Different types of attacks and effects

If you have any new upgrade idea, than put it here.
It can be one of these: unit, structure, technology, effect.
Best if you can give: unit/structure icon, and unit/structure properties
And a description how you imagined the new upgrade.
The VOTING section can be found here.

Moderator: Endru1241

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SirPat
Posts: 112
Joined: Tue Apr 30, 2019 6:39 am
Location: Bulacan, Philippines

Different types of attacks and effects

Post by SirPat » Tue Sep 10, 2019 3:16 am

Piercing ignores 2 armor 50% bonus on every type of armor and gives bleeding 4turns 3dmg

Cutting 75% on unarmored& clothed -25% on armored. Gives bleeding 6turns 3 dmg does not effect armored

Cleaving ignores 2 armor 100% on unarmord and clothed. 75% on armored. Gives Extreme bleeding 10turns 5 dmg affects armored

Blunt ignores 1 armor 50% on every type of armor. Can stun 1-2 turns disables unit

Fire 25% on unarmored and clothed. -25% on armored. Gives burning (same stats as original) Yeah also humans burn!!!! Does not affect armored

Explosive!!!! Ignores all armor 100% on everything!!!!! NO ONE SURVIVE'S!!!! Can give burning (same stats as original)

Armor types are

Unarmored- BARE CHESTED UNITS!!!

Clothed- WEARING CLOTHES

Armored- WEARS ARMOR

Actually i wrot a very long topic about this but it didn't got saved hehehe :cry: but i simplified it at this one


I IMAGINE THIS WILL IMPROVE THE LACK OF PLAYABILTY OF SOME UNITS
LIKE THE AXE THROWER
Giving it a huge bonus and ignor armor

Oh anout the ignore armor it is either all armor or 2-1 armor

You guys decide
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

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