shielder - IMPLEMENTED v0.991

These suggestions are in the game
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

shielder - IMPLEMENTED v0.991

Post by Dgkfadomo777 »

Has a lot of pierce armour bonus against against archers weak against melee because cannot weild shield good in combat
Attachments
2014-07-17-02-13-20~2.jpg
2014-07-17-02-13-20~2.jpg (74.71 KiB) Viewed 14575 times
Humancarpentry
Posts: 4
Joined: Sun Jul 27, 2014 7:19 pm

Re: shielder

Post by Humancarpentry »

This sounds exactly like the skirmisher, which already exists.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

Humancarpentry wrote:This sounds exactly like the skirmisher, which already exists.
I beg to differ, because this would be a melee unit which the skirmisher is not.

How about this: strong vs arrow and melee (because shield would be useful) but weak against mounted (again because of the shield) with bonuses against guard towers, fortresses, castles and such (once again because of the shield).
Thanks!
Josh
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

Re: shielder

Post by Dgkfadomo777 »

Yeah that sounds good
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

Ok, tell me how I'm sounding:

Shielder

Cost(turns) - 3
Hp - 18
Power - 6
Action/turn - 1/1
Attack range - 1
Armor - 3
Pierce Armor - 8
Movement - 3 (I thought maybe slower, but it might be too slow like the battering ram)
Sight - 3

Carry Capacity - 0
Damage area - 0
Mend rate - 0
Heal rate - 0
Conversion range - 0
Conversion possibility - 0
Conversion resistance - 0
Size - 1x1

Bonuses - archer - 25%
- longbowman - 25%
- skirmisher - 25%
- poison archer - 25%
- crossbowman - 10%
- axe thrower - 50%
- elephant archer - 50%
- guard tower - 50%
- fortress - 50%
- castle - 50%
- barrage tower - 25%
- gatling tower - 10%

Below is the list of units that have a bonus AGAINST the shielder:

knight - 25%
Jeanne D Arc - 10%
horse archer - 10%
war elephant - 10%
hero knight - 50%
heavy knight - 50%
chariot - 50%

Tell me the things that I missed, the things that need to be changed, and the things you like. :)
Thanks!
Josh
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

Re: shielder

Post by Dgkfadomo777 »

Really good
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

Ok, I'll have my good friend Elvenprincess draw up a pencil sketch upon which the tile will be based. (The sketch will be informed by the picture you posted earlier.)
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

Here is the sketch. If you like it, we will make the icon for it.
Thanks!
Josh
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

Re: shielder

Post by Dgkfadomo777 »

Yeah. like it, its really good
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

Ok, sorry it took so long :( . The first image that we made did not look so good - we used ghosting around the edges so that it would look good on any terrain background; we then decided to put a black outline around it like the other units. Tell me if you like it.

Double check everything and let me know what should change. If all is good( :) ), then tell me and I will send it to Daniel ( or you may if you would like). :D
Attachments
Shielderrealvar.png
Shielderrealvar.png (1.24 KiB) Viewed 14431 times
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: shielder

Post by Stratego (dev) »

very good! can you change it a bit so the unit itself (head, half body) is visible by the shield is held a little more far from its body?
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

:) We had the head peeking over in the original - ran out of room!! :oops: :| Do we need it? The original sample photo posted had the guy hiding behind his shield, so we did. Bad? :)
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

OK: See above for the quasi-original. This is a kinda-sorta fix. There is a super dark grey shadow above the shield to suggest the head peeking over.
Attachments
Shielderrealvar2.png
Shielderrealvar2.png (1.23 KiB) Viewed 14424 times
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: shielder

Post by Stratego (dev) »

i suggested the body to be visible because in this little image it is not clear what we see.
i will sketch what i mean.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: shielder

Post by Stratego (dev) »

here is my idea to show some body.

maybe the weapon could be changed.
Attachments
32_unit_shielder.png
32_unit_shielder.png (1.31 KiB) Viewed 14421 times
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

Re: shielder

Post by Dgkfadomo777 »

It looks good Daniel
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

Ok! Looks awesome-er! :D
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

:) Here I post this. I am not competing with Daniel's tile! I still think his looks best. I am just going to post this here to show ya'll that we DO take hints and CAN learn (and hopefully CAN get better too ;) ). Daniel you were quite right about the showing half of the person: Now we know that it is not some mysterious alien unit :) .
Attachments
Shielderdanielpleaser.png
Shielderdanielpleaser.png (1.61 KiB) Viewed 14412 times
Thanks!
Josh
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

Re: shielder

Post by Dgkfadomo777 »

Cool
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

Re: shielder

Post by Dgkfadomo777 »

Evreyone should vote on whose they want implemented (daniel's) or the second one
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: shielder

Post by patroid »

Hi
It isnt good to make the shield like this.
Here is my version to show what i mean.

Patroid
Attachments
redesign.png
redesign.png (1.06 KiB) Viewed 14281 times
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

Hey all! :)

I vote Daniel's. :D It seems to fit with the other units stylistically better (is it the normal swordsman tile with an epic-er shield added?).

And anyway, I don't want to compete with his. So...

I am attaching 1) a version of Daniel's which I have done little to: mainly edited the weapon; and 2) a fixed of the one Elvenprincess and I drew: like removing the unsightly bump on his arm.

Patroid: You are a talented artist, I see. But why is the shield not good? I notice in the original we have the solder facing slightly towards the side (similar to a pikeman), holding the shield in a defensive posture (close to his body) but at a viewing angle where his body may be seen; in the 'redesign' we have the man facing the viewer. Both versions seem good to me (meaning: I LIKE!!! ;) ), but please spell out what you mean: why it is not good to make the shield like this, and I may end up agreeing completely with you.

We definitely need to get the shielder implemented, because I think coupled with battering rams (and maybe cover of artillery fire) these guys could be deadly in a siege attack on a fortress. :)
Attachments
teehee
teehee
Daniel's_Shielder_But_I_Messed_It_Up_Lol.png (1.21 KiB) Viewed 14271 times
Shielderdanielpleaserfix.png
Shielderdanielpleaserfix.png (1.6 KiB) Viewed 14271 times
Thanks!
Josh
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: shielder

Post by patroid »

Hi,
I mean that the anglel is hard to draw.
You should make it like 45 and 90º.
patroid
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: shielder

Post by Stratego (dev) »

I think my version looks good :)
my only suggestion if you could change the shield image on it so it will not look like a cross that would be awesome.

other thing: stats.

what stats do you suggest to the shield man?
Dgkfadomo777
Posts: 231
Joined: Tue Apr 29, 2014 9:00 pm

Re: shielder

Post by Dgkfadomo777 »

Stats on top of topic
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: shielder

Post by patroid »

Hi
who should do this??
Patroid
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

Ok, I have attached a shielder [below] with a new emblem: please let me know what you think.

Patroid: Yes! Right on! It is superhard to draw a shield at that angle. But it is already drawn: Elvenprincess slaved over it :) (she is SO good). ;)

Below are stats: They are not set in stone, and will be changed (I believe) if any feel them to be unbalanced
COOLguy wrote:Ok, tell me how I'm sounding:

Shielder

Cost(turns) - 3
Hp - 18
Power - 6
Action/turn - 1/1
Attack range - 1
Armor - 3
Pierce Armor - 8
Movement - 3 (I thought maybe slower, but it might be too slow like the battering ram)
Sight - 3

Carry Capacity - 0
Damage area - 0
Mend rate - 0
Heal rate - 0
Conversion range - 0
Conversion possibility - 0
Conversion resistance - 0
Size - 1x1

Bonuses - archer - 25%
- longbowman - 25%
- skirmisher - 25%
- poison archer - 25%
- crossbowman - 10%
- axe thrower - 50%
- elephant archer - 50%
- guard tower - 50%
- fortress - 50%
- castle - 50%
- barrage tower - 25%
- gatling tower - 10%

Below is the list of units that have a bonus AGAINST the shielder:

knight - 25%
Jeanne D Arc - 10%
horse archer - 10%
war elephant - 10%
hero knight - 50%
heavy knight - 50%
chariot - 50%

Tell me the things that I missed, the things that need to be changed, and the things you like. :)
Attachments
teeheeteeheeteeheeTEEHEE
teeheeteeheeteeheeTEEHEE
Daniel's_Shielder_But_I_Messed_It_UpEVENMORE_Lol.png (1.3 KiB) Viewed 14255 times
Thanks!
Josh
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: shielder

Post by patroid »

Hi,
Sorry that im asking.
But i dont found elvenprincess
In this forum.
Whobis that.

Patroid
PS:I want to know it because i made some units for
The star wars version and need somebody who made
them a little bit better.(fix some faults)
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: shielder

Post by COOLguy »

Haha

Yeah, a bit of backstory is needed I'm afraid.

When I and my friends Jim and Elvenprincess decided to make the 'Nyadhos' campaign we only created one forum account: the 'COOLguy' account (plus we also only used Jim's email [the one you have] to send all to Daniel: that way it could be superconfusing :P ). The others use the account to keep up with what's happening, and I have only posted so far.

Generally, Elvenprincess is the much more artistic (even though pixel editing is a WHOLE 'nother ball game). And I just help with the technical side of things for her tiles. Plus some advice ;) .

She'd be happy to help you in any way, but pre-warning: we SLAVE over any tiles we make and then Daniel comes along and blows it out of the water with the one he makes :( . (And he says he is low on graphic design ability :roll: :) ). If you wish, I can have her make her own account.

And this is Josh typing. :)
Last edited by COOLguy on Tue Sep 02, 2014 11:20 pm, edited 1 time in total.
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: shielder

Post by Stratego (dev) »

coolguy: :)
i am still low on abilities, i can only use the cut-n-paste option to create montages, and it looks good only because of the good source images ;)
Post Reply

Return to “IMPLEMENTED - Infantry”