resistance:30%
Builders: Monster's cave, TCs
Special: Jump (2 tiles)

Elite Squig rider
Cost:4
Hp:36
Attack:8
Armor:3
Pierce Armor:3
Speed:4
Sight:7
Action Turn:2
Spell Resistance:40%
Builders: Monster's cave, TCs
Special: Jump (3 tiles)

Master Squig rider
Cost:4
Hp:42
Attack:10
Armor:4
Pierce Armor:4
Speed:4
Sight:8
Action Turn:2
Spell Resistance:50%
Builders: Monster's cave, TCs
Special: Jump (4 tiles)
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

what shall I make?

the existing image or make a new one?
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

I've edited the stats based on other orc units

It can use one of its two actions to jump (jump grows with levels)

The progression is slightly worse than the orc rider (that goes to speed 6 with warg riding, has poison and basically has a single big attack and it has high bonus against infantry) but jump is its trump card (provided in the future we make walls useful, even tough it is good in maps with many obstacles).

The attack would seem the same but two attacks means you apply armor two times and you take 2 counters instead than one.
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

The image you've made is not bad, you might increase a bit the contrast of light and shadow (you seem pretty used now). For the elite level you might add some armor on the goblin and for master level you might consider improving the goblin armor and adding some protection on the squig too.
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

Your idea about him is cool and I Agree...

The Image, I will work it but It may take a long time to finish... :)
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

Would you like me to do edit your images or do you prefer to do it by yourself?
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

I feel I'm gonna doing a wrong image again xd...

I mean , feel free to edit it...
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

the image is good, it just need some polishing
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

OK, I will try to do it.
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Squig Rider

Post by MightyGuy »

I really can't, my traditonal method of shading was like this
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Squig Rider

Post by LordOfAles »

Might lend you a hand?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

I'll do it later. It shouldn't require much time.
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Squig Rider

Post by Alexander82 »

I don't know if you like it but i searched for many squig images and found about multiple eyes and fangs so i was trying to add them to the concept but they resulted in a pretty different image.

What do you think?
Age of Fantasy design leader
Locked

Return to “Archived - Orcish Units, Buildings”