Musketeer - IMPLEMENTED

These suggestions are in the game
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The Pendulum
Posts: 181
Joined: Fri Jul 17, 2015 9:45 am

Re: New unit: rifleman

Post by The Pendulum » Fri Jul 24, 2015 3:46 pm

Wanderer wrote:I made some changes, based on your suggestions.
musketeer_2.png
How does it compare to yours?
Almost exactly the same! I also drew a line of medium gray pixels right inside the back border of his head (the back of his head), and I also removed 3 pixels along the the bottom border of the feather (after the bend at the top), and then shaded the bottom rows of pixels a bit darker on the feather. Also added a silver pixel towards the back of the hand cannon (to resemble the cocking pin). Looks much better now IMO! Good job! :)

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COOLguy
Posts: 3986
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Musketeer - IMPLEMENTED

Post by COOLguy » Wed Jul 04, 2018 3:45 pm

Implemented in June. Nice work everyone.
Thanks!
Josh

Stratego (dev)
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Re: Musketeer - IMPLEMENTED

Post by Stratego (dev) » Fri Jul 06, 2018 7:35 pm

look at this masterpiece of Avalyn!
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Stratego (dev)
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Re: Musketeer - IMPLEMENTED

Post by Stratego (dev) » Tue Jul 17, 2018 9:15 pm

i made it only archery range unit and dependant to gunpowder - i hope it fits the plans.

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COOLguy
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Location: Nenuial, Arnor

Re: Musketeer - IMPLEMENTED

Post by COOLguy » Thu Jul 26, 2018 1:18 pm

Makes sense
Thanks!
Josh

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